|
AsImpL 1.0
Asynchronous Importer and run-time Loader for Unity
|
| CAsImpL.Loader.BuildStats | |
| CAsImpL.DataSet | Data set for storing data in a neutral format for a generic model |
| ▼CEditorWindow | |
| CAsImpL.ObjImportWindow | Editor window for OBJ importing configuration and control |
| CAsImpL.DataSet.FaceGroupData | Container class for faces group data |
| CAsImpL.DataSet.FaceIndices | Indices for each vertex |
| ▼CAsImpL.IFilesystem | Interface for classes that access the filesystem |
| CAsImpL.FileFilesystem | Filesystem implementation that uses the standard .NET File class |
| ▼CAsImpL.IMaterialFactory | Interface for classes that create materials |
| CAsImpL.MaterialFactory | Implementation of IMaterilFactory that creates a material based on the shader name |
| CAsImpL.ImportOptions | Options to define how the model will be loaded and imported |
| ▼CAsImpL.IShaderSelector | Interface for classes that select the shader to use based on the material data |
| CAsImpL.ShaderSelector | Default implementation of IShaderSelector using predefined shaders |
| CAsImpL.LoadingProgress | Overall loading progress for all the active OBJ loaders (list of SingleLoadingProgress) |
| CAsImpL.MaterialData | Material data |
| CAsImpL.MathUtil.MathUtility | Collection of useful mathematical methods |
| CAsImpL.ModelImportInfo | Model import settings, used for batch importing |
| CAsImpL.ModelUtil | Utility class for model import |
| ▼CMonoBehaviour | |
| ▼CAsImpL.Loader | Abstract loader to be used as a base class for specific loaders |
| CAsImpL.LoaderObj | Class for loading OBJ files into Unity scene at run-time and in editor mode |
| CAsImpL.ModelReferences | Component used to keep track of resources used by a loaded model |
| ▼CAsImpL.ObjectImporter | Component that imports objects from a model, both at run-rime and as assets in Editor |
| CAsImpL.MultiObjectImporter | Load the objects in the given list with their parameters and positions |
| CAsImpL.ObjectImporterUI | UI controller for ObjectImporter |
| CAsImpL.PathSettings | |
| CAsImpL.TextureLoader | Class for loading textures files into Unity scene at run-time and in editor mode |
| CAsImpL.ObjectBuilder | Build the game object hierarchy with meshes and materials from a DataSet and a MaterialData list |
| CAsImpL.DataSet.ObjectData | Container class for object data |
| CAsImpL.ObjectBuilder.ProgressInfo | |
| CAsImpL.SingleLoadingProgress | Loading progress information for a single OBJ loader |
| CAsImpL.Loader.Stats | |
| CAsImpL.MathUtil.Triangle | Triangle data structure |
| CAsImpL.MathUtil.Triangulation | |
| CAsImpL.Triangulator | Implements triangulation of a face of a data set |
| CAsImpL.MathUtil.Vertex | Vertex structure used for triangulation |