// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using System;
using System.Collections.Generic;

namespace UnityEngine.UIElements
{
    public class BindableElement : VisualElement, IBindable
    {
        public new class UxmlFactory : UxmlFactory<BindableElement, UxmlTraits> {}

        public new class UxmlTraits : VisualElement.UxmlTraits
        {
            UxmlStringAttributeDescription m_PropertyPath;

            public UxmlTraits()
            {
                m_PropertyPath = new UxmlStringAttributeDescription { name = "binding-path" };
            }

            public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
            {
                base.Init(ve, bag, cc);
                string propPath = m_PropertyPath.GetValueFromBag(bag, cc);

                if (!string.IsNullOrEmpty(propPath))
                {
                    var field = ve as IBindable;
                    if (field != null)
                    {
                        field.bindingPath = propPath;
                    }
                }
            }
        }

        public IBinding binding { get; set; }
        public string bindingPath { get; set; }
    }
}
