AsImpL 1.0
Asynchronous Importer and run-time Loader for Unity
AsImpL.MathUtil.Triangulation Member List

This is the complete list of members for AsImpL.MathUtil.Triangulation, including all inherited members.

ClipTriangle(Vertex vertex, List< Vertex > vertices)AsImpL.MathUtil.Triangulationstatic
TriangulateByEarClipping(List< Vertex > origVertices, Vector3 planeNormal, string meshName, bool preserveOriginalVertices=true)AsImpL.MathUtil.Triangulationstatic
TriangulateConvexPolygon(List< Vertex > vertices, bool preserveOriginalVertices=true)AsImpL.MathUtil.Triangulationstatic