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futuredo/README.md

futuredo engine profile banner

Unity Unreal Engine AI Full Stack Apple Ecosystem Hardware

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中文版本 English Version

futuredo stack radar

中文版本

futuredo = 游戏引擎开发 / AI 应用 / 全栈软件 / DCC 内容生产 / 硬件系统折腾 的复合型技术栈。

核心身份:
|-- Gameplay 工程师:玩法系统、角色控制、镜头手感、战斗反馈、UI 动效
|-- 引擎向开发者:Unity / Unreal / C# / C++ / Blueprint / Shader / 工具链
|-- AI 工具构建者:LLM、RAG、Agents、向量数据库、CV、多模态、自动化
|-- 软件开发者:C#、C++、Java、Python、Go、TypeScript、JavaScript、Lua、Kotlin、Swift、Objective-C
|-- 苹果生态:iOS、macOS、watchOS、visionOS、SwiftUI、UIKit、AppKit、Metal、ARKit、RealityKit
|-- 产品开发者:Web、后端、桌面应用、小程序、移动端、Apple App、发布工程
|-- 技术美术向:DCC、渲染、VFX、材质、后期、动效、内容管线
`-- 硬件系统玩家:PC、手机、外设、系统、驱动、网络、性能诊断

游戏 / 引擎

  • Unity:玩法架构、C# 工程、UI、动画、Timeline、Cinemachine、URP / HDRP

  • Unreal:C++ 模块、Blueprint API、UMG、材质、Niagara、Sequencer、打包发布

  • Gameplay:输入手感、战斗循环、技能系统、交互系统、镜头反馈、状态机

  • Rendering:HLSL、ShaderLab、材质图、灯光、后处理、VFX、GPU Profiling

AI / 软件 / 硬件

  • AI:LLM、RAG、Agents、Embedding、Vector DB、CV、Stable Diffusion、ComfyUI

  • 软件:Java、Python、Go、TypeScript、JavaScript、C#、C++、Swift、Objective-C、Node.js、Electron、React、Vue、API、数据库

  • 苹果生态:Xcode、SwiftUI、UIKit、AppKit、Core Data、Metal、ARKit、RealityKit、TestFlight、App Store Connect

  • 移动/小程序:微信小程序、uni-app、Taro、Android、iOS、Flutter、跨端产品思维

  • 硬件系统:PC/手机硬件、嵌入式、Arduino、ESP32、STM32、Linux、Docker、网络与性能诊断

Jump to English

English Version

Neural Command Line

// futuredo.operator.cpp
profile futuredo {
    identity = "multi-stack game technology builder";

    primary_axis = {
        "Unity gameplay engineering",
        "Unreal C++ / Blueprint systems",
        "realtime rendering and VFX",
        "AI tools and LLM workflows",
        "software products that actually ship"
    };

    secondary_axis = {
        "Java / Python / Go / TypeScript / JavaScript",
        "Swift / Objective-C / SwiftUI / UIKit / Metal",
        "web / backend / desktop / mini program",
        "mobile app instincts",
        "hardware, PC, phone and device troubleshooting",
        "automation, release engineering and dev productivity"
    };

    motto = "If it has pixels, code, signals, chips, players, APIs or models, I can probably make it move.";
}

Engine Visual Systems

futuredo gameplay runtime loop

futuredo shader forge

Featured Projects

futuredo featured project matrix

Voice of the Heart

Creative desktop music visualizer with lyrics, visual presets, custom image upload, photo carousel, pixel-bead rendering and macOS DMG distribution.

SparkKeeper iOS

Native iOS spark tracker for keeping small ideas alive, designed around fast capture, OCR direction, reminders and App Intents style automation.

  • Repo: futuredo/sparkkeeper-ios

  • Stack: SwiftUI, Vision direction, App Intents direction, local-first storage

  • Status: scheduled open-source release

  • Signal: native mobile product thinking and Apple ecosystem practice

DidaDida iOS

Attendance and work-time analysis utility focused on clean calculation logic, mobile workflow, data persistence and practical productivity.

  • Repo: futuredo/didadida-ios

  • Stack: Swift, SwiftUI, tests, domain calculation logic

  • Status: scheduled open-source release

  • Signal: small but useful product with testable business rules

Sanxingdui Museum UE5 Showcase

Unreal Engine digital exhibition scene: walkable museum space, UMG interaction, scene presentation, technical art notes and a clean public showcase package.

  • Repo: futuredo/sanxingdui-museum-ue5-showcase

  • Stack: Unreal Engine 5, UMG, C++, scene design, technical art

  • Status: scheduled clean showcase release

  • Signal: realtime 3D environment and game-engine production pipeline

Game Developer Showcase

futuredo game developer showcase

        player-facing polish
              ^
              |
gameplay -> feedback -> rendering
   |            |            |
 camera      UI/UX        shader
 combat      tools        VFX
 input       AI assist    profiling
  • Gameplay engineering: input feel, combat loop, camera feedback, state machines, interaction systems.
  • Engine-side work: Unity tools, Unreal gameplay modules, editor workflows, packaging and release habits.
  • Rendering and technical art: shaders, material language, post effects, VFX readability and frame-budget awareness.
  • AI production pipeline: LLM, RAG, agents and automation as tools for faster building, debugging and content work.

Tech Constellation

Game Engine Core

  • Unity: C#, gameplay architecture, UI, animation, Cinemachine, Timeline

  • Unreal: C++, Blueprint APIs, UMG, materials, Niagara, packaging

  • Gameplay: input feel, combat loops, camera language, interaction systems

  • Rendering: HLSL, Shader Graph, ShaderLab, lighting, post-processing, VFX

  • Production: profiling, frame budget, asset pipeline, build pipeline

AI / Intelligence Layer

  • LLM application design, prompt systems, tool calling, agent workflows

  • RAG, embeddings, vector databases, knowledge base architecture

  • AI coding workflow, automation, data extraction, local productivity tools

  • Computer vision and multimodal product thinking

  • AI + game: NPC behavior, content tools, design assistants, pipeline boosters

Software Product Stack

  • Frontend: TypeScript, JavaScript, HTML, CSS, React-style UI thinking

  • Backend: Node.js, Python, API design, local services, data pipelines

  • Desktop: Electron, macOS packaging, local app architecture

  • Mini program / mobile: product flow, UI states, device constraints

  • DevOps: GitHub, Releases, Docker, CI/CD habits, scripted workflow

Hardware / Systems Instinct

  • PC hardware, phone hardware, devices, peripherals and troubleshooting

  • OS behavior, drivers, storage, network, performance and environment setup

  • GPU / CPU / memory awareness for games and creative tools

  • Build machines, local toolchains, packaging, signing and distribution

  • Practical engineering mindset: diagnose first, then fix cleanly

Tech Arsenal

skill icons

Game Engines / Realtime

Unity Unreal Cocos Godot Gameplay Rendering Shader VFX

AI / Agents / Data Intelligence

OpenAI LLM RAG Agents LangChain LlamaIndex Vector DB Embeddings PyTorch TensorFlow OpenCV HuggingFace Ollama ComfyUI Stable Diffusion

Languages / IDEs / Engineering Tools

CSharp CPP C Java Python Go TypeScript JavaScript Lua Kotlin Swift Objective-C Dart Shell SQL CMake Visual Studio Rider CLion PyCharm IntelliJ IDEA GoLand VS Code Xcode Android Studio Cursor GitHub Actions

Apple Ecosystem / Native Apps

Apple Swift Objective-C SwiftUI UIKit AppKit Metal ARKit RealityKit SpriteKit SceneKit Core Data Core ML Vision Combine iOS macOS watchOS visionOS tvOS Xcode TestFlight App Store Connect SF Symbols Instruments

Software / Web / Backend

TypeScript JavaScript React Vue Next.js Node.js Python Java Go Kotlin CSharp CPP API MongoDB SQLite Redis

Mini Program / Mobile / Desktop

WeChat Mini Program uni-app Taro Android iOS Flutter Electron macOS Windows

DCC / Design / Video / 3D Production

Blender Maya 3ds Max Houdini ZBrush Substance Painter Substance Designer Photoshop Illustrator After Effects Premiere Pro DaVinci Resolve Cinema 4D Fusion 360 AutoCAD Figma Marvelous Designer

Hardware / Embedded / Systems

Arduino ESP32 STM32 Raspberry Pi PCB KiCad Altium PC Hardware Phone Hardware Linux Ubuntu Docker Nginx

Build Deck

Voice of the Heart

macOS music visualizer experiment: lyric stage, visual presets, custom image effects, photo carousel, pixel bead rendering, and desktop release packaging.

  • Release: v0.0.1 macOS DMG

  • Stack: Electron, JavaScript, Canvas, desktop packaging

  • Direction: creative coding, audio-reactive visual stage, productized desktop experience

VoiceOfTheHeart/
|-- lyric-stage
|-- visual-presets
|-- photo-carousel
|-- pixel-beads
|-- macos-dmg
`-- release-v0.0.1
</td>

Operating Map

futuredo-unity-lab/       private Unity gameplay, tools and prototype lab
futuredo-unreal-lab/      private Unreal C++ / Blueprint / systems lab
futuredo-rendering-lab/   private shader, VFX, frame-debug and profiling lab
voice-of-the-heart/       public macOS creative software release channel
interview-app/            Unity interview and training platform
FivePointsChess/          C# board-game implementation

GitHub Radar

futuredo runtime dashboard

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futuredo streak stats futuredo build rhythm

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Current Questline

  • Turn ideas into playable prototypes.
  • Turn repeated work into tools.
  • Turn AI into production acceleration.
  • Turn visuals into readable player feedback.
  • Turn hardware and system knowledge into faster debugging.
  • Keep building, shipping, learning, and compounding.

Game engine soul. AI operator brain. Full-stack hands. Hardware instincts.

footer

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