AsImpL 1.0
Asynchronous Importer and run-time Loader for Unity
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NAsImpLAsynchronous importer and loader
 NMathUtilMathematical utility algorithms and related data
 CMathUtilityCollection of useful mathematical methods
 CTriangleTriangle data structure
 CTriangulation
 CVertexVertex structure used for triangulation
 CDataSetData set for storing data in a neutral format for a generic model
 CFaceGroupDataContainer class for faces group data
 CFaceIndicesIndices for each vertex
 CObjectDataContainer class for object data
 CFileFilesystemFilesystem implementation that uses the standard .NET File class
 CIFilesystemInterface for classes that access the filesystem
 CIMaterialFactoryInterface for classes that create materials
 CImportOptionsOptions to define how the model will be loaded and imported
 CIShaderSelectorInterface for classes that select the shader to use based on the material data
 CLoaderAbstract loader to be used as a base class for specific loaders
 CBuildStats
 CStats
 CLoaderObjClass for loading OBJ files into Unity scene at run-time and in editor mode
 CLoadingProgressOverall loading progress for all the active OBJ loaders (list of SingleLoadingProgress)
 CMaterialDataMaterial data
 CMaterialFactoryImplementation of IMaterilFactory that creates a material based on the shader name
 CModelImportInfoModel import settings, used for batch importing
 CModelReferencesComponent used to keep track of resources used by a loaded model
 CModelUtilUtility class for model import
 CMultiObjectImporterLoad the objects in the given list with their parameters and positions
 CObjectBuilderBuild the game object hierarchy with meshes and materials from a DataSet and a MaterialData list
 CProgressInfo
 CObjectImporterComponent that imports objects from a model, both at run-rime and as assets in Editor
 CObjectImporterUIUI controller for ObjectImporter
 CObjImportWindowEditor window for OBJ importing configuration and control
 CPathSettings
 CShaderSelectorDefault implementation of IShaderSelector using predefined shaders
 CSingleLoadingProgressLoading progress information for a single OBJ loader
 CTextureLoaderClass for loading textures files into Unity scene at run-time and in editor mode
 CTriangulatorImplements triangulation of a face of a data set