// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine.Bindings;
using UnityEngine.Scripting;

namespace UnityEngine
{
    [NativeHeader("Runtime/Animation/ScriptBindings/AnimatorControllerParameter.bindings.h")]
    [NativeHeader("Runtime/Animation/AnimatorControllerParameter.h")]
    [NativeAsStruct]
    [StructLayout(LayoutKind.Sequential)]
    [UsedByNativeCode]
    [NativeType(CodegenOptions.Custom, "MonoAnimatorControllerParameter")]
    public class AnimatorControllerParameter
    {
        public string                             name
        {
            get { return m_Name; }
            set {   m_Name = value;     }
        }

        public int                                nameHash
        {
            get { return Animator.StringToHash(m_Name); }
        }

        public AnimatorControllerParameterType    type                            {   get { return m_Type; }                      set {  m_Type = value; } }
        public float                              defaultFloat                    {   get { return m_DefaultFloat; }              set {  m_DefaultFloat = value; } }
        public int                                defaultInt                      {   get { return m_DefaultInt; }                set {  m_DefaultInt = value; }   }
        public bool                               defaultBool                     {   get { return m_DefaultBool; }               set {  m_DefaultBool = value; }  }

        internal string                                 m_Name = "";
        internal AnimatorControllerParameterType        m_Type;
        internal float                                  m_DefaultFloat;
        internal int                                    m_DefaultInt;
        internal bool                                   m_DefaultBool;

        public override bool Equals(object o)
        {
            AnimatorControllerParameter other = o as AnimatorControllerParameter;
            return other != null && m_Name == other.m_Name && m_Type == other.m_Type && m_DefaultFloat == other.m_DefaultFloat && m_DefaultInt == other.m_DefaultInt && m_DefaultBool == other.m_DefaultBool;
        }

        public override int GetHashCode()
        {
            return name.GetHashCode();
        }
    }
}
