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[7.x.x Backport] Fix exposure white flash when enabling SSR (#845)
* inform postprocess * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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# Changelog
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# Changelog
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All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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- PBR Sky now doesn't go black when going below sea level, but it instead freezes calculation as if on the horizon.
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- Fixed XR single-pass macros in tessellation shaders.
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- Fixed XR Display providers not getting zNear and zFar plane distances passed to them when in HDRP.
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- Fixed issue with white flash when enabling SSR.
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### Changed
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- Changed extensions of shader CAS include files.

com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs

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// Reinit the system.
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colorPyramidHistoryIsValid = false;
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volumetricHistoryIsValid = false;
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// Since we nuke all history we must inform the post process system too.
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resetPostProcessingHistory = true;
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// The history system only supports the "nuke all" option.
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m_HistoryRTSystem.Dispose();

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