// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using scm=System.ComponentModel;
using uei=UnityEngine.Internal;
using RequiredByNativeCodeAttribute=UnityEngine.Scripting.RequiredByNativeCodeAttribute;
using UsedByNativeCodeAttribute=UnityEngine.Scripting.UsedByNativeCodeAttribute;

using System;
using System.Collections.Generic;

namespace UnityEngine
{


[UsedByNativeCode]
[System.Obsolete("This is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)]
[System.Runtime.InteropServices.StructLayout (System.Runtime.InteropServices.LayoutKind.Sequential)]
public partial struct Particle
{
    
            private Vector3 m_Position;
            private Vector3 m_Velocity;
            private float   m_Size;
            private float   m_Rotation;
            private float   m_AngularVelocity;
            private float   m_Energy;
            private float   m_StartEnergy;
            private Color   m_Color;
    
    
    public Vector3 position { get { return m_Position; } set { m_Position = value; } }
    
    
    public Vector3 velocity { get { return m_Velocity; } set { m_Velocity = value; } }
    
    
    public float   energy   { get { return m_Energy; }   set { m_Energy = value; } }
    
    
    public float   startEnergy   { get { return m_StartEnergy; }   set { m_StartEnergy = value; } }
    
    
    public float   size     { get { return m_Size; }     set { m_Size = value; } }
    
    
    public float   rotation     { get { return m_Rotation; }     set { m_Rotation = value; } }
    
    
    public float   angularVelocity     { get { return m_AngularVelocity; }     set { m_AngularVelocity = value; } }
    
    
    public Color   color    { get { return m_Color; }    set { m_Color = value; } }
}

[System.Runtime.InteropServices.StructLayout (System.Runtime.InteropServices.LayoutKind.Sequential)]
internal partial struct InternalEmitParticleArguments
{
    public Vector3 pos;
    public Vector3 velocity;
    public float size;
    public float energy;
    public Color color;
    public float rotation;
    public float angularVelocity;
}

[System.Obsolete("This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)]
public partial class ParticleEmitter : Component
{
    public extern bool emit
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float minSize
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float maxSize
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float minEnergy
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float maxEnergy
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float minEmission
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float maxEmission
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float emitterVelocityScale
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public Vector3 worldVelocity
    {
        get { Vector3 tmp; INTERNAL_get_worldVelocity(out tmp); return tmp;  }
        set { INTERNAL_set_worldVelocity(ref value); }
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_get_worldVelocity (out Vector3 value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_set_worldVelocity (ref Vector3 value) ;

    public Vector3 localVelocity
    {
        get { Vector3 tmp; INTERNAL_get_localVelocity(out tmp); return tmp;  }
        set { INTERNAL_set_localVelocity(ref value); }
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_get_localVelocity (out Vector3 value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_set_localVelocity (ref Vector3 value) ;

    public Vector3 rndVelocity
    {
        get { Vector3 tmp; INTERNAL_get_rndVelocity(out tmp); return tmp;  }
        set { INTERNAL_set_rndVelocity(ref value); }
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_get_rndVelocity (out Vector3 value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_set_rndVelocity (ref Vector3 value) ;

    public extern bool useWorldSpace
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern bool rndRotation
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float angularVelocity
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float rndAngularVelocity
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern  Particle[] particles
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern int particleCount
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
    }

    public void ClearParticles () {
        INTERNAL_CALL_ClearParticles ( this );
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    private extern static void INTERNAL_CALL_ClearParticles (ParticleEmitter self);
    public void Emit() { Emit2((int)Random.Range(minEmission, maxEmission)); }
    
    
    public void Emit(int count) { Emit2(count); }
    
    
    public void Emit(Vector3 pos, Vector3 velocity, float size, float energy, Color color)
        {
            InternalEmitParticleArguments args = new InternalEmitParticleArguments();
            args.pos = pos;
            args.velocity = velocity;
            args.size = size;
            args.energy = energy;
            args.color = color;
            args.rotation = 0;
            args.angularVelocity = 0;
            Emit3(ref args);
        }
    
    
    public void Emit(Vector3 pos, Vector3 velocity, float size, float energy, Color color, float rotation, float angularVelocity)
        {
            InternalEmitParticleArguments args = new InternalEmitParticleArguments();
            args.pos = pos;
            args.velocity = velocity;
            args.size = size;
            args.energy = energy;
            args.color = color;
            args.rotation = rotation;
            args.angularVelocity = angularVelocity;
            Emit3(ref args);
        }
    
    
    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void Emit2 (int count) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void Emit3 (ref InternalEmitParticleArguments args) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern public void Simulate (float deltaTime) ;

    public extern bool enabled
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    
            internal ParticleEmitter() {} 
}

[System.Obsolete("This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)]
[RequireComponent(typeof(Transform))]
public sealed partial class EllipsoidParticleEmitter : ParticleEmitter
{
    
            internal EllipsoidParticleEmitter() {}
}

[System.Obsolete("This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)]
public sealed partial class MeshParticleEmitter : ParticleEmitter
{
    
            internal MeshParticleEmitter() {}
}

[System.Obsolete("This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)]
[RequireComponent(typeof(Transform))]
public sealed partial class ParticleAnimator : Component
{
    public extern bool doesAnimateColor
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public Vector3 worldRotationAxis
    {
        get { Vector3 tmp; INTERNAL_get_worldRotationAxis(out tmp); return tmp;  }
        set { INTERNAL_set_worldRotationAxis(ref value); }
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_get_worldRotationAxis (out Vector3 value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_set_worldRotationAxis (ref Vector3 value) ;

    public Vector3 localRotationAxis
    {
        get { Vector3 tmp; INTERNAL_get_localRotationAxis(out tmp); return tmp;  }
        set { INTERNAL_set_localRotationAxis(ref value); }
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_get_localRotationAxis (out Vector3 value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_set_localRotationAxis (ref Vector3 value) ;

    public extern float sizeGrow
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public Vector3 rndForce
    {
        get { Vector3 tmp; INTERNAL_get_rndForce(out tmp); return tmp;  }
        set { INTERNAL_set_rndForce(ref value); }
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_get_rndForce (out Vector3 value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_set_rndForce (ref Vector3 value) ;

    public Vector3 force
    {
        get { Vector3 tmp; INTERNAL_get_force(out tmp); return tmp;  }
        set { INTERNAL_set_force(ref value); }
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_get_force (out Vector3 value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private void INTERNAL_set_force (ref Vector3 value) ;

    public extern float damping
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern bool autodestruct
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern  Color[] colorAnimation
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

}

[System.Obsolete("This is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)]
public enum ParticleRenderMode
{
    
    Billboard = 0,
    
    Stretch = 3,
    
    SortedBillboard = 2,
    
    HorizontalBillboard = 4,
    
    VerticalBillboard = 5
}

[System.Obsolete("This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)]
public sealed partial class ParticleRenderer : Renderer
{
    public extern ParticleRenderMode particleRenderMode
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float lengthScale
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float velocityScale
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float cameraVelocityScale
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float maxParticleSize
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern int uvAnimationXTile
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern int uvAnimationYTile
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    public extern float uvAnimationCycles
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    [System.Obsolete ("animatedTextureCount has been replaced by uvAnimationXTile and uvAnimationYTile.")]
    public int animatedTextureCount { get { return uvAnimationXTile; } set { uvAnimationXTile = value; }  }
    
    
    public float maxPartileSize { get { return maxParticleSize; } set { maxParticleSize = value; } }
    
    
    public extern  Rect[] uvTiles
    {
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        get;
        [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
        [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
        set;
    }

    [System.Obsolete ("This function has been removed.", true)]
    public AnimationCurve widthCurve { get { return null; } set {} }
    
    
    [System.Obsolete ("This function has been removed.", true)]
    public AnimationCurve heightCurve { get { return null; } set {} }
    
    
    [System.Obsolete ("This function has been removed.", true)]
    public AnimationCurve rotationCurve { get { return null; } set {} }
    
    
}

[RequireComponent(typeof(Transform))]
internal sealed partial class WorldParticleCollider : Component
{
}


}
