AsImpL 1.0
Asynchronous Importer and run-time Loader for Unity
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAsImpL.Loader.BuildStats
 CAsImpL.DataSetData set for storing data in a neutral format for a generic model
 CEditorWindow
 CAsImpL.ObjImportWindowEditor window for OBJ importing configuration and control
 CAsImpL.DataSet.FaceGroupDataContainer class for faces group data
 CAsImpL.DataSet.FaceIndicesIndices for each vertex
 CAsImpL.IFilesystemInterface for classes that access the filesystem
 CAsImpL.FileFilesystemFilesystem implementation that uses the standard .NET File class
 CAsImpL.IMaterialFactoryInterface for classes that create materials
 CAsImpL.MaterialFactoryImplementation of IMaterilFactory that creates a material based on the shader name
 CAsImpL.ImportOptionsOptions to define how the model will be loaded and imported
 CAsImpL.IShaderSelectorInterface for classes that select the shader to use based on the material data
 CAsImpL.ShaderSelectorDefault implementation of IShaderSelector using predefined shaders
 CAsImpL.LoadingProgressOverall loading progress for all the active OBJ loaders (list of SingleLoadingProgress)
 CAsImpL.MaterialDataMaterial data
 CAsImpL.MathUtil.MathUtilityCollection of useful mathematical methods
 CAsImpL.ModelImportInfoModel import settings, used for batch importing
 CAsImpL.ModelUtilUtility class for model import
 CMonoBehaviour
 CAsImpL.LoaderAbstract loader to be used as a base class for specific loaders
 CAsImpL.LoaderObjClass for loading OBJ files into Unity scene at run-time and in editor mode
 CAsImpL.ModelReferencesComponent used to keep track of resources used by a loaded model
 CAsImpL.ObjectImporterComponent that imports objects from a model, both at run-rime and as assets in Editor
 CAsImpL.MultiObjectImporterLoad the objects in the given list with their parameters and positions
 CAsImpL.ObjectImporterUIUI controller for ObjectImporter
 CAsImpL.PathSettings
 CAsImpL.TextureLoaderClass for loading textures files into Unity scene at run-time and in editor mode
 CAsImpL.ObjectBuilderBuild the game object hierarchy with meshes and materials from a DataSet and a MaterialData list
 CAsImpL.DataSet.ObjectDataContainer class for object data
 CAsImpL.ObjectBuilder.ProgressInfo
 CAsImpL.SingleLoadingProgressLoading progress information for a single OBJ loader
 CAsImpL.Loader.Stats
 CAsImpL.MathUtil.TriangleTriangle data structure
 CAsImpL.MathUtil.Triangulation
 CAsImpL.TriangulatorImplements triangulation of a face of a data set
 CAsImpL.MathUtil.VertexVertex structure used for triangulation