// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Collections;
using UnityEngine.Scripting;
using UnityEngine.Experimental.Rendering;

namespace UnityEngine.Rendering
{
    [NativeHeader("Runtime/Graphics/AsyncGPUReadbackManaged.h")]
    [NativeHeader("Runtime/Graphics/Texture.h")]
    [NativeHeader("Runtime/Shaders/ComputeShader.h")]
    [StructLayout(LayoutKind.Sequential)]
    [UsedByNativeCode]
    public struct AsyncGPUReadbackRequest
    {
        internal IntPtr m_Ptr;
        internal int m_Version;

        public extern void Update();
        public extern void WaitForCompletion();

        public unsafe NativeArray<T> GetData<T>(int layer = 0) where T : struct
        {
            if (!done || hasError)
                throw new InvalidOperationException("Cannot access the data as it is not available");

            if (layer < 0 || layer >= layerCount)
                throw new ArgumentException(string.Format("Layer index is out of range {0} / {1}", layer, layerCount));

            int stride = UnsafeUtility.SizeOf<T>();

            var array = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<T>((void*)GetDataRaw(layer), layerDataSize / stride, Allocator.None);
            NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref array, GetSafetyHandle());
            return array;
        }

        public bool done { get { return IsDone(); } }
        public bool hasError { get { return HasError(); } }
        public int layerCount { get { return GetLayerCount(); } }
        public int layerDataSize { get { return GetLayerDataSize(); } }
        public int width { get { return GetWidth(); } }
        public int height { get { return GetHeight(); } }
        public int depth { get { return GetDepth(); } }
        public bool forcePlayerLoopUpdate {
            get { return GetForcePlayerLoopUpdate(); }
            set { SetForcePlayerLoopUpdate(value); }
        }

        private extern bool IsDone();
        private extern bool HasError();
        private extern int GetLayerCount();
        private extern int GetLayerDataSize();
        private extern int GetWidth();
        private extern int GetHeight();
        private extern int GetDepth();
        private extern bool GetForcePlayerLoopUpdate();
        private extern void SetForcePlayerLoopUpdate(bool b);

        internal extern void CreateSafetyHandle();
        private extern AtomicSafetyHandle GetSafetyHandle();
        internal extern void SetScriptingCallback(Action<AsyncGPUReadbackRequest> callback);
        unsafe private extern IntPtr GetDataRaw(int layer);
    }

    [UsedByNativeCode]
    [NativeHeader("Runtime/Graphics/AsyncGPUReadbackManaged.h")]
    [StructLayout(LayoutKind.Sequential)]
    unsafe internal struct AsyncRequestNativeArrayData
    {
        public void* nativeArrayBuffer;
        public long  lengthInBytes;
        public AtomicSafetyHandle safetyHandle;
        public static AsyncRequestNativeArrayData CreateAndCheckAccess<T>(NativeArray<T> array) where T : struct
        {
            if (array.m_AllocatorLabel == Allocator.Temp || array.m_AllocatorLabel == Allocator.TempJob)
            {
                throw new ArgumentException("AsyncGPUReadback cannot use Temp memory as input since the result may only become available at an unspecified point in the future.");
            }
            var nativeArrayData = new AsyncRequestNativeArrayData();
            nativeArrayData.nativeArrayBuffer = array.GetUnsafePtr();
            nativeArrayData.lengthInBytes = (long)array.Length * UnsafeUtility.SizeOf<T>();
            var handle = NativeArrayUnsafeUtility.GetAtomicSafetyHandle(array);
            var versionPtr = (int*)handle.versionNode;
            if (handle.version != ((*versionPtr) & AtomicSafetyHandle.WriteCheck))
                AtomicSafetyHandle.CheckWriteAndThrowNoEarlyOut(handle);
            nativeArrayData.safetyHandle = handle;
            return nativeArrayData;
        }

        public static AsyncRequestNativeArrayData CreateAndCheckAccess<T>(NativeSlice<T> array) where T : struct
        {
            if (AtomicSafetyHandle.IsTempMemoryHandle(array.m_Safety))
            {
                throw new ArgumentException("AsyncGPUReadback cannot use Temp memory as input since the result may only become available at an unspecified point in the future.");
            }

            var nativeArrayData = new AsyncRequestNativeArrayData();
            nativeArrayData.nativeArrayBuffer = array.GetUnsafePtr();
            nativeArrayData.lengthInBytes = (long)array.Length * UnsafeUtility.SizeOf<T>();
            var handle = NativeSliceUnsafeUtility.GetAtomicSafetyHandle(array);
            var versionPtr = (int*)handle.versionNode;
            if (handle.version != ((*versionPtr) & AtomicSafetyHandle.WriteCheck))
                AtomicSafetyHandle.CheckWriteAndThrowNoEarlyOut(handle);
            nativeArrayData.safetyHandle = handle;
            return nativeArrayData;
        }
    }

    [StaticAccessor("AsyncGPUReadbackManager::GetInstance()", StaticAccessorType.Dot)]
    public static class AsyncGPUReadback
    {
        internal static void ValidateFormat(Texture src, GraphicsFormat dstformat)
        {
            GraphicsFormat srcformat = GraphicsFormatUtility.GetFormat(src);
            if (!SystemInfo.IsFormatSupported(srcformat, FormatUsage.ReadPixels))
                Debug.LogError(String.Format("'{0}' doesn't support ReadPixels usage on this platform. Async GPU readback failed.", srcformat));
        }

        static public extern void WaitAllRequests();

        static public AsyncGPUReadbackRequest Request(ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback = null)
        {
            unsafe
            {
                AsyncGPUReadbackRequest request = Request_Internal_ComputeBuffer_1(src, null);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest Request(ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback = null)
        {
            unsafe
            {
                AsyncGPUReadbackRequest request = Request_Internal_ComputeBuffer_2(src, size, offset, null);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest Request(GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback = null)
        {
            unsafe
            {
                AsyncGPUReadbackRequest request = Request_Internal_GraphicsBuffer_1(src, null);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest Request(GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback = null)
        {
            unsafe
            {
                AsyncGPUReadbackRequest request = Request_Internal_GraphicsBuffer_2(src, size, offset, null);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest Request(Texture src, int mipIndex = 0, Action<AsyncGPUReadbackRequest> callback = null)
        {
            unsafe
            {
                AsyncGPUReadbackRequest request = Request_Internal_Texture_1(src, mipIndex, null);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest Request(Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null)
        {
            return Request(src, mipIndex, GraphicsFormatUtility.GetGraphicsFormat(dstFormat, QualitySettings.activeColorSpace == ColorSpace.Linear), callback);
        }

        static public AsyncGPUReadbackRequest Request(Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null)
        {
            unsafe
            {
                ValidateFormat(src, dstFormat);
                AsyncGPUReadbackRequest request = Request_Internal_Texture_2(src, mipIndex, dstFormat, null);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest Request(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback = null)
        {
            unsafe
            {
                AsyncGPUReadbackRequest request = Request_Internal_Texture_3(src, mipIndex, x, width, y, height, z, depth, null);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest Request(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null)
        {
            return Request(src, mipIndex, x, width, y, height, z, depth, GraphicsFormatUtility.GetGraphicsFormat(dstFormat, QualitySettings.activeColorSpace == ColorSpace.Linear), callback);
        }

        static public AsyncGPUReadbackRequest Request(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null)
        {
            unsafe
            {
                ValidateFormat(src, dstFormat);
                AsyncGPUReadbackRequest request = Request_Internal_Texture_4(src, mipIndex, x, width, y, height, z, depth, dstFormat, null);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_ComputeBuffer_1(src, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_ComputeBuffer_2(src, size, offset, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_GraphicsBuffer_1(src, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_GraphicsBuffer_2(src, size, offset, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex = 0, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_Texture_1(src, mipIndex, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            return RequestIntoNativeArray<T>(ref output, src, mipIndex, GraphicsFormatUtility.GetGraphicsFormat(dstFormat, QualitySettings.activeColorSpace == ColorSpace.Linear), callback);
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            ValidateFormat(src, dstFormat);
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_Texture_2(src, mipIndex, dstFormat, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            return RequestIntoNativeArray<T>(ref output, src, mipIndex, x, width, y, height, z, depth, GraphicsFormatUtility.GetGraphicsFormat(dstFormat, QualitySettings.activeColorSpace == ColorSpace.Linear), callback);
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            ValidateFormat(src, dstFormat);
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_Texture_4(src, mipIndex, x, width, y, height, z, depth, dstFormat, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_ComputeBuffer_1(src, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_ComputeBuffer_2(src, size, offset, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_GraphicsBuffer_1(src, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_GraphicsBuffer_2(src, size, offset, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, Texture src, int mipIndex = 0, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_Texture_1(src, mipIndex, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            return RequestIntoNativeSlice<T>(ref output, src, mipIndex, GraphicsFormatUtility.GetGraphicsFormat(dstFormat, QualitySettings.activeColorSpace == ColorSpace.Linear), callback);
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            ValidateFormat(src, dstFormat);
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_Texture_2(src, mipIndex, dstFormat, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            return RequestIntoNativeSlice<T>(ref output, src, mipIndex, x, width, y, height, z, depth, GraphicsFormatUtility.GetGraphicsFormat(dstFormat, QualitySettings.activeColorSpace == ColorSpace.Linear), callback);
        }

        static public AsyncGPUReadbackRequest RequestIntoNativeSlice<T>(ref NativeSlice<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback = null) where T : struct
        {
            ValidateFormat(src, dstFormat);
            unsafe
            {
                var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output);
                AsyncGPUReadbackRequest request = Request_Internal_Texture_4(src, mipIndex, x, width, y, height, z, depth, dstFormat, &data);
                request.SetScriptingCallback(callback);
                return request;
            }
        }

        [NativeMethod("Request")]
        unsafe
        static private extern AsyncGPUReadbackRequest Request_Internal_ComputeBuffer_1([NotNull] ComputeBuffer buffer, AsyncRequestNativeArrayData* data);
        [NativeMethod("Request")]
        unsafe
        static private extern AsyncGPUReadbackRequest Request_Internal_ComputeBuffer_2([NotNull] ComputeBuffer src, int size, int offset, AsyncRequestNativeArrayData* data);


        [NativeMethod("Request")]
        unsafe
        static private extern AsyncGPUReadbackRequest Request_Internal_GraphicsBuffer_1([NotNull] GraphicsBuffer buffer, AsyncRequestNativeArrayData* data);
        [NativeMethod("Request")]
        unsafe
        static private extern AsyncGPUReadbackRequest Request_Internal_GraphicsBuffer_2([NotNull] GraphicsBuffer src, int size, int offset, AsyncRequestNativeArrayData* data);


        [NativeMethod("Request")]
        unsafe
        static private extern AsyncGPUReadbackRequest Request_Internal_Texture_1([NotNull] Texture src, int mipIndex, AsyncRequestNativeArrayData* data);
        [NativeMethod("Request")]
        unsafe
        static private extern AsyncGPUReadbackRequest Request_Internal_Texture_2([NotNull] Texture src, int mipIndex, GraphicsFormat dstFormat, AsyncRequestNativeArrayData* data);
        [NativeMethod("Request")]
        unsafe
        static private extern AsyncGPUReadbackRequest Request_Internal_Texture_3([NotNull] Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, AsyncRequestNativeArrayData* data);
        [NativeMethod("Request")]
        unsafe
        static private extern AsyncGPUReadbackRequest Request_Internal_Texture_4([NotNull] Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, AsyncRequestNativeArrayData* data);
    }
}
