// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using UnityEngine.Scripting;

namespace Unity.Collections
{
    [UsedByNativeCode]
    public enum Allocator
    {
        // NOTE: The items must be kept in sync with Runtime/Export/Collections/NativeCollectionAllocator.h

        Invalid = 0,
        // NOTE: this is important to let Invalid = 0 so that new NativeArray<xxx>() will lead to an invalid allocation by default.

        None = 1,
        Temp = 2,
        TempJob = 3,
        Persistent = 4,
        AudioKernel = 5,
    }
}
