// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License


// Expose the internals to the DSPGraph assembly
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("Unity.Audio.DSPGraph")]
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("Unity.Audio.DSPGraph.Tests")]

