// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using scm=System.ComponentModel;
using uei=UnityEngine.Internal;
using RequiredByNativeCodeAttribute=UnityEngine.Scripting.RequiredByNativeCodeAttribute;
using UsedByNativeCodeAttribute=UnityEngine.Scripting.UsedByNativeCodeAttribute;

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEditorInternal;

using UnityEngine;

namespace UnityEditor
{


internal sealed partial class iOSDeviceRequirementGroup
{
    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private static  void GetDeviceRequirementForVariantNameImpl (string name, int index, out string[] keys, out string[] values) ;

}

}
