// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using scm=System.ComponentModel;
using uei=UnityEngine.Internal;
using RequiredByNativeCodeAttribute=UnityEngine.Scripting.RequiredByNativeCodeAttribute;
using UsedByNativeCodeAttribute=UnityEngine.Scripting.UsedByNativeCodeAttribute;

using UnityEngine;
using Object = UnityEngine.Object;
using UnityEditor.Animations;
using System.Runtime.InteropServices;
using System;

namespace UnityEditor
{


public partial class ModelImporter : AssetImporter
{
    public  HumanDescription humanDescription
    {
        get { HumanDescription tmp; INTERNAL_get_humanDescription(out tmp); return tmp;  }
        set { INTERNAL_set_humanDescription(ref value); }
    }

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private  void INTERNAL_get_humanDescription (out HumanDescription value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern private  void INTERNAL_set_humanDescription (ref HumanDescription value) ;

    [UnityEngine.Scripting.GeneratedByOldBindingsGeneratorAttribute] // Temporarily necessary for bindings migration
    [System.Runtime.CompilerServices.MethodImplAttribute((System.Runtime.CompilerServices.MethodImplOptions)0x1000)]
    extern internal static  void UpdateSkeletonPose (SkeletonBone[] skeletonBones, SerializedProperty serializedProperty) ;

}

}
