Skip to content

URP quality improvements#6090

Merged
phi-lira merged 13 commits into
universal/stagingfrom
urp/quality-audit-peter
Nov 18, 2021
Merged

URP quality improvements#6090
phi-lira merged 13 commits into
universal/stagingfrom
urp/quality-audit-peter

Conversation

@pbbastian

@pbbastian pbbastian commented Oct 21, 2021

Copy link
Copy Markdown
Contributor

Purpose of this PR

Various UI quality improvements

  • Renderer Features can now use the HelpURLAttribute to specify a documentation URL to be used in the inspector.
  • Added inspector documentation URLs to the SSAO, Decal, and Render Objects renderer features.
  • The "Add Renderer Feature" menu now supports filtering.
  • Removed the name input for the SSAO and Screen Space Shadows renderer features.
  • Fixed inspector documentation URLs for the URP asset and Universal Renderer asset.

Testing status

Tested locally


image

image

@pbbastian pbbastian requested a review from a team as a code owner October 21, 2021 08:09
@pbbastian pbbastian requested a review from a team October 21, 2021 08:09
@github-actions

Copy link
Copy Markdown

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

URP
/jobDefinition/.yamato%252Fall-urp.yml%2523PR_URP_trunk
With changes to URP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_trunk

SRP Core
You could run ABV on your branch before merging your PR, but it will start A LOT of jobs. Please be responsible about it and run it only when you feel the PR is ready:
/jobDefinition/.yamato%252F_abv.yml%2523all_project_ci_trunk
Be aware that any modifications to the Core package impacts everyone in the Graphics repo so please discuss the PR with your lead.

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@alex-vazquez alex-vazquez left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Some minor comments.

Comment thread com.unity.render-pipelines.core/Editor/FilterWindow.cs
Comment thread com.unity.render-pipelines.universal/Editor/ScriptableRendererDataEditor.cs Outdated

@Nzollner Nzollner left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Small changes but overall LGTM

Comment thread com.unity.render-pipelines.universal/Runtime/UniversalRendererData.cs Outdated

@Nzollner Nzollner left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@alex-vazquez alex-vazquez left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good, just one minor thing that I will leave up to you :)

Comment thread com.unity.render-pipelines.core/Runtime/Documentation.cs Outdated
@pbbastian

pbbastian commented Nov 18, 2021

Copy link
Copy Markdown
Contributor Author

🟢 001_SimpleCube_RenderPass is failing, but is also failing on master.

@phi-lira

Copy link
Copy Markdown
Contributor

URP_Foundation on Win_DX11_playmode_mono_Linear on version trunk - broken on master 🔴

@phi-lira phi-lira changed the base branch from master to universal/staging November 18, 2021 13:48
@phi-lira phi-lira merged commit 864e016 into universal/staging Nov 18, 2021
@phi-lira phi-lira deleted the urp/quality-audit-peter branch November 18, 2021 13:49
phi-lira pushed a commit that referenced this pull request Nov 18, 2021
* "Add Renderer Feature" menu now uses the same menu as "Volume Overrides"

* Universal Renderer help URL

* Add page hash to help URL helper

* Allow renderer features to use HelpURLAttribute and add it for SSAO, Decal, and Render Objects

* Remove Name input for SSAO and Screen Space Shadows

* Fix help URL for URP asset

* Update change log

* Fix change log

* Remove `Attribute` suffix from attribute usage

* Add docs for FilterWindow.Show

* Move GetHelpURL to DocumentationUtils

* Improve TryGetHelpURL interface
This was referenced Nov 18, 2021
ellioman added a commit that referenced this pull request Jan 28, 2022
* URP quality improvements (#6090)

* "Add Renderer Feature" menu now uses the same menu as "Volume Overrides"

* Universal Renderer help URL

* Add page hash to help URL helper

* Allow renderer features to use HelpURLAttribute and add it for SSAO, Decal, and Render Objects

* Remove Name input for SSAO and Screen Space Shadows

* Fix help URL for URP asset

* Update change log

* Fix change log

* Remove `Attribute` suffix from attribute usage

* Add docs for FilterWindow.Show

* Move GetHelpURL to DocumentationUtils

* Improve TryGetHelpURL interface

* Upgrade test materials and assets for premultiplied blend parity. (#6326)

* Upgraded Runtime/Materials/*.mat files.

* Foundation CommonAssets/ *.mat files upgrade.

* Foundation Scenes/ .mat files upgrade.

* Foundation Scenes/ .renderTexture files upgrade.

* Lighting CommonAssets/ .mat upgrade.

* Lighting EditMode Assets .mat files upgrade.

* Lighting Scenes/ .mat files upgrade.

* Lighting Scenes/ .renderTexture files upgrade.

* Terrain CommonAssets/ .mat files upgrade.

* Terrain Scenes/ .mat files upgrade.

* PostProcessing CommonAssets/ .mat files upgrade.

* PostProcessing Scenes/ .mat files upgrade.

* Making intermediate render textures scale with the RenderScale setting when a camera renders to a texture (#6274)

* Fix API is in the wrong state issue (#6331)

* BatchRendererGroup Test Projects Automation (#6276)

* update reference images

* Update HDRP failing test reference images

* Add HDRP Linux Vulkan test images

* Rename UniversalHybridTest to BatchRendererGroup_URP

* Move vulkan win ref images to None folder

* Rename HDRP_HybridTests to BatchRenderGroup_HDRP

* replace hybrid with BRG and add to nightly

* Fix HDRP project name type

* fix typo

* Add .meta files of added reference images

* remove playmode_xr

* Update RenderBRG.cs scripts from hrnext-bugfix

* Update BrgGameojbects hdrp reference images after master merge

* Add vulkan to HDRP brg windows

* use gpu for build, remove osx from ci

* apply patch from the [Yamato] Formatting job

* add BRG to nightly [skip ci]

* remove the hybrid projects from repoconfig

Co-authored-by: MingWai Chan <mingwai@unity3d.com>
Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com>
Co-authored-by: Sophia <sophia@unity3d.com>

* Tweaked bloom quality options

* made new settings additional

* Updated docs

* Improving the Bloom Test scene so that it tests Max Iterations, Downscale, Dirt Texture and Dirt Intensity

* Renaming the Downscale enum to BloomDownscaleMode

* Deprecating the skipIterations variable

* Changelog

* Changelog

* Updating bloom reference image for Android GLES3

Co-authored-by: Peter Bay Bastian <pbbastian@users.noreply.github.com>
Co-authored-by: Erik Hakala <59870743+eh-unity@users.noreply.github.com>
Co-authored-by: Théo Penavaire <theo-pnv@users.noreply.github.com>
Co-authored-by: mingwai <cinight@users.noreply.github.com>
Co-authored-by: MingWai Chan <mingwai@unity3d.com>
Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com>
Co-authored-by: Sophia <sophia@unity3d.com>
Co-authored-by: Andrem <andrem@unity3d.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants