// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using System;

namespace UnityEngine.Scripting
{
    [RequiredByNativeCode]
    [System.AttributeUsage(AttributeTargets.Method | AttributeTargets.Class | AttributeTargets.Field | AttributeTargets.Property
        | AttributeTargets.Constructor | AttributeTargets.Interface | AttributeTargets.Delegate | AttributeTargets.Event | AttributeTargets.Struct | AttributeTargets.Assembly | AttributeTargets.Enum, Inherited = false)]
    public class PreserveAttribute : System.Attribute
    {
    }
}
