// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using UnityEngine;
using UnityEditor.U2D.Interface;

namespace UnityEditor.U2D.Common
{
    internal class TexturePlatformSettingsFormatHelper : ITexturePlatformSettingsFormatHelper
    {
        public void AcquireTextureFormatValuesAndStrings(BuildTarget buildTarget, out int[] formatValues, out string[] formatStrings)
        {
            if (TextureImporterInspector.IsGLESMobileTargetPlatform(buildTarget))
            {
                if (buildTarget == BuildTarget.iOS || buildTarget == BuildTarget.tvOS)
                {
                    formatValues = TextureImportPlatformSettings.kTextureFormatsValueApplePVR;
                    formatStrings = TextureImporterInspector.s_TextureFormatStringsApplePVR;
                }
                else
                {
                    formatValues = TextureImportPlatformSettings.kTextureFormatsValueAndroid;
                    formatStrings = TextureImporterInspector.s_TextureFormatStringsAndroid;
                }
            }
            else
            {
                if (buildTarget == BuildTarget.WebGL)
                {
                    formatValues = TextureImportPlatformSettings.kTextureFormatsValueWebGL;
                    formatStrings = TextureImporterInspector.s_TextureFormatStringsWebGL;
                }
                else if (buildTarget == BuildTarget.PSP2)
                {
                    formatValues = TextureImportPlatformSettings.kTextureFormatsValuePSP2;
                    formatStrings = TextureImporterInspector.s_TextureFormatStringsPSP2;
                }
                else if (buildTarget == BuildTarget.Switch)
                {
                    formatValues = TextureImportPlatformSettings.kTextureFormatsValueSwitch;
                    formatStrings = TextureImporterInspector.s_TextureFormatStringsSwitch;
                }
                else
                {
                    formatValues = TextureImportPlatformSettings.kTextureFormatsValueDefault;
                    formatStrings = TextureImporterInspector.s_TextureFormatStringsDefault;
                }
            }
        }

        public bool TextureFormatRequireCompressionQualityInput(TextureImporterFormat format)
        {
            return TextureImporterInspector.IsFormatRequireCompressionSetting(format);
        }
    }
}
