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destination: docs
url: https://ambient.data-imaginist.com
authors:
Thomas Lin Pedersen:
href: https://data-imaginist.com
template:
params:
bootswatch: darkly
figures:
dev: grDevices::png
dpi: 96
dev.args:
bg: "#00000000"
fig.ext: png
fig.width: 10
fig.height: ~
fig.retina: 2
fig.asp: 1
navbar:
left:
- icon: fa-home fa-lg
href: index.html
- text: Reference
href: reference/index.html
- text: News
menu:
- text: "Change log"
href: news/index.html
right:
- icon: fa-github fa-lg
href: https://github.com/thomasp85/ambient
reference:
- title: "Noise"
desc: >
Noise is the bread and butter of ambient, and the package provides a long
range of different noise functions, both for creating matrices and arrays
of noise and for taking full control with the tidy interface.
contents:
- gen_perlin
- gen_simplex
- gen_worley
- gen_cubic
- gen_value
- gen_white
- noise_blue
- title: "Patterns"
desc: >
Pattern generators are useful for modifying noise values and get
interesting effects, such as marble, and wood rings.
contents:
- gen_spheres
- gen_waves
- gen_checkerboard
- title: "Noise modifiers"
desc: >
The raw noise values are not the end of it. ambient provides a range of
functions to either modify the input, output or the generators themselves
for new effects such as fractal noise.
contents:
- fracture
- fbm
- billow
- ridged
- clamped
- curl_noise
- gradient_noise
- trans_affine
- blend
- title: "Utilities"
desc: >
While ambient is mostly about generating noise patterns it does come with
a few utilities, wrapped around the long_grid class, which make it easy
to work flexibly with the generated values
contents:
- long_grid
- ambient-package