URP quality improvements#6090
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…Decal, and Render Objects
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alex-vazquez
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Some minor comments.
Nzollner
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Small changes but overall LGTM
alex-vazquez
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Looks good, just one minor thing that I will leave up to you :)
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URP_Foundation on Win_DX11_playmode_mono_Linear on version trunk - broken on master 🔴 |
* "Add Renderer Feature" menu now uses the same menu as "Volume Overrides" * Universal Renderer help URL * Add page hash to help URL helper * Allow renderer features to use HelpURLAttribute and add it for SSAO, Decal, and Render Objects * Remove Name input for SSAO and Screen Space Shadows * Fix help URL for URP asset * Update change log * Fix change log * Remove `Attribute` suffix from attribute usage * Add docs for FilterWindow.Show * Move GetHelpURL to DocumentationUtils * Improve TryGetHelpURL interface
* URP quality improvements (#6090) * "Add Renderer Feature" menu now uses the same menu as "Volume Overrides" * Universal Renderer help URL * Add page hash to help URL helper * Allow renderer features to use HelpURLAttribute and add it for SSAO, Decal, and Render Objects * Remove Name input for SSAO and Screen Space Shadows * Fix help URL for URP asset * Update change log * Fix change log * Remove `Attribute` suffix from attribute usage * Add docs for FilterWindow.Show * Move GetHelpURL to DocumentationUtils * Improve TryGetHelpURL interface * Upgrade test materials and assets for premultiplied blend parity. (#6326) * Upgraded Runtime/Materials/*.mat files. * Foundation CommonAssets/ *.mat files upgrade. * Foundation Scenes/ .mat files upgrade. * Foundation Scenes/ .renderTexture files upgrade. * Lighting CommonAssets/ .mat upgrade. * Lighting EditMode Assets .mat files upgrade. * Lighting Scenes/ .mat files upgrade. * Lighting Scenes/ .renderTexture files upgrade. * Terrain CommonAssets/ .mat files upgrade. * Terrain Scenes/ .mat files upgrade. * PostProcessing CommonAssets/ .mat files upgrade. * PostProcessing Scenes/ .mat files upgrade. * Making intermediate render textures scale with the RenderScale setting when a camera renders to a texture (#6274) * Fix API is in the wrong state issue (#6331) * BatchRendererGroup Test Projects Automation (#6276) * update reference images * Update HDRP failing test reference images * Add HDRP Linux Vulkan test images * Rename UniversalHybridTest to BatchRendererGroup_URP * Move vulkan win ref images to None folder * Rename HDRP_HybridTests to BatchRenderGroup_HDRP * replace hybrid with BRG and add to nightly * Fix HDRP project name type * fix typo * Add .meta files of added reference images * remove playmode_xr * Update RenderBRG.cs scripts from hrnext-bugfix * Update BrgGameojbects hdrp reference images after master merge * Add vulkan to HDRP brg windows * use gpu for build, remove osx from ci * apply patch from the [Yamato] Formatting job * add BRG to nightly [skip ci] * remove the hybrid projects from repoconfig Co-authored-by: MingWai Chan <mingwai@unity3d.com> Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com> Co-authored-by: Sophia <sophia@unity3d.com> * Tweaked bloom quality options * made new settings additional * Updated docs * Improving the Bloom Test scene so that it tests Max Iterations, Downscale, Dirt Texture and Dirt Intensity * Renaming the Downscale enum to BloomDownscaleMode * Deprecating the skipIterations variable * Changelog * Changelog * Updating bloom reference image for Android GLES3 Co-authored-by: Peter Bay Bastian <pbbastian@users.noreply.github.com> Co-authored-by: Erik Hakala <59870743+eh-unity@users.noreply.github.com> Co-authored-by: Théo Penavaire <theo-pnv@users.noreply.github.com> Co-authored-by: mingwai <cinight@users.noreply.github.com> Co-authored-by: MingWai Chan <mingwai@unity3d.com> Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com> Co-authored-by: Sophia <sophia@unity3d.com> Co-authored-by: Andrem <andrem@unity3d.com>
Purpose of this PR
Various UI quality improvements
Testing status
Tested locally