// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

namespace UnityEngine.UIElements
{
    internal class TextEditorEventHandler
    {
        protected TextElement textElement;
        protected TextEditingUtilities editingUtilities;

        protected TextEditorEventHandler(TextElement textElement, TextEditingUtilities editingUtilities)
        {
            this.textElement = textElement;
            this.editingUtilities = editingUtilities;
        }

        public virtual void ExecuteDefaultActionAtTarget(EventBase evt) {}
    }
}
