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Copy file name to clipboardExpand all lines: Editor/Mono/Inspector/AudioManagerInspector.cs
+13-3Lines changed: 13 additions & 3 deletions
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@@ -26,14 +26,17 @@ private class Styles
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publicstaticGUIContentAmbisonicDecoderPlugin=EditorGUIUtility.TrTextContent("Ambisonic Decoder Plugin","Native audio plugin performing ambisonic-to-binaural filtering of sources.");
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publicstaticGUIContentDisableAudio=EditorGUIUtility.TrTextContent("Disable Unity Audio","Prevent allocating the output device in the runtime. Use this if you want to use other sound systems than the built-in one.");
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publicstaticGUIContentVirtualizeEffects=EditorGUIUtility.TrTextContent("Virtualize Effects","When enabled dynamically turn off effects and spatializers on AudioSources that are culled in order to save CPU.");
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publicstaticGUIContentDSPBufferSizeInfo=EditorGUIUtility.TrTextContent("The requested buffer size ({0}) has been overridden to {1} by the operating system");
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