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AsImpL 1.0
Asynchronous Importer and run-time Loader for Unity
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This is the complete list of members for AsImpL.MathUtil.Triangulation, including all inherited members.
| ClipTriangle(Vertex vertex, List< Vertex > vertices) | AsImpL.MathUtil.Triangulation | static |
| TriangulateByEarClipping(List< Vertex > origVertices, Vector3 planeNormal, string meshName, bool preserveOriginalVertices=true) | AsImpL.MathUtil.Triangulation | static |
| TriangulateConvexPolygon(List< Vertex > vertices, bool preserveOriginalVertices=true) | AsImpL.MathUtil.Triangulation | static |