// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using System;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;

namespace UnityEditor
{/*
    internal partial class AudioMixerSnapshotPopup : IPopupWindowContent
    {
        internal static void SnapshotPopup (GameViewSizeGroupType groupType, int selectedIndex, System.Action<int, object> itemClickedCallback, GUIStyle style, params GUILayoutOption[] options)
        {
            Rect buttonRect = EditorGUILayout.GetControlRect(false, EditorGUI.kSingleLineHeight, style, options);
            EditorGUI.GameViewSizePopup(buttonRect, groupType, selectedIndex, itemClickedCallback, style);
        }

        public static void ToolbarButton ()
        {

        }

        readonly AudioMixerSnapshotListView m_SnapshotListView = new AudioMixerSnapshotListView();

        public void OnGUI (EditorWindow caller, Rect rect)
        {
            m_SnapshotListView.OnGUI (rect);
        }

        public Vector2 GetWindowSize ()
        {
            return new Vector2 (300, 600);
        }

        public void OnDisable ()
        {


    }}*/
} // namespace
