AsImpL 1.0
Asynchronous Importer and run-time Loader for Unity
AsImpL.ImportOptions Class Reference

Options to define how the model will be loaded and imported. More...

Public Attributes

bool zUp = true
 
bool litDiffuse = false
 
bool convertToDoubleSided = false
 
float modelScaling = 1f
 
bool reuseLoaded = false
 
bool inheritLayer = false
 
bool buildColliders = false
 
bool colliderConvex = false
 
bool colliderTrigger = false
 
bool colliderInflate = false
 
float colliderSkinWidth = 0.01f
 
bool hideWhileLoading = false
 
Vector3 localPosition = Vector3.zero
 
Vector3 localEulerAngles = Vector3.zero
 
Vector3 localScale = Vector3.one
 

Detailed Description

Options to define how the model will be loaded and imported.

Member Data Documentation

◆ buildColliders

bool AsImpL.ImportOptions.buildColliders = false

◆ colliderConvex

bool AsImpL.ImportOptions.colliderConvex = false

◆ colliderInflate

bool AsImpL.ImportOptions.colliderInflate = false

◆ colliderSkinWidth

float AsImpL.ImportOptions.colliderSkinWidth = 0.01f

◆ colliderTrigger

bool AsImpL.ImportOptions.colliderTrigger = false

◆ convertToDoubleSided

bool AsImpL.ImportOptions.convertToDoubleSided = false

◆ hideWhileLoading

bool AsImpL.ImportOptions.hideWhileLoading = false

◆ inheritLayer

bool AsImpL.ImportOptions.inheritLayer = false

◆ litDiffuse

bool AsImpL.ImportOptions.litDiffuse = false

◆ localEulerAngles

Vector3 AsImpL.ImportOptions.localEulerAngles = Vector3.zero

◆ localPosition

Vector3 AsImpL.ImportOptions.localPosition = Vector3.zero

◆ localScale

Vector3 AsImpL.ImportOptions.localScale = Vector3.one

◆ modelScaling

float AsImpL.ImportOptions.modelScaling = 1f

◆ reuseLoaded

bool AsImpL.ImportOptions.reuseLoaded = false

◆ zUp

bool AsImpL.ImportOptions.zUp = true

The documentation for this class was generated from the following file: