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Copy pathdynassault1.lua
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104 lines (90 loc) · 2.64 KB
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return { dynassault1 = {
name = [[Guardian Commander]],
description = [[Heavy Combat Commander]],
acceleration = 0.54,
activateWhenBuilt = true,
autoheal = 5,
brakeRate = 2.25,
buildDistance = 144,
builder = true,
buildoptions = {
},
buildPic = [[benzcom.png]],
canGuard = true,
canMove = true,
canPatrol = true,
category = [[LAND]],
collisionVolumeOffsets = [[0 0 0]],
collisionVolumeScales = [[45 54 45]],
collisionVolumeType = [[CylY]],
corpse = [[DEAD]],
customParams = {
level = [[1]],
statsname = [[dynassault1]],
soundok = [[heavy_bot_move]],
soundselect = [[bot_select]],
soundok_vol = [[0.58]],
soundselect_vol = [[0.5]],
soundbuild = [[builder_start]],
commtype = [[5]],
modelradius = [[27]],
dynamic_comm = 1,
shared_energy_gen = 1,
set_target_range_buffer = 50,
normaltex = [[unittextures/benzcom_normals.dds]],
},
energyStorage = 500,
explodeAs = [[ESTOR_BUILDINGEX]],
footprintX = 2,
footprintZ = 2,
health = 4400,
iconType = [[commander1]],
leaveTracks = true,
maxSlope = 36,
maxWaterDepth = 5000,
metalCost = 1200,
metalStorage = 500,
movementClass = [[AKBOT2]],
noChaseCategory = [[TERRAFORM SATELLITE FIXEDWING GUNSHIP HOVER SHIP SWIM SUB LAND FLOAT SINK]],
objectName = [[benzcom1.s3o]],
script = [[dynassault.lua]],
selfDestructAs = [[ESTOR_BUILDINGEX]],
sfxtypes = {
explosiongenerators = {
[[custom:RAIDMUZZLE]],
[[custom:LEVLRMUZZLE]],
[[custom:RAIDMUZZLE]],
[[custom:NONE]],
[[custom:NONE]],
[[custom:NONE]],
},
},
showNanoSpray = false,
sightEmitHeight = 40,
sightDistance = 500,
sonarDistance = 500,
speed = 40.5,
trackOffset = 0,
trackStrength = 8,
trackStretch = 1,
trackType = [[ComTrack]],
trackWidth = 22,
turnRate = 1377,
upright = true,
workerTime = 10,
featureDefs = {
DEAD = {
blocking = true,
featureDead = [[HEAP]],
footprintX = 2,
footprintZ = 2,
object = [[benzcom1_wreck.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris2x2c.s3o]],
},
},
} }