// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

// #define USE_RACE_CONDITION_DETECTOR
using System;


namespace UnityEditor.Search
{
    struct RaceConditionDetector : IDisposable
    {

        public RaceConditionDetector(object resource)
        {
        }

        public void Dispose()
        {
        }

    }
}
