// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using UnityEngine.Bindings;

namespace UnityEditor
{
    [NativeHeader("Runtime/Scripting/Scripting.h")]
    internal class RuntimeClassMetadataUtils
    {
        [FreeFunction("Scripting::ScriptingWrapperTypeNameForNativeID")]
        extern public static string ScriptingWrapperTypeNameForNativeID(int id);
    }
}
