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Increase UniversalGraphicsTest 145_ManyAdditionalLightShadowsTypes threshold to pass on local machines#2815

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ellioman merged 1 commit into
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universal/gfx-test-145-threshold-up
Dec 2, 2020
Merged

Increase UniversalGraphicsTest 145_ManyAdditionalLightShadowsTypes threshold to pass on local machines#2815
ellioman merged 1 commit into
masterfrom
universal/gfx-test-145-threshold-up

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@Wilfrid-Unity

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Purpose of this PR

#1616 introduced automated Graphics Test https://github.com/Unity-Technologies/Graphics/blob/master/TestProjects/UniversalGraphicsTest/Assets/Scenes/145_ManyAdditionalLightShadowTypes.unity

While the newly added test passes within Unity's automatic testing pipeline Yamato, it fails when executed locally from the UnityEditor (Window/General/TestRunner/PlayMode).

@ellioman reported the issue and suggested an Average Correctness Threshold value that passes on local OXS machine.
Further increasing this value also makes the test pass on other local Windows machines, hence the currently proposed value: 0.0011

Testing status

The test was confirmed to pass on local machines with this increased value.

…verage Correctness Threshold to ensure it passes when executed locally
@Wilfrid-Unity Wilfrid-Unity added ready-to-merge Add this tag whenever your PR is ready to be merged. i.e, non draft, all reviewers approved, ABV and removed testing labels Dec 2, 2020
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github-actions Bot commented Dec 2, 2020

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!

@ellioman

ellioman commented Dec 2, 2020

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This PR only increases the threshold in one scene which has already passed ABV, so running ABV again is unnecessary.

@ellioman ellioman merged commit ca54f3d into master Dec 2, 2020
@ellioman ellioman deleted the universal/gfx-test-145-threshold-up branch December 2, 2020 06:47
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2 participants