// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

namespace UnityEngine.Experimental.Rendering
{
    public interface IRenderPipelineAsset
    {
        void DestroyCreatedInstances();

        IRenderPipeline CreatePipeline();

        int GetTerrainBrushPassIndex();
    }
}
