futuredo = 游戏引擎开发 / AI 应用 / 全栈软件 / DCC 内容生产 / 硬件系统折腾 的复合型技术栈。
核心身份:
|-- Gameplay 工程师:玩法系统、角色控制、镜头手感、战斗反馈、UI 动效
|-- 引擎向开发者:Unity / Unreal / C# / C++ / Blueprint / Shader / 工具链
|-- AI 工具构建者:LLM、RAG、Agents、向量数据库、CV、多模态、自动化
|-- 软件开发者:C#、C++、Java、Python、Go、TypeScript、JavaScript、Lua、Kotlin、Swift、Objective-C
|-- 苹果生态:iOS、macOS、watchOS、visionOS、SwiftUI、UIKit、AppKit、Metal、ARKit、RealityKit
|-- 产品开发者:Web、后端、桌面应用、小程序、移动端、Apple App、发布工程
|-- 技术美术向:DCC、渲染、VFX、材质、后期、动效、内容管线
`-- 硬件系统玩家:PC、手机、外设、系统、驱动、网络、性能诊断
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// futuredo.operator.cpp
profile futuredo {
identity = "multi-stack game technology builder";
primary_axis = {
"Unity gameplay engineering",
"Unreal C++ / Blueprint systems",
"realtime rendering and VFX",
"AI tools and LLM workflows",
"software products that actually ship"
};
secondary_axis = {
"Java / Python / Go / TypeScript / JavaScript",
"Swift / Objective-C / SwiftUI / UIKit / Metal",
"web / backend / desktop / mini program",
"mobile app instincts",
"hardware, PC, phone and device troubleshooting",
"automation, release engineering and dev productivity"
};
motto = "If it has pixels, code, signals, chips, players, APIs or models, I can probably make it move.";
}|
Creative desktop music visualizer with lyrics, visual presets, custom image upload, photo carousel, pixel-bead rendering and macOS DMG distribution.
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Native iOS spark tracker for keeping small ideas alive, designed around fast capture, OCR direction, reminders and App Intents style automation.
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Attendance and work-time analysis utility focused on clean calculation logic, mobile workflow, data persistence and practical productivity.
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Unreal Engine digital exhibition scene: walkable museum space, UMG interaction, scene presentation, technical art notes and a clean public showcase package.
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player-facing polish
^
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gameplay -> feedback -> rendering
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camera UI/UX shader
combat tools VFX
input AI assist profiling
- Gameplay engineering: input feel, combat loop, camera feedback, state machines, interaction systems.
- Engine-side work: Unity tools, Unreal gameplay modules, editor workflows, packaging and release habits.
- Rendering and technical art: shaders, material language, post effects, VFX readability and frame-budget awareness.
- AI production pipeline: LLM, RAG, agents and automation as tools for faster building, debugging and content work.
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macOS music visualizer experiment: lyric stage, visual presets, custom image effects, photo carousel, pixel bead rendering, and desktop release packaging.
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futuredo-unity-lab/ private Unity gameplay, tools and prototype lab
futuredo-unreal-lab/ private Unreal C++ / Blueprint / systems lab
futuredo-rendering-lab/ private shader, VFX, frame-debug and profiling lab
voice-of-the-heart/ public macOS creative software release channel
interview-app/ Unity interview and training platform
FivePointsChess/ C# board-game implementation
- Turn ideas into playable prototypes.
- Turn repeated work into tools.
- Turn AI into production acceleration.
- Turn visuals into readable player feedback.
- Turn hardware and system knowledge into faster debugging.
- Keep building, shipping, learning, and compounding.
Game engine soul. AI operator brain. Full-stack hands. Hardware instincts.