-- NetHack 3.6	Caveman.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
--	Copyright (c) 1989 by Jean-Christophe Collet
--	Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed.  See license for details.
--
des.level_init({ style = "solidfill", fg = " " });

des.level_flags("mazelevel", "hardfloor")

des.map([[
                                                                            
    .............                     ...........                           
   ...............                   .............                          
    .............                  ...............        ..........        
     ...........                    .............      ...............      
        ...                                    ...   ..................     
         ...                ..........          ... ..................      
          ...              ............          BBB...................     
           ...              ..........          ......................      
            .....                 ..      .....B........................    
  ....       ...............      .    ........B..........................  
 ......     .. .............S..............         ..................      
  ....     ..                ...........             ...............        
     ..  ...                                    ....................        
      ....                                      BB...................       
         ..                 ..                 ..  ...............          
          ..   .......     ....  .....  ....  ..     .......   S            
           ............     ....... ..  .......       .....    ...  ....    
               .......       .....   ......                      .......    
                                                                            
]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "unlit")
des.region({ region={52,06, 73,15}, lit=1, type="ordinary", prefilled=0, irregular=1 })
-- Doors
des.door("locked",28,11)
-- Stairs
des.stair("up", 04,03)
des.stair("down", 73,10)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- Objects
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
-- Random monsters.
des.monster({ id = "bugbear", x=02, y=10, peaceful=0 })
des.monster({ id = "bugbear", x=03, y=11, peaceful=0 })
des.monster({ id = "bugbear", x=04, y=12, peaceful=0 })
des.monster({ id = "bugbear", x=02, y=11, peaceful=0 })
des.monster({ id = "bugbear", x=16, y=16, peaceful=0 })
des.monster({ id = "bugbear", x=17, y=17, peaceful=0 })
des.monster({ id = "bugbear", x=18, y=18, peaceful=0 })
des.monster({ id = "bugbear", x=19, y=16, peaceful=0 })
des.monster({ id = "bugbear", x=30, y=06, peaceful=0 })
des.monster({ id = "bugbear", x=31, y=07, peaceful=0 })
des.monster({ id = "bugbear", x=32, y=08, peaceful=0 })
des.monster({ id = "bugbear", x=33, y=06, peaceful=0 })
des.monster({ id = "bugbear", x=34, y=07, peaceful=0 })
des.monster({ id = "bugbear", peaceful=0 })
des.monster({ id = "bugbear", peaceful=0 })
des.monster({ id = "bugbear", peaceful=0 })
des.monster({ id = "bugbear", peaceful=0 })
des.monster({ class = "h", peaceful=0 })
des.monster({ class = "H", peaceful=0 })
des.monster({ id = "hill giant", x=03, y=12, peaceful=0 })
des.monster({ id = "hill giant", x=20, y=17, peaceful=0 })
des.monster({ id = "hill giant", x=35, y=08, peaceful=0 })
des.monster({ id = "hill giant", peaceful=0 })
des.monster({ id = "hill giant", peaceful=0 })
des.monster({ id = "hill giant", peaceful=0 })
des.monster({ id = "hill giant", peaceful=0 })
des.monster({ class = "H", peaceful=0 })
des.wallify()

--
--	The "goal" level for the quest.
--
--	Here you meet Tiamat your nemesis monster.  You have to
--	defeat Tiamat in combat to gain the artifact you have
--	been assigned to retrieve.
--
