Default
Each character cycles through random glyphs before settling into place
From right
The reveal wave starts from the rightmost character and sweeps left, unscrambling each glyph in reverse order until the full string has settled into place
From center
Characters resolve outward from the midpoint of the string, spreading symmetrically in both directions until the first and last characters settle into their final place
From random
Each character picks a random position in the reveal sequence, so the text resolves in an unpredictable order with no directional bias from left to right
Binary characters
The scramble pool is limited to zeros and ones, replacing every unrevealed character with binary digits to create a data stream aesthetic before the final text appears
With ease
An easing curve shapes the reveal progress, so characters settle slowly at first, accelerate through the middle, then slow down again toward the end of the animation
Staggered
Each element scrambles its characters before settling left to right
A stagger delay offsets each animation from the one before it
The sequence completes as the final line resolves into place
Low CPS
A low characters per second rate means scramble glyphs refresh less often, so each random character lingers visibly before being replaced by the next one
From index 20
The reveal originates at character index twenty and spreads outward from that point, resolving characters in order of their distance from the chosen origin position
Cursor
An underscore character forms a leading cursor that sweeps just ahead of the reveal boundary, marking positions that are about to settle before the final glyph appears
Cursor pattern (█▓▒░)
A block gradient pattern forms a growing cursor front that sweeps across the string, fading from solid to light before each character settles into its final glyph
Perturbation 0.4
With perturbation at 0.4, most characters follow the natural reveal order while a portion settle slightly ahead or behind their expected position in the sequence
Seeded (42)
Providing a numeric seed to the generator means the scramble pattern, reveal order, and character choices are all identical on every replay for fully reproducible animations
Cursor + perturbation + center
Cursor, center origin, and perturbation combine so characters burst outward from the middle through a sweeping glyph front before resolving into the final text
Text longer
Short text
Text shorter
This is a longer piece of text that will scramble down to a much shorter string
Text longer + space override
Short text
Text shorter + from right
This text shrinks from right to left, with extra characters scrambling away before the shorter target settles into place
Reversed
Reversing a center origin makes characters settle from the outer edges inward, converging toward the middle instead of the usual outward spread from the center
Blank start
Starting from a blank string, each character appears from nothing, cycling through random glyphs before settling into its final position
Duration 500ms
A short duration makes the entire scramble resolve quickly, with characters cycling through fewer random glyphs before settling into place
Duration 3000ms
A long duration stretches the scramble over more time, letting characters linger in their randomized state before gradually resolving
Settle duration 100ms
A short settle duration means each character snaps into its final glyph almost instantly once the reveal front reaches its position
Settle duration 800ms
A long settle duration lets each character keep cycling through random glyphs for a while after being reached by the reveal front
Reveal rate 100
A high reveal rate means characters enter the active zone quickly, creating a fast sweeping reveal effect
Reveal rate 10
A low reveal rate means characters enter the active zone slowly, so the reveal wave takes longer to sweep across the text
Resize loop
Hi