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AsImpL 1.0
Asynchronous Importer and run-time Loader for Unity
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| ▼NAsImpL | Asynchronous importer and loader |
| ▼NMathUtil | Mathematical utility algorithms and related data |
| CMathUtility | Collection of useful mathematical methods |
| CTriangle | Triangle data structure |
| CTriangulation | |
| CVertex | Vertex structure used for triangulation |
| ▼CDataSet | Data set for storing data in a neutral format for a generic model |
| CFaceGroupData | Container class for faces group data |
| CFaceIndices | Indices for each vertex |
| CObjectData | Container class for object data |
| CFileFilesystem | Filesystem implementation that uses the standard .NET File class |
| CIFilesystem | Interface for classes that access the filesystem |
| CIMaterialFactory | Interface for classes that create materials |
| CImportOptions | Options to define how the model will be loaded and imported |
| CIShaderSelector | Interface for classes that select the shader to use based on the material data |
| ▼CLoader | Abstract loader to be used as a base class for specific loaders |
| CBuildStats | |
| CStats | |
| CLoaderObj | Class for loading OBJ files into Unity scene at run-time and in editor mode |
| CLoadingProgress | Overall loading progress for all the active OBJ loaders (list of SingleLoadingProgress) |
| CMaterialData | Material data |
| CMaterialFactory | Implementation of IMaterilFactory that creates a material based on the shader name |
| CModelImportInfo | Model import settings, used for batch importing |
| CModelReferences | Component used to keep track of resources used by a loaded model |
| CModelUtil | Utility class for model import |
| CMultiObjectImporter | Load the objects in the given list with their parameters and positions |
| ▼CObjectBuilder | Build the game object hierarchy with meshes and materials from a DataSet and a MaterialData list |
| CProgressInfo | |
| CObjectImporter | Component that imports objects from a model, both at run-rime and as assets in Editor |
| CObjectImporterUI | UI controller for ObjectImporter |
| CObjImportWindow | Editor window for OBJ importing configuration and control |
| CPathSettings | |
| CShaderSelector | Default implementation of IShaderSelector using predefined shaders |
| CSingleLoadingProgress | Loading progress information for a single OBJ loader |
| CTextureLoader | Class for loading textures files into Unity scene at run-time and in editor mode |
| CTriangulator | Implements triangulation of a face of a data set |