-- NetHack 3.6	Caveman.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
--	Copyright (c) 1989 by Jean-Christophe Collet
--	Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed.  See license for details.
--
--
--	The "start" level for the quest.
--
--	Here you meet your (besieged) class leader, Shaman Karnov
--	and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = " " });

des.level_flags("mazelevel", "noteleport", "hardfloor")

des.map([[
                                                                            
  ......     ..........................       ...        ....  ......       
 ......       ..........................     ........       ....    .....   
  ..BB      .............................    .........            ....  ..  
     ..    ......................              .......      ..     ....  .. 
     ..     ....................                     ..  .......    ..  ... 
   ..              S   BB                .....     .......   ....      .... 
    ..        ...  .   ..               ........  ..     ..   ..       ...  
     ..      ......     ..             ............       ..          ...   
       .      ....       ..             ........           ..  ...........  
  ...   ..     ..        .............                  ................... 
 .....   .....            ...............................      ...........  
  .....B................            ...                               ...   
  .....     .  ..........        .... .      ...  ..........           ...  
   ...     ..          .............  ..    ...................        .... 
          BB       ..   .........      BB    ...  ..........  ..   ...  ... 
       ......    .....  B          ........         ..         .. ....  ... 
     ..........  ..........         ..... ...      .....        ........    
       ..  ...    .  .....         ....    ..       ...            ..       
                                                                            
]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "unlit")
des.region({ region={13,01, 40,05}, lit=1, type="temple", prefilled=0, irregular=1 })
-- The occupied rooms.
des.region({ region={02,01, 08,03}, lit=1, type="ordinary", prefilled=0, irregular=1 })
des.region({ region={01,11, 06,14}, lit=1, type="ordinary", prefilled=0, irregular=1 })
des.region({ region={13,08, 18,10}, lit=1, type="ordinary", prefilled=0, irregular=1 })
des.region({ region={05,17, 14,18}, lit=1, type="ordinary", prefilled=0, irregular=1 })
des.region({ region={17,16, 23,18}, lit=1, type="ordinary", prefilled=0, irregular=1 })
des.region({ region={35,16, 44,18}, lit=1, type="ordinary", prefilled=0, irregular=1 })
-- Stairs
des.stair("down", 02,03)
-- Portal arrival point
des.levregion({ region = {71,09,71,09}, type="branch" })
-- Doors
des.door("locked",19,06)
-- The temple altar (this will force a priest(ess) to be created)
des.altar({ x=36,y=02, align="coaligned", type="shrine" })
-- Shaman Karnov
des.monster("Shaman Karnov", 35, 02)
-- The treasure of Shaman Karnov
des.object("chest", 34, 02)
-- neanderthal guards for the audience chamber
des.monster("neanderthal", 20, 03)
des.monster("neanderthal", 20, 02)
des.monster("neanderthal", 20, 01)
des.monster("neanderthal", 21, 03)
des.monster("neanderthal", 21, 02)
des.monster("neanderthal", 21, 01)
des.monster("neanderthal", 22, 01)
des.monster("neanderthal", 26, 09)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- Random traps
des.trap("pit",47,11)
des.trap("pit",57,10)
des.trap()
des.trap()
des.trap()
des.trap()
-- Monsters on siege duty (in the outer caves).
des.monster({ id ="bugbear", x=47, y=02, peaceful=0 })
des.monster({ id ="bugbear", x=48, y=03, peaceful=0 })
des.monster({ id ="bugbear", x=49, y=04, peaceful=0 })
des.monster({ id ="bugbear", x=67, y=03, peaceful=0 })
des.monster({ id ="bugbear", x=69, y=04, peaceful=0 })
des.monster({ id ="bugbear", x=51, y=13, peaceful=0 })
des.monster({ id ="bugbear", x=53, y=14, peaceful=0 })
des.monster({ id ="bugbear", x=55, y=15, peaceful=0 })
des.monster({ id ="bugbear", x=63, y=10, peaceful=0 })
des.monster({ id ="bugbear", x=65, y=09, peaceful=0 })
des.monster({ id ="bugbear", x=67, y=10, peaceful=0 })
des.monster({ id ="bugbear", x=69, y=11, peaceful=0 })
des.wallify()
