Commit fbcd094
VFX 8.3 backports (#2669)
* Fix for blackboard scrollable element hidden by resize.
* Target Gameobject windows resize doesn't go too far above scrollbars
* e3ba0e6 - Missing or incorrect unit in uss.
* [VFX] Fix crash on NDA platform : 100_Fog (#1265)
* Disable noperspective flag for driver issue on NDA platform
* Add minor note to track the actual issue
* Isolate on concerned platform
* Change define condition
* Simplify linear drag (#67)
* Simplify linear drag
* Fix warning
* Vfx/docs/system requirements (#69)
* Added system requirements documentation.
* Corrected phrasing
* Added toc entry
* Reorganised toc entry
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fix for node window staying when clicking elsewhere #68
* Prevent resourcehistory from beeing set to null by serialization (#66)
* Fix position of block creation window (#72)
* Fix Prefab Highlight for initial event name toggle & override #71
* Call recreateCopy after recusion test not before. #52
* Uniquify create visual effect gameobject name. Standard behaviour. #75
* Vfx/fix/1246989 normals and scale (#81)
* Fix Texture2DArray and Cubemap exposition from sg in output mesh context (#76)
* int and uint support in Compare (#53)
* Added render pipeline compatability table (#87)
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fix square complexity on parameter to serialized property matching
* Fix vfx view not beeing framed at launch
* Fix for the lookup of mixed values in the VisualEffectEditor with obj…
* SampleSDF operator (#88)
* Fix UInt/Int Condition Reduction (PS4/X1 issue) (#96)
* Fix missing type copy in reduce
Tested locally on a PS4
* Add expection to detect unsupported value type
* Fix 1154328 - infinite recompile with rand (#93)
* World to Viewport Point & Viewport to World Point operators + Test (#98)
* Fix Construct Matrix on GPU (#102)
* Remove Debug Log
* Fix case 1279294 : Invalid Random per component behavior in spawn context (#107)
* Point cache: Binary format corrupted due to an extra byte offset (#108)
* Point cache header, wait for new line character only (/n) and skip carriage return(/r)
An extra trailing new line character was causing an invalid offset in binary point cache files.
* Update Changelog
* Remove unnecessary files
* Fix InvalidCastException when using byte properties in point cache files (#109)
* Change casting to byte
We were trying to cast an object containing a byte to an int.
Also, a better normalization would be dividing by 255.
* Update CHANGELOG.md
* Setting ZClip in shadow caster templates (#99)
* Fix and reenable test (#117)
* Fix spawner set attribute/ custom category (#115)
* Fix non uniform scale test (once again)
* Fix cascaded type popup width (#124)
* Forbid creation of context in VisualEffectSubgraphBlock through edge … (#119)
* Make sure m_DependentDirty is flagged when the strutu change because kExpressionGraphChanged is not send for subgraphs. Cleanup (#121)
* Fix overlap in properties (#128)
* Fix Sample installation in URP #122
* Four bug fixes for event tester (#123)
* Reset the indentLevel at the end of VisualEffectEditor, also better c… (#127)
* Un edit nodes that are collapsed (#133)
* Fixes https://fogbugz.unity3d.com/f/cases/1268956/ (#125)
* Create new VisualEffect Graph" creates a graph
* fixed spelling (#142)
* Fix Several issue in Property Binder (#106)
* Add one pixel to height in non wide mode so that margin is equal to wide mode. (#145)
* Fix 1285603 View and Object mode of Shadergraph position node don't r…
* Fix collapse exception and added automated test (#149)
* Misc fixes for vfx shadergraph integrations (#130)
* Small fix for collapse test
* Fix 1255182 Compile errors using Baked GI (default UV settings) / Output Particle Mesh / Connected Attributes (#139)
* Update rebuild all script to take subgraph into account
* Fix suitableContext for subblocks not being serialized
* Fix subgraph not being sanitized at import
* [HDRP] Fix debug view material (albedo/normal/...)
* Force ui update when shader might be reimported in StaticMeshOutput (#158)
* Revert "Fix UInt/Int Condition Reduction (PS4/X1 issue) (#96)"
This reverts commit 84ad80d.
* Fix compil
* Backout int and uint support in Compare (#53)
* Override VFXPropertyAttribute equals to make it correct. (#73)
* Override VFXPropertyAttribute equals to make it correct.
* Update CHANGELOG.md
* 8.x.x Fix compile loop in vfxoperator by adding a RecreateCopy mecanism (#63)
* fix 8.x.x/vfx/sugraphoperator compile loop
* Update VFXSubgraphOperator.cs
* Fix changelog
* backout SampleSDF operator (#88)
* Fix some tests (8 and 26)
* Update HDRP VFX + meta
* Update URP project + add missing metas
* *Update HDRP_Debug considering the blending is enable for debug material
* *Add missing standalone 28_CameraProject.png
* *Increase treshold for 26_NonUnifomScale.unity
Co-authored-by: Tristan Genevet <tristan@unity3d.com>
Co-authored-by: Paul Demeulenaere <pauld@unity3d.com>
Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Ludovic Theobald <ludovic.theobald@unity3d.com>
Co-authored-by: Gabriel de la Cruz <gabriel.delacruz@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>1 parent c40cbcc commit fbcd094
184 files changed
Lines changed: 21443 additions & 1381 deletions
File tree
- TestProjects
- VisualEffectGraph_HDRP
- Assets
- AllTests
- Editor/Tests
- VFXTests/GraphicsTests
- 26_NonUnifomScale
- Jumping Cubes
- Shadergraph/SampleScene
- ShadergraphSampleScene
- SubgraphContextWithSubgraphBlock
- ReferenceImages/Linear
- LinuxEditor/Vulkan
- None
- OSXEditor/Metal
- None
- WindowsEditor/Direct3D11
- None
- WindowsPlayer/Direct3D11
- None
- ProjectSettings
- VisualEffectGraph_URP/Assets
- GraphicsTests/Shadergraph/SampleScene
- 101_ShadergraphSampleScene
- ReferenceImages/Linear
- LinuxEditor/OpenGLCore
- LinuxPlayer/OpenGLCore
- OSXEditor/Metal
- OSXPlayer/Metal
- WindowsEditor/Direct3D11
- None
- WindowsPlayer/Direct3D11
- com.unity.render-pipelines.high-definition
- Editor/VFXGraph/Shaders/Templates
- Hexahedron
- Mesh
- PlanarPrimitive
- Runtime/VFXGraph/Shaders
- com.unity.visualeffectgraph
- Documentation~
- Editor Default Resources
- uss
- uxml
- Editor
- Expressions
- FilterPopup
- GraphView
- Elements
- Views
- Inspector
- Models
- Blocks
- Implementations
- Forces
- Orientation
- Position
- Spawn
- Contexts
- Implementations
- Operators
- Implementations
- ShaderGraph
- Templates
- Types
- Utilities
- EventTester
- PropertyBinding
- pCache
- Importer
- Utils
- Runtime/Utilities
- EventBinding/Implementation
- PropertyBinding
- Implementation
- Shaders
- ParticleHexahedron
- ParticleLinesSW
- ParticleLines
- ParticleMeshes
- ParticlePlanarPrimitives
- ParticlePoints
- ParticleSpheres
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