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AsImpL 1.0
Asynchronous Importer and run-time Loader for Unity
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Options to define how the model will be loaded and imported. More...
Public Attributes | |
| bool | zUp = true |
| bool | litDiffuse = false |
| bool | convertToDoubleSided = false |
| float | modelScaling = 1f |
| bool | reuseLoaded = false |
| bool | inheritLayer = false |
| bool | buildColliders = false |
| bool | colliderConvex = false |
| bool | colliderTrigger = false |
| bool | colliderInflate = false |
| float | colliderSkinWidth = 0.01f |
| bool | hideWhileLoading = false |
| Vector3 | localPosition = Vector3.zero |
| Vector3 | localEulerAngles = Vector3.zero |
| Vector3 | localScale = Vector3.one |
Options to define how the model will be loaded and imported.
| bool AsImpL.ImportOptions.buildColliders = false |
| bool AsImpL.ImportOptions.colliderConvex = false |
| bool AsImpL.ImportOptions.colliderInflate = false |
| float AsImpL.ImportOptions.colliderSkinWidth = 0.01f |
| bool AsImpL.ImportOptions.colliderTrigger = false |
| bool AsImpL.ImportOptions.convertToDoubleSided = false |
| bool AsImpL.ImportOptions.hideWhileLoading = false |
| bool AsImpL.ImportOptions.inheritLayer = false |
| bool AsImpL.ImportOptions.litDiffuse = false |
| Vector3 AsImpL.ImportOptions.localEulerAngles = Vector3.zero |
| Vector3 AsImpL.ImportOptions.localPosition = Vector3.zero |
| Vector3 AsImpL.ImportOptions.localScale = Vector3.one |
| float AsImpL.ImportOptions.modelScaling = 1f |
| bool AsImpL.ImportOptions.reuseLoaded = false |
| bool AsImpL.ImportOptions.zUp = true |