/* NetHack 3.6	cmd.c	$NHDT-Date: 1579914040 2020/01/25 01:00:40 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.394 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed.  See license for details. */

#include "hack.h"
#include "func_tab.h"

/* Macros for meta and ctrl modifiers:
 *   M and C return the meta/ctrl code for the given character;
 *     e.g., (C('c') is ctrl-c
 */
#ifndef M
#ifndef NHSTDC
#define M(c) (0x80 | (c))
#else
#define M(c) ((c) - 128)
#endif /* NHSTDC */
#endif

#ifndef C
#define C(c) (0x1f & (c))
#endif

#define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c))
#define unmeta(c) (0x7f & (c))

#ifdef ALTMETA
static boolean alt_esc = FALSE;
#endif

extern const char *hu_stat[];  /* hunger status from eat.c */
extern const char *enc_stat[]; /* encumbrance status from botl.c */

#ifdef UNIX
/*
 * Some systems may have getchar() return EOF for various reasons, and
 * we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
 */
#if defined(SYSV) || defined(DGUX) || defined(HPUX)
#define NR_OF_EOFS 20
#endif
#endif

#define CMD_TRAVEL (char) 0x90
#define CMD_CLICKLOOK (char) 0x8F

#ifdef DEBUG
extern int NDECL(wiz_debug_cmd_bury);
#endif

#ifdef DUMB /* stuff commented out in extern.h, but needed here */
extern int NDECL(doapply);            /**/
extern int NDECL(dorub);              /**/
extern int NDECL(dojump);             /**/
extern int NDECL(doextlist);          /**/
extern int NDECL(enter_explore_mode); /**/
extern int NDECL(dodrop);             /**/
extern int NDECL(doddrop);            /**/
extern int NDECL(dodown);             /**/
extern int NDECL(doup);               /**/
extern int NDECL(donull);             /**/
extern int NDECL(dowipe);             /**/
extern int NDECL(docallcnd);          /**/
extern int NDECL(dotakeoff);          /**/
extern int NDECL(doremring);          /**/
extern int NDECL(dowear);             /**/
extern int NDECL(doputon);            /**/
extern int NDECL(doddoremarm);        /**/
extern int NDECL(dokick);             /**/
extern int NDECL(dofire);             /**/
extern int NDECL(dothrow);            /**/
extern int NDECL(doeat);              /**/
extern int NDECL(done2);              /**/
extern int NDECL(vanquished);         /**/
extern int NDECL(doengrave);          /**/
extern int NDECL(dopickup);           /**/
extern int NDECL(ddoinv);             /**/
extern int NDECL(dotypeinv);          /**/
extern int NDECL(dolook);             /**/
extern int NDECL(doprgold);           /**/
extern int NDECL(doprwep);            /**/
extern int NDECL(doprarm);            /**/
extern int NDECL(doprring);           /**/
extern int NDECL(dopramulet);         /**/
extern int NDECL(doprtool);           /**/
extern int NDECL(dosuspend);          /**/
extern int NDECL(doforce);            /**/
extern int NDECL(doopen);             /**/
extern int NDECL(doclose);            /**/
extern int NDECL(dosh);               /**/
extern int NDECL(dodiscovered);       /**/
extern int NDECL(doclassdisco);       /**/
extern int NDECL(doset);              /**/
extern int NDECL(dotogglepickup);     /**/
extern int NDECL(dowhatis);           /**/
extern int NDECL(doquickwhatis);      /**/
extern int NDECL(dowhatdoes);         /**/
extern int NDECL(dohelp);             /**/
extern int NDECL(dohistory);          /**/
extern int NDECL(doloot);             /**/
extern int NDECL(dodrink);            /**/
extern int NDECL(dodip);              /**/
extern int NDECL(dosacrifice);        /**/
extern int NDECL(dopray);             /**/
extern int NDECL(dotip);              /**/
extern int NDECL(doturn);             /**/
extern int NDECL(doredraw);           /**/
extern int NDECL(doread);             /**/
extern int NDECL(dosave);             /**/
extern int NDECL(dosearch);           /**/
extern int NDECL(doidtrap);           /**/
extern int NDECL(dopay);              /**/
extern int NDECL(dosit);              /**/
extern int NDECL(dotalk);             /**/
extern int NDECL(docast);             /**/
extern int NDECL(dovspell);           /**/
extern int NDECL(dotelecmd);          /**/
extern int NDECL(dountrap);           /**/
extern int NDECL(doversion);          /**/
extern int NDECL(doextversion);       /**/
extern int NDECL(doswapweapon);       /**/
extern int NDECL(dowield);            /**/
extern int NDECL(dowieldquiver);      /**/
extern int NDECL(dozap);              /**/
extern int NDECL(doorganize);         /**/
#endif /* DUMB */

static int NDECL((*timed_occ_fn));

static int NDECL(dosuspend_core);
static int NDECL(dosh_core);
static int NDECL(doherecmdmenu);
static int NDECL(dotherecmdmenu);
static int NDECL(doprev_message);
static int NDECL(timed_occupation);
static int NDECL(doextcmd);
static int NDECL(dotravel);
static int NDECL(doterrain);
static int NDECL(wiz_wish);
static int NDECL(wiz_identify);
static int NDECL(wiz_intrinsic);
static int NDECL(wiz_map);
static int NDECL(wiz_makemap);
static int NDECL(wiz_genesis);
static int NDECL(wiz_where);
static int NDECL(wiz_detect);
static int NDECL(wiz_panic);
static int NDECL(wiz_polyself);
static int NDECL(wiz_load_lua);
static int NDECL(wiz_level_tele);
static int NDECL(wiz_level_change);
static int NDECL(wiz_show_seenv);
static int NDECL(wiz_show_vision);
static int NDECL(wiz_smell);
static int NDECL(wiz_intrinsic);
static int NDECL(wiz_show_wmodes);
static void NDECL(wiz_map_levltyp);
static void NDECL(wiz_levltyp_legend);
#if defined(__BORLANDC__) && !defined(_WIN32)
extern void FDECL(show_borlandc_stats, (winid));
#endif
#ifdef DEBUG_MIGRATING_MONS
static int NDECL(wiz_migrate_mons);
#endif
static int FDECL(size_monst, (struct monst *, BOOLEAN_P));
static int FDECL(size_obj, (struct obj *));
static void FDECL(count_obj, (struct obj *, long *, long *,
                                  BOOLEAN_P, BOOLEAN_P));
static void FDECL(obj_chain, (winid, const char *, struct obj *,
                                  BOOLEAN_P, long *, long *));
static void FDECL(mon_invent_chain, (winid, const char *, struct monst *,
                                         long *, long *));
static void FDECL(mon_chain, (winid, const char *, struct monst *,
                                  BOOLEAN_P, long *, long *));
static void FDECL(contained_stats, (winid, const char *, long *, long *));
static void FDECL(misc_stats, (winid, long *, long *));
static int NDECL(wiz_show_stats);
static boolean FDECL(accept_menu_prefix, (int NDECL((*))));
static int NDECL(wiz_rumor_check);
static int NDECL(doattributes);

static void FDECL(enlght_out, (const char *));
static void FDECL(enlght_line, (const char *, const char *, const char *,
                                    const char *));
static char *FDECL(enlght_combatinc, (const char *, int, int, char *));
static void FDECL(enlght_halfdmg, (int, int));
static boolean NDECL(walking_on_water);
static boolean FDECL(cause_known, (int));
static char *FDECL(attrval, (int, int, char *));
static void FDECL(background_enlightenment, (int, int));
static void FDECL(basics_enlightenment, (int, int));
static void FDECL(characteristics_enlightenment, (int, int));
static void FDECL(one_characteristic, (int, int, int));
static void FDECL(status_enlightenment, (int, int));
static void FDECL(attributes_enlightenment, (int, int));
static void FDECL(show_achievements, (int));

static void FDECL(add_herecmd_menuitem, (winid, int NDECL((*)),
                                             const char *));
static char FDECL(here_cmd_menu, (BOOLEAN_P));
static char FDECL(there_cmd_menu, (BOOLEAN_P, int, int));
static char *NDECL(parse);
static void FDECL(show_direction_keys, (winid, CHAR_P, BOOLEAN_P));
static boolean FDECL(help_dir, (CHAR_P, int, const char *));

static const char *readchar_queue = "";
/* for rejecting attempts to use wizard mode commands */
static const char unavailcmd[] = "Unavailable command '%s'.";
/* for rejecting #if !SHELL, !SUSPEND */
static const char cmdnotavail[] = "'%s' command not available.";

static int
doprev_message(VOID_ARGS)
{
    return nh_doprev_message();
}

/* Count down by decrementing multi */
static int
timed_occupation(VOID_ARGS)
{
    (*timed_occ_fn)();
    if (g.multi > 0)
        g.multi--;
    return g.multi > 0;
}

/* If you have moved since initially setting some occupations, they
 * now shouldn't be able to restart.
 *
 * The basic rule is that if you are carrying it, you can continue
 * since it is with you.  If you are acting on something at a distance,
 * your orientation to it must have changed when you moved.
 *
 * The exception to this is taking off items, since they can be taken
 * off in a number of ways in the intervening time, screwing up ordering.
 *
 *      Currently:      Take off all armor.
 *                      Picking Locks / Forcing Chests.
 *                      Setting traps.
 */
void
reset_occupations()
{
    reset_remarm();
    reset_pick();
    reset_trapset();
}

/* If a time is given, use it to timeout this function, otherwise the
 * function times out by its own means.
 */
void
set_occupation(fn, txt, xtime)
int NDECL((*fn));
const char *txt;
int xtime;
{
    if (xtime) {
        g.occupation = timed_occupation;
        timed_occ_fn = fn;
    } else
        g.occupation = fn;
    g.occtxt = txt;
    g.occtime = 0;
    return;
}

static char NDECL(popch);

static char
popch()
{
    /* If occupied, return '\0', letting tgetch know a character should
     * be read from the keyboard.  If the character read is not the
     * ABORT character (as checked in pcmain.c), that character will be
     * pushed back on the pushq.
     */
    if (g.occupation)
        return '\0';
    if (g.in_doagain)
        return (char) ((g.shead != g.stail) ? g.saveq[g.stail++] : '\0');
    else
        return (char) ((g.phead != g.ptail) ? g.pushq[g.ptail++] : '\0');
}

char
pgetchar() /* courtesy of aeb@cwi.nl */
{
    register int ch;

    if (iflags.debug_fuzzer)
        return randomkey();
    if (!(ch = popch()))
        ch = nhgetch();
    return (char) ch;
}

/* A ch == 0 resets the pushq */
void
pushch(ch)
char ch;
{
    if (!ch)
        g.phead = g.ptail = 0;
    if (g.phead < BSIZE)
        g.pushq[g.phead++] = ch;
    return;
}

/* A ch == 0 resets the saveq.  Only save keystrokes when not
 * replaying a previous command.
 */
void
savech(ch)
char ch;
{
    if (!g.in_doagain) {
        if (!ch)
            g.phead = g.ptail = g.shead = g.stail = 0;
        else if (g.shead < BSIZE)
            g.saveq[g.shead++] = ch;
    }
    return;
}

/* here after # - now read a full-word command */
static int
doextcmd(VOID_ARGS)
{
    int idx, retval;
    int NDECL((*func));

    /* keep repeating until we don't run help or quit */
    do {
        idx = get_ext_cmd();
        if (idx < 0)
            return 0; /* quit */

        func = extcmdlist[idx].ef_funct;
        if (!wizard && (extcmdlist[idx].flags & WIZMODECMD)) {
            You("can't do that.");
            return 0;
        }
        if (iflags.menu_requested && !accept_menu_prefix(func)) {
            pline("'%s' prefix has no effect for the %s command.",
                  visctrl(g.Cmd.spkeys[NHKF_REQMENU]),
                  extcmdlist[idx].ef_txt);
            iflags.menu_requested = FALSE;
        }
        retval = (*func)();
    } while (func == doextlist);

    return retval;
}

/* here after #? - now list all full-word commands and provid
   some navigation capability through the long list */
int
doextlist(VOID_ARGS)
{
    register const struct ext_func_tab *efp;
    char buf[BUFSZ], searchbuf[BUFSZ], promptbuf[QBUFSZ];
    winid menuwin;
    anything any;
    menu_item *selected;
    int n, pass;
    int menumode = 0, menushown[2], onelist = 0;
    boolean redisplay = TRUE, search = FALSE;
    static const char *headings[] = { "Extended commands",
                                      "Debugging Extended Commands" };

    searchbuf[0] = '\0';
    menuwin = create_nhwindow(NHW_MENU);

    while (redisplay) {
        redisplay = FALSE;
        any = cg.zeroany;
        start_menu(menuwin);
        add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
                 "Extended Commands List",
                 MENU_ITEMFLAGS_NONE);
        add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
                 "", MENU_ITEMFLAGS_NONE);

        Strcpy(buf, menumode ? "Show" : "Hide");
        Strcat(buf, " commands that don't autocomplete");
        if (!menumode)
            Strcat(buf, " (those not marked with [A])");
        any.a_int = 1;
        add_menu(menuwin, NO_GLYPH, &any, 'a', 0, ATR_NONE, buf,
                 MENU_ITEMFLAGS_NONE);

        if (!*searchbuf) {
            any.a_int = 2;
            /* was 's', but then using ':' handling within the interface
               would only examine the two or three meta entries, not the
               actual list of extended commands shown via separator lines;
               having ':' as an explicit selector overrides the default
               menu behavior for it; we retain 's' as a group accelerator */
            add_menu(menuwin, NO_GLYPH, &any, ':', 's', ATR_NONE,
                     "Search extended commands",
                     MENU_ITEMFLAGS_NONE);
        } else {
            Strcpy(buf, "Show all, clear search");
            if (strlen(buf) + strlen(searchbuf) + strlen(" (\"\")") < QBUFSZ)
                Sprintf(eos(buf), " (\"%s\")", searchbuf);
            any.a_int = 3;
            /* specifying ':' as a group accelerator here is mostly a
               statement of intent (we'd like to accept it as a synonym but
               also want to hide it from general menu use) because it won't
               work for interfaces which support ':' to search; use as a
               general menu command takes precedence over group accelerator */
            add_menu(menuwin, NO_GLYPH, &any, 's', ':', ATR_NONE,
                     buf, MENU_ITEMFLAGS_NONE);
        }
        if (wizard) {
            any.a_int = 4;
            add_menu(menuwin, NO_GLYPH, &any, 'z', 0, ATR_NONE,
                     onelist ? "Show debugging commands in separate section"
                     : "Show all alphabetically, including debugging commands",
                     MENU_ITEMFLAGS_NONE);
        }
        any = cg.zeroany;
        add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
                 "", MENU_ITEMFLAGS_NONE);
        menushown[0] = menushown[1] = 0;
        n = 0;
        for (pass = 0; pass <= 1; ++pass) {
            /* skip second pass if not in wizard mode or wizard mode
               commands are being integrated into a single list */
            if (pass == 1 && (onelist || !wizard))
                break;
            for (efp = extcmdlist; efp->ef_txt; efp++) {
                int wizc;

                if ((efp->flags & CMD_NOT_AVAILABLE) != 0)
                    continue;
                /* if hiding non-autocomplete commands, skip such */
                if (menumode == 1 && (efp->flags & AUTOCOMPLETE) == 0)
                    continue;
                /* if searching, skip this command if it doesn't match */
                if (*searchbuf
                    /* first try case-insensitive substring match */
                    && !strstri(efp->ef_txt, searchbuf)
                    && !strstri(efp->ef_desc, searchbuf)
                    /* wildcard support; most interfaces use case-insensitve
                       pmatch rather than regexp for menu searching */
                    && !pmatchi(searchbuf, efp->ef_txt)
                    && !pmatchi(searchbuf, efp->ef_desc))
                    continue;
                /* skip wizard mode commands if not in wizard mode;
                   when showing two sections, skip wizard mode commands
                   in pass==0 and skip other commands in pass==1 */
                wizc = (efp->flags & WIZMODECMD) != 0;
                if (wizc && !wizard)
                    continue;
                if (!onelist && pass != wizc)
                    continue;

                /* We're about to show an item, have we shown the menu yet?
                   Doing menu in inner loop like this on demand avoids a
                   heading with no subordinate entries on the search
                   results menu. */
                if (!menushown[pass]) {
                    Strcpy(buf, headings[pass]);
                    add_menu(menuwin, NO_GLYPH, &any, 0, 0,
                             iflags.menu_headings, buf,
                             MENU_ITEMFLAGS_NONE);
                    menushown[pass] = 1;
                }
                Sprintf(buf, " %-14s %-3s %s",
                        efp->ef_txt,
                        (efp->flags & AUTOCOMPLETE) ? "[A]" : " ",
                        efp->ef_desc);
                add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
                         buf, MENU_ITEMFLAGS_NONE);
                ++n;
            }
            if (n)
                add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
                         "", MENU_ITEMFLAGS_NONE);
        }
        if (*searchbuf && !n)
            add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
                     "no matches", MENU_ITEMFLAGS_NONE);

        end_menu(menuwin, (char *) 0);
        n = select_menu(menuwin, PICK_ONE, &selected);
        if (n > 0) {
            switch (selected[0].item.a_int) {
            case 1: /* 'a': toggle show/hide non-autocomplete */
                menumode = 1 - menumode;  /* toggle 0 -> 1, 1 -> 0 */
                redisplay = TRUE;
                break;
            case 2: /* ':' when not searching yet: enable search */
                search = TRUE;
                break;
            case 3: /* 's' when already searching: disable search */
                search = FALSE;
                searchbuf[0] = '\0';
                redisplay = TRUE;
                break;
            case 4: /* 'z': toggle showing wizard mode commands separately */
                search = FALSE;
                searchbuf[0] = '\0';
                onelist = 1 - onelist;  /* toggle 0 -> 1, 1 -> 0 */
                redisplay = TRUE;
                break;
            }
            free((genericptr_t) selected);
        } else {
            search = FALSE;
            searchbuf[0] = '\0';
        }
        if (search) {
            Strcpy(promptbuf, "Extended command list search phrase");
            Strcat(promptbuf, "?");
            getlin(promptbuf, searchbuf);
            (void) mungspaces(searchbuf);
            if (searchbuf[0] == '\033')
                searchbuf[0] = '\0';
            if (*searchbuf)
                redisplay = TRUE;
            search = FALSE;
        }
    }
    destroy_nhwindow(menuwin);
    return 0;
}

#if defined(TTY_GRAPHICS) || defined(CURSES_GRAPHICS)
#define MAX_EXT_CMD 200 /* Change if we ever have more ext cmds */

/*
 * This is currently used only by the tty interface and is
 * controlled via runtime option 'extmenu'.  (Most other interfaces
 * already use a menu all the time for extended commands.)
 *
 * ``# ?'' is counted towards the limit of the number of commands,
 * so we actually support MAX_EXT_CMD-1 "real" extended commands.
 *
 * Here after # - now show pick-list of possible commands.
 */
int
extcmd_via_menu()
{
    const struct ext_func_tab *efp;
    menu_item *pick_list = (menu_item *) 0;
    winid win;
    anything any;
    const struct ext_func_tab *choices[MAX_EXT_CMD + 1];
    char buf[BUFSZ];
    char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20];
    int i, n, nchoices, acount;
    int ret, len, biggest;
    int accelerator, prevaccelerator;
    int matchlevel = 0;
    boolean wastoolong, one_per_line;

    ret = 0;
    cbuf[0] = '\0';
    biggest = 0;
    while (!ret) {
        i = n = 0;
        any = cg.zeroany;
        /* populate choices */
        for (efp = extcmdlist; efp->ef_txt; efp++) {
            if ((efp->flags & CMD_NOT_AVAILABLE)
                || !(efp->flags & AUTOCOMPLETE)
                || (!wizard && (efp->flags & WIZMODECMD)))
                continue;
            if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) {
                choices[i] = efp;
                if ((len = (int) strlen(efp->ef_desc)) > biggest)
                    biggest = len;
                if (++i > MAX_EXT_CMD) {
#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED)
                    impossible(
      "Exceeded %d extended commands in doextcmd() menu; 'extmenu' disabled.",
                               MAX_EXT_CMD);
#endif /* NH_DEVEL_STATUS != NH_STATUS_RELEASED */
                    iflags.extmenu = 0;
                    return -1;
                }
            }
        }
        choices[i] = (struct ext_func_tab *) 0;
        nchoices = i;
        /* if we're down to one, we have our selection so get out of here */
        if (nchoices  <= 1) {
            ret = (nchoices == 1) ? (int) (choices[0] - extcmdlist) : -1;
            break;
        }

        /* otherwise... */
        win = create_nhwindow(NHW_MENU);
        start_menu(win);
        Sprintf(fmtstr, "%%-%ds", biggest + 15);
        prompt[0] = '\0';
        wastoolong = FALSE; /* True => had to wrap due to line width
                             * ('w' in wizard mode) */
        /* -3: two line menu header, 1 line menu footer (for prompt) */
        one_per_line = (nchoices < ROWNO - 3);
        accelerator = prevaccelerator = 0;
        acount = 0;
        for (i = 0; choices[i]; ++i) {
            accelerator = choices[i]->ef_txt[matchlevel];
            if (accelerator != prevaccelerator || one_per_line)
                wastoolong = FALSE;
            if (accelerator != prevaccelerator || one_per_line
                || (acount >= 2
                    /* +4: + sizeof " or " - sizeof "" */
                    && (strlen(prompt) + 4 + strlen(choices[i]->ef_txt)
                        /* -6: enough room for 1 space left margin
                         *   + "%c - " menu selector + 1 space right margin */
                        >= min(sizeof prompt, COLNO - 6)))) {
                if (acount) {
                    /* flush extended cmds for that letter already in buf */
                    Sprintf(buf, fmtstr, prompt);
                    any.a_char = prevaccelerator;
                    add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE,
                             buf, MENU_ITEMFLAGS_NONE);
                    acount = 0;
                    if (!(accelerator != prevaccelerator || one_per_line))
                        wastoolong = TRUE;
                }
            }
            prevaccelerator = accelerator;
            if (!acount || one_per_line) {
                Sprintf(prompt, "%s%s [%s]", wastoolong ? "or " : "",
                        choices[i]->ef_txt, choices[i]->ef_desc);
            } else if (acount == 1) {
                Sprintf(prompt, "%s%s or %s", wastoolong ? "or " : "",
                        choices[i - 1]->ef_txt, choices[i]->ef_txt);
            } else {
                Strcat(prompt, " or ");
                Strcat(prompt, choices[i]->ef_txt);
            }
            ++acount;
        }
        if (acount) {
            /* flush buf */
            Sprintf(buf, fmtstr, prompt);
            any.a_char = prevaccelerator;
            add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf,
                     MENU_ITEMFLAGS_NONE);
        }
        Sprintf(prompt, "Extended Command: %s", cbuf);
        end_menu(win, prompt);
        n = select_menu(win, PICK_ONE, &pick_list);
        destroy_nhwindow(win);
        if (n == 1) {
            if (matchlevel > (QBUFSZ - 2)) {
                free((genericptr_t) pick_list);
#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED)
                impossible("Too many chars (%d) entered in extcmd_via_menu()",
                           matchlevel);
#endif
                ret = -1;
            } else {
                cbuf[matchlevel++] = pick_list[0].item.a_char;
                cbuf[matchlevel] = '\0';
                free((genericptr_t) pick_list);
            }
        } else {
            if (matchlevel) {
                ret = 0;
                matchlevel = 0;
            } else
                ret = -1;
        }
    }
    return ret;
}
#endif /* TTY_GRAPHICS */

/* #monster command - use special monster ability while polymorphed */
int
domonability(VOID_ARGS)
{
    if (can_breathe(g.youmonst.data))
        return dobreathe();
    else if (attacktype(g.youmonst.data, AT_SPIT))
        return dospit();
    else if (g.youmonst.data->mlet == S_NYMPH)
        return doremove();
    else if (attacktype(g.youmonst.data, AT_GAZE))
        return dogaze();
    else if (is_were(g.youmonst.data))
        return dosummon();
    else if (webmaker(g.youmonst.data))
        return dospinweb();
    else if (is_hider(g.youmonst.data))
        return dohide();
    else if (is_mind_flayer(g.youmonst.data))
        return domindblast();
    else if (u.umonnum == PM_GREMLIN) {
        if (IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
            if (split_mon(&g.youmonst, (struct monst *) 0))
                dryup(u.ux, u.uy, TRUE);
        } else
            There("is no fountain here.");
    } else if (is_unicorn(g.youmonst.data)) {
        use_unicorn_horn((struct obj *) 0);
        return 1;
    } else if (g.youmonst.data->msound == MS_SHRIEK) {
        You("shriek.");
        if (u.uburied)
            pline("Unfortunately sound does not carry well through rock.");
        else
            aggravate();
    } else if (is_vampire(g.youmonst.data) || is_vampshifter(&g.youmonst)) {
        return dopoly();
    } else if (Upolyd) {
        pline("Any special ability you may have is purely reflexive.");
    } else {
        You("don't have a special ability in your normal form!");
    }
    return 0;
}

int
enter_explore_mode(VOID_ARGS)
{
    if (wizard) {
        You("are in debug mode.");
    } else if (discover) {
        You("are already in explore mode.");
    } else {
#ifdef SYSCF
#if defined(UNIX)
        if (!sysopt.explorers || !sysopt.explorers[0]
            || !check_user_string(sysopt.explorers)) {
            You("cannot access explore mode.");
            return 0;
        }
#endif
#endif
        pline(
        "Beware!  From explore mode there will be no return to normal game.");
        if (paranoid_query(ParanoidQuit,
                           "Do you want to enter explore mode?")) {
            clear_nhwindow(WIN_MESSAGE);
            You("are now in non-scoring explore mode.");
            discover = TRUE;
        } else {
            clear_nhwindow(WIN_MESSAGE);
            pline("Resuming normal game.");
        }
    }
    return 0;
}

/* ^W command - wish for something */
static int
wiz_wish(VOID_ARGS) /* Unlimited wishes for debug mode by Paul Polderman */
{
    if (wizard) {
        boolean save_verbose = flags.verbose;

        flags.verbose = FALSE;
        makewish();
        flags.verbose = save_verbose;
        (void) encumber_msg();
    } else
        pline(unavailcmd, visctrl((int) cmd_from_func(wiz_wish)));
    return 0;
}

/* ^I command - reveal and optionally identify hero's inventory */
static int
wiz_identify(VOID_ARGS)
{
    if (wizard) {
        iflags.override_ID = (int) cmd_from_func(wiz_identify);
        /* command remapping might leave #wizidentify as the only way
           to invoke us, in which case cmd_from_func() will yield NUL;
           it won't matter to display_inventory()/display_pickinv()
           if ^I invokes some other command--what matters is that
           display_pickinv() and xname() see override_ID as nonzero */
        if (!iflags.override_ID)
            iflags.override_ID = C('I');
        (void) display_inventory((char *) 0, FALSE);
        iflags.override_ID = 0;
    } else
        pline(unavailcmd, visctrl((int) cmd_from_func(wiz_identify)));
    return 0;
}

void
makemap_prepost(pre, wiztower)
boolean pre, wiztower;
{
    NHFILE tmpnhfp;
    struct monst *mtmp;

    if (pre) {
        rm_mapseen(ledger_no(&u.uz));
        for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
            if (mtmp->isgd) { /* vault is going away; get rid of guard */
                mtmp->isgd = 0;
                mongone(mtmp);
            }
            if (DEADMONSTER(mtmp))
                continue;
            if (mtmp->isshk)
                setpaid(mtmp);
            /* achievement tracking */
            {
                static const char Unachieve[] = "%s achievement revoked.";

                if (Is_mineend_level(&u.uz)) {
                    if (u.uachieve.mines_luckstone) {
                        pline(Unachieve, "Mine's end");
                        u.uachieve.mines_luckstone = 0;
                    }
                    g.context.achieveo.mines_prize_oid = 0;
                } else if (Is_sokoend_level(&u.uz)) {
                    if (u.uachieve.finish_sokoban) {
                        pline(Unachieve, "Sokoban end");
                        u.uachieve.finish_sokoban = 0;
                    }
                    g.context.achieveo.soko_prize_oid = 0;
                }
            }
            /* TODO?
             *  Reduce 'born' tally for each monster about to be discarded
             *  by savelev(), otherwise replacing heavily populated levels
             *  tends to make their inhabitants become extinct.
             */
        }
        if (Punished) {
            ballrelease(FALSE);
            unplacebc();
        }
        /* reset lock picking unless it's for a carried container */
        maybe_reset_pick((struct obj *) 0);
        /* reset interrupted digging if it was taking place on this level */
        if (on_level(&g.context.digging.level, &u.uz))
            (void) memset((genericptr_t) &g.context.digging, 0,
                          sizeof (struct dig_info));
        /* reset cached targets */
        iflags.travelcc.x = iflags.travelcc.y = 0; /* travel destination */
        g.context.polearm.hitmon = (struct monst *) 0; /* polearm target */
        /* escape from trap */
        reset_utrap(FALSE);
        check_special_room(TRUE); /* room exit */
        u.ustuck = (struct monst *) 0;
        u.uswallow = 0;
        u.uinwater = 0;
        u.uundetected = 0; /* not hidden, even if means are available */
        dmonsfree(); /* purge dead monsters from 'fmon' */
        /* keep steed and other adjacent pets after releasing them
           from traps, stopping eating, &c as if hero were ascending */
        keepdogs(TRUE); /* (pets-only; normally we'd be using 'FALSE' here) */

        /* discard current level; "saving" is used to release dynamic data */
        zero_nhfile(&tmpnhfp);  /* also sets fd to -1 as desired */
        tmpnhfp.mode = FREEING;
        savelev(&tmpnhfp, ledger_no(&u.uz));
    } else {
        vision_reset();
        g.vision_full_recalc = 1;
        cls();
        /* was using safe_teleds() but that doesn't honor arrival region
           on levels which have such; we don't force stairs, just area */
        u_on_rndspot((u.uhave.amulet ? 1 : 0) /* 'going up' flag */
                     | (wiztower ? 2 : 0));
        losedogs();
        kill_genocided_monsters();
        /* u_on_rndspot() might pick a spot that has a monster, or losedogs()
           might pick the hero's spot (only if there isn't already a monster
           there), so we might have to move hero or the co-located monster */
        if ((mtmp = m_at(u.ux, u.uy)) != 0)
            u_collide_m(mtmp);
        initrack();
        if (Punished) {
            unplacebc();
            placebc();
        }
        docrt();
        flush_screen(1);
        deliver_splev_message(); /* level entry */
        check_special_room(FALSE); /* room entry */
#ifdef INSURANCE
        save_currentstate();
#endif
    }
}

/* #wizmakemap - discard current dungeon level and replace with a new one */
static int
wiz_makemap(VOID_ARGS)
{
    if (wizard) {
        boolean was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz);

        makemap_prepost(TRUE, was_in_W_tower);
        /* create a new level; various things like bestowing a guardian
           angel on Astral or setting off alarm on Ft.Ludios are handled
           by goto_level(do.c) so won't occur for replacement levels */
        mklev();
        makemap_prepost(FALSE, was_in_W_tower);
    } else {
        pline(unavailcmd, "#wizmakemap");
    }
    return 0;
}

/* ^F command - reveal the level map and any traps on it */
static int
wiz_map(VOID_ARGS)
{
    if (wizard) {
        struct trap *t;
        long save_Hconf = HConfusion, save_Hhallu = HHallucination;

        HConfusion = HHallucination = 0L;
        for (t = g.ftrap; t != 0; t = t->ntrap) {
            t->tseen = 1;
            map_trap(t, TRUE);
        }
        do_mapping();
        HConfusion = save_Hconf;
        HHallucination = save_Hhallu;
    } else
        pline(unavailcmd, visctrl((int) cmd_from_func(wiz_map)));
    return 0;
}

/* ^G command - generate monster(s); a count prefix will be honored */
static int
wiz_genesis(VOID_ARGS)
{
    if (wizard)
        (void) create_particular();
    else
        pline(unavailcmd, visctrl((int) cmd_from_func(wiz_genesis)));
    return 0;
}

/* ^O command - display dungeon layout */
static int
wiz_where(VOID_ARGS)
{
    if (wizard)
        (void) print_dungeon(FALSE, (schar *) 0, (xchar *) 0);
    else
        pline(unavailcmd, visctrl((int) cmd_from_func(wiz_where)));
    return 0;
}

/* ^E command - detect unseen (secret doors, traps, hidden monsters) */
static int
wiz_detect(VOID_ARGS)
{
    if (wizard)
        (void) findit();
    else
        pline(unavailcmd, visctrl((int) cmd_from_func(wiz_detect)));
    return 0;
}

static int
wiz_load_lua(VOID_ARGS)
{
    if (wizard && !iflags.debug_fuzzer) {
        char buf[BUFSZ];

        buf[0] = '\0';
        getlin("Load which lua file?", buf);
        if (buf[0] == '\033' || buf[0] == '\0')
            return 0;
        if (!strchr(buf, '.'))
            strcat(buf, ".lua");
        (void) load_lua(buf);
    } else
        pline("Unavailable command 'wiz_load_lua'.");
    return 0;
}

static int
wiz_load_splua(VOID_ARGS)
{
    if (wizard && !iflags.debug_fuzzer) {
        boolean was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz);
        char buf[BUFSZ];
        int ridx;

        buf[0] = '\0';
        getlin("Load which des lua file?", buf);
        if (buf[0] == '\033' || buf[0] == '\0')
            return 0;
        if (!strchr(buf, '.'))
            strcat(buf, ".lua");
        makemap_prepost(TRUE, was_in_W_tower);

        /* TODO: need to split some of this out of mklev(), makelevel(), makemaz() */
        g.in_mklev = TRUE;
        oinit(); /* assign level dependent obj probabilities */
        clear_level_structures();

        (void) load_special(buf);

        bound_digging();
        mineralize(-1, -1, -1, -1, FALSE);
        g.in_mklev = FALSE;
        if (g.level.flags.has_morgue)
            g.level.flags.graveyard = 1;
        if (!g.level.flags.is_maze_lev) {
            struct mkroom *croom;
            for (croom = &g.rooms[0]; croom != &g.rooms[g.nroom]; croom++)
#ifdef SPECIALIZATION
                topologize(croom, FALSE);
#else
            topologize(croom);
#endif
        }
        set_wall_state();
        /* for many room types, g.rooms[].rtype is zeroed once the room has been
           entered; g.rooms[].orig_rtype always retains original rtype value */
        for (ridx = 0; ridx < SIZE(g.rooms); ridx++)
            g.rooms[ridx].orig_rtype = g.rooms[ridx].rtype;

        makemap_prepost(FALSE, was_in_W_tower);
    } else
        pline("Unavailable command 'wiz_load_splua'.");
    return 0;
}

/* ^V command - level teleport */
static int
wiz_level_tele(VOID_ARGS)
{
    if (wizard)
        level_tele();
    else
        pline(unavailcmd, visctrl((int) cmd_from_func(wiz_level_tele)));
    return 0;
}

/* #levelchange command - adjust hero's experience level */
static int
wiz_level_change(VOID_ARGS)
{
    char buf[BUFSZ] = DUMMY;
    int newlevel = 0;
    int ret;

    getlin("To what experience level do you want to be set?", buf);
    (void) mungspaces(buf);
    if (buf[0] == '\033' || buf[0] == '\0')
        ret = 0;
    else
        ret = sscanf(buf, "%d", &newlevel);

    if (ret != 1) {
        pline1(Never_mind);
        return 0;
    }
    if (newlevel == u.ulevel) {
        You("are already that experienced.");
    } else if (newlevel < u.ulevel) {
        if (u.ulevel == 1) {
            You("are already as inexperienced as you can get.");
            return 0;
        }
        if (newlevel < 1)
            newlevel = 1;
        while (u.ulevel > newlevel)
            losexp("#levelchange");
    } else {
        if (u.ulevel >= MAXULEV) {
            You("are already as experienced as you can get.");
            return 0;
        }
        if (newlevel > MAXULEV)
            newlevel = MAXULEV;
        while (u.ulevel < newlevel)
            pluslvl(FALSE);
    }
    u.ulevelmax = u.ulevel;
    return 0;
}

/* #panic command - test program's panic handling */
static int
wiz_panic(VOID_ARGS)
{
    if (iflags.debug_fuzzer) {
        u.uhp = u.uhpmax = 1000;
        u.uen = u.uenmax = 1000;
        return 0;
    }
    if (paranoid_query(ParanoidQuit,
                       "Do you want to call panic() and end your game?"))
        panic("Crash test.");
    return 0;
}

/* #polyself command - change hero's form */
static int
wiz_polyself(VOID_ARGS)
{
    polyself(1);
    return 0;
}

/* #seenv command */
static int
wiz_show_seenv(VOID_ARGS)
{
    winid win;
    int x, y, v, startx, stopx, curx;
    char row[COLNO + 1];

    win = create_nhwindow(NHW_TEXT);
    /*
     * Each seenv description takes up 2 characters, so center
     * the seenv display around the hero.
     */
    startx = max(1, u.ux - (COLNO / 4));
    stopx = min(startx + (COLNO / 2), COLNO);
    /* can't have a line exactly 80 chars long */
    if (stopx - startx == COLNO / 2)
        startx++;

    for (y = 0; y < ROWNO; y++) {
        for (x = startx, curx = 0; x < stopx; x++, curx += 2) {
            if (x == u.ux && y == u.uy) {
                row[curx] = row[curx + 1] = '@';
            } else {
                v = levl[x][y].seenv & 0xff;
                if (v == 0)
                    row[curx] = row[curx + 1] = ' ';
                else
                    Sprintf(&row[curx], "%02x", v);
            }
        }
        /* remove trailing spaces */
        for (x = curx - 1; x >= 0; x--)
            if (row[x] != ' ')
                break;
        row[x + 1] = '\0';

        putstr(win, 0, row);
    }
    display_nhwindow(win, TRUE);
    destroy_nhwindow(win);
    return 0;
}

/* #vision command */
static int
wiz_show_vision(VOID_ARGS)
{
    winid win;
    int x, y, v;
    char row[COLNO + 1];

    win = create_nhwindow(NHW_TEXT);
    Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit",
            COULD_SEE, IN_SIGHT, TEMP_LIT);
    putstr(win, 0, row);
    putstr(win, 0, "");
    for (y = 0; y < ROWNO; y++) {
        for (x = 1; x < COLNO; x++) {
            if (x == u.ux && y == u.uy)
                row[x] = '@';
            else {
                v = g.viz_array[y][x]; /* data access should be hidden */
                if (v == 0)
                    row[x] = ' ';
                else
                    row[x] = '0' + g.viz_array[y][x];
            }
        }
        /* remove trailing spaces */
        for (x = COLNO - 1; x >= 1; x--)
            if (row[x] != ' ')
                break;
        row[x + 1] = '\0';

        putstr(win, 0, &row[1]);
    }
    display_nhwindow(win, TRUE);
    destroy_nhwindow(win);
    return 0;
}

/* #wmode command */
static int
wiz_show_wmodes(VOID_ARGS)
{
    winid win;
    int x, y;
    char row[COLNO + 1];
    struct rm *lev;
    boolean istty = WINDOWPORT("tty");

    win = create_nhwindow(NHW_TEXT);
    if (istty)
        putstr(win, 0, ""); /* tty only: blank top line */
    for (y = 0; y < ROWNO; y++) {
        for (x = 0; x < COLNO; x++) {
            lev = &levl[x][y];
            if (x == u.ux && y == u.uy)
                row[x] = '@';
            else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
                row[x] = '0' + (lev->wall_info & WM_MASK);
            else if (lev->typ == CORR)
                row[x] = '#';
            else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ))
                row[x] = '.';
            else
                row[x] = 'x';
        }
        row[COLNO] = '\0';
        /* map column 0, levl[0][], is off the left edge of the screen */
        putstr(win, 0, &row[1]);
    }
    display_nhwindow(win, TRUE);
    destroy_nhwindow(win);
    return 0;
}

/* wizard mode variant of #terrain; internal levl[][].typ values in base-36 */
static void
wiz_map_levltyp(VOID_ARGS)
{
    winid win;
    int x, y, terrain;
    char row[COLNO + 1];
    boolean istty = !strcmp(windowprocs.name, "tty");

    win = create_nhwindow(NHW_TEXT);
    /* map row 0, levl[][0], is drawn on the second line of tty screen */
    if (istty)
        putstr(win, 0, ""); /* tty only: blank top line */
    for (y = 0; y < ROWNO; y++) {
        /* map column 0, levl[0][], is off the left edge of the screen;
           it should always have terrain type "undiggable stone" */
        for (x = 1; x < COLNO; x++) {
            terrain = levl[x][y].typ;
            /* assumes there aren't more than 10+26+26 terrain types */
            row[x - 1] = (char) ((terrain == STONE && !may_dig(x, y))
                                    ? '*'
                                    : (terrain < 10)
                                       ? '0' + terrain
                                       : (terrain < 36)
                                          ? 'a' + terrain - 10
                                          : 'A' + terrain - 36);
        }
        x--;
        if (levl[0][y].typ != STONE || may_dig(0, y))
            row[x++] = '!';
        row[x] = '\0';
        putstr(win, 0, row);
    }

    {
        char dsc[BUFSZ];
        s_level *slev = Is_special(&u.uz);

        Sprintf(dsc, "D:%d,L:%d", u.uz.dnum, u.uz.dlevel);
        /* [dungeon branch features currently omitted] */
        /* special level features */
        if (slev) {
            Sprintf(eos(dsc), " \"%s\"", slev->proto);
            /* special level flags (note: dungeon.def doesn't set `maze'
               or `hell' for any specific levels so those never show up) */
            if (slev->flags.maze_like)
                Strcat(dsc, " mazelike");
            if (slev->flags.hellish)
                Strcat(dsc, " hellish");
            if (slev->flags.town)
                Strcat(dsc, " town");
            if (slev->flags.rogue_like)
                Strcat(dsc, " roguelike");
            /* alignment currently omitted to save space */
        }
        /* level features */
        if (g.level.flags.nfountains)
            Sprintf(eos(dsc), " %c:%d", defsyms[S_fountain].sym,
                    (int) g.level.flags.nfountains);
        if (g.level.flags.nsinks)
            Sprintf(eos(dsc), " %c:%d", defsyms[S_sink].sym,
                    (int) g.level.flags.nsinks);
        if (g.level.flags.has_vault)
            Strcat(dsc, " vault");
        if (g.level.flags.has_shop)
            Strcat(dsc, " shop");
        if (g.level.flags.has_temple)
            Strcat(dsc, " temple");
        if (g.level.flags.has_court)
            Strcat(dsc, " throne");
        if (g.level.flags.has_zoo)
            Strcat(dsc, " zoo");
        if (g.level.flags.has_morgue)
            Strcat(dsc, " morgue");
        if (g.level.flags.has_barracks)
            Strcat(dsc, " barracks");
        if (g.level.flags.has_beehive)
            Strcat(dsc, " hive");
        if (g.level.flags.has_swamp)
            Strcat(dsc, " swamp");
        /* level flags */
        if (g.level.flags.noteleport)
            Strcat(dsc, " noTport");
        if (g.level.flags.hardfloor)
            Strcat(dsc, " noDig");
        if (g.level.flags.nommap)
            Strcat(dsc, " noMMap");
        if (!g.level.flags.hero_memory)
            Strcat(dsc, " noMem");
        if (g.level.flags.shortsighted)
            Strcat(dsc, " shortsight");
        if (g.level.flags.graveyard)
            Strcat(dsc, " graveyard");
        if (g.level.flags.is_maze_lev)
            Strcat(dsc, " maze");
        if (g.level.flags.is_cavernous_lev)
            Strcat(dsc, " cave");
        if (g.level.flags.arboreal)
            Strcat(dsc, " tree");
        if (Sokoban)
            Strcat(dsc, " sokoban-rules");
        /* non-flag info; probably should include dungeon branching
           checks (extra stairs and magic portals) here */
        if (Invocation_lev(&u.uz))
            Strcat(dsc, " invoke");
        if (On_W_tower_level(&u.uz))
            Strcat(dsc, " tower");
        /* append a branch identifier for completeness' sake */
        if (u.uz.dnum == 0)
            Strcat(dsc, " dungeon");
        else if (u.uz.dnum == mines_dnum)
            Strcat(dsc, " mines");
        else if (In_sokoban(&u.uz))
            Strcat(dsc, " sokoban");
        else if (u.uz.dnum == quest_dnum)
            Strcat(dsc, " quest");
        else if (Is_knox(&u.uz))
            Strcat(dsc, " ludios");
        else if (u.uz.dnum == 1)
            Strcat(dsc, " gehennom");
        else if (u.uz.dnum == tower_dnum)
            Strcat(dsc, " vlad");
        else if (In_endgame(&u.uz))
            Strcat(dsc, " endgame");
        else {
            /* somebody's added a dungeon branch we're not expecting */
            const char *brname = g.dungeons[u.uz.dnum].dname;

            if (!brname || !*brname)
                brname = "unknown";
            if (!strncmpi(brname, "the ", 4))
                brname += 4;
            Sprintf(eos(dsc), " %s", brname);
        }
        /* limit the line length to map width */
        if (strlen(dsc) >= COLNO)
            dsc[COLNO - 1] = '\0'; /* truncate */
        putstr(win, 0, dsc);
    }

    display_nhwindow(win, TRUE);
    destroy_nhwindow(win);
    return;
}

/* temporary? hack, since level type codes aren't the same as screen
   symbols and only the latter have easily accessible descriptions */
const char *levltyp[] = {
    "stone", "vertical wall", "horizontal wall", "top-left corner wall",
    "top-right corner wall", "bottom-left corner wall",
    "bottom-right corner wall", "cross wall", "tee-up wall", "tee-down wall",
    "tee-left wall", "tee-right wall", "drawbridge wall", "tree",
    "secret door", "secret corridor", "pool", "moat", "water",
    "drawbridge up", "lava pool", "iron bars", "door", "corridor", "room",
    "stairs", "ladder", "fountain", "throne", "sink", "grave", "altar", "ice",
    "drawbridge down", "air", "cloud",
    /* not a real terrain type, but used for undiggable stone
       by wiz_map_levltyp() */
    "unreachable/undiggable",
    /* padding in case the number of entries above is odd */
    ""
};

const char *
levltyp_to_name(typ)
int typ;
{
    if (typ >= 0 && typ < MAX_TYPE)
        return levltyp[typ];
    return NULL;
}

/* explanation of base-36 output from wiz_map_levltyp() */
static void
wiz_levltyp_legend(VOID_ARGS)
{
    winid win;
    int i, j, last, c;
    const char *dsc, *fmt;
    char buf[BUFSZ];

    win = create_nhwindow(NHW_TEXT);
    putstr(win, 0, "#terrain encodings:");
    putstr(win, 0, "");
    fmt = " %c - %-28s"; /* TODO: include tab-separated variant for win32 */
    *buf = '\0';
    /* output in pairs, left hand column holds [0],[1],...,[N/2-1]
       and right hand column holds [N/2],[N/2+1],...,[N-1];
       N ('last') will always be even, and may or may not include
       the empty string entry to pad out the final pair, depending
       upon how many other entries are present in levltyp[] */
    last = SIZE(levltyp) & ~1;
    for (i = 0; i < last / 2; ++i)
        for (j = i; j < last; j += last / 2) {
            dsc = levltyp[j];
            c = !*dsc ? ' '
                   : !strncmp(dsc, "unreachable", 11) ? '*'
                      /* same int-to-char conversion as wiz_map_levltyp() */
                      : (j < 10) ? '0' + j
                         : (j < 36) ? 'a' + j - 10
                            : 'A' + j - 36;
            Sprintf(eos(buf), fmt, c, dsc);
            if (j > i) {
                putstr(win, 0, buf);
                *buf = '\0';
            }
        }
    display_nhwindow(win, TRUE);
    destroy_nhwindow(win);
    return;
}

/* #wizsmell command - test usmellmon(). */
static int
wiz_smell(VOID_ARGS)
{
    int ans = 0;
    int mndx;  /* monster index */
    coord cc;  /* screen pos of unknown glyph */
    int glyph; /* glyph at selected position */

    cc.x = u.ux;
    cc.y = u.uy;
    mndx = 0; /* gcc -Wall lint */
    if (!olfaction(g.youmonst.data)) {
        You("are incapable of detecting odors in your present form.");
        return 0;
    }

    pline("You can move the cursor to a monster that you want to smell.");
    do {
        pline("Pick a monster to smell.");
        ans = getpos(&cc, TRUE, "a monster");
        if (ans < 0 || cc.x < 0) {
            return 0; /* done */
        }
        /* Convert the glyph at the selected position to a mndxbol. */
        glyph = glyph_at(cc.x, cc.y);
        if (glyph_is_monster(glyph))
            mndx = glyph_to_mon(glyph);
        else
            mndx = 0;
        /* Is it a monster? */
        if (mndx) {
            if (!usmellmon(&mons[mndx]))
                pline("That monster seems to give off no smell.");
        } else
            pline("That is not a monster.");
    } while (TRUE);
    return 0;
}

/* #wizinstrinsic command to set some intrinsics for testing */
static int
wiz_intrinsic(VOID_ARGS)
{
    if (wizard) {
        extern const struct propname {
            int prop_num;
            const char *prop_name;
        } propertynames[]; /* timeout.c */
        static const char wizintrinsic[] = "#wizintrinsic";
        static const char fmt[] = "You are%s %s.";
        winid win;
        anything any;
        char buf[BUFSZ];
        int i, j, n, p, amt, typ;
        long oldtimeout, newtimeout;
        const char *propname;
        menu_item *pick_list = (menu_item *) 0;

        any = cg.zeroany;
        win = create_nhwindow(NHW_MENU);
        start_menu(win);
        for (i = 0; (propname = propertynames[i].prop_name) != 0; ++i) {
            p = propertynames[i].prop_num;
            if (p == HALLUC_RES) {
                /* Grayswandir vs hallucination; ought to be redone to
                   use u.uprops[HALLUC].blocked instead of being treated
                   as a separate property; letting in be manually toggled
                   even only in wizard mode would be asking for trouble... */
                continue;
            }
            if (p == FIRE_RES) {
                any.a_int = 0;
                add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, "--",
                         MENU_ITEMFLAGS_NONE);
            }
            any.a_int = i + 1; /* +1: avoid 0 */
            oldtimeout = u.uprops[p].intrinsic & TIMEOUT;
            if (oldtimeout)
                Sprintf(buf, "%-27s [%li]", propname, oldtimeout);
            else
                Sprintf(buf, "%s", propname);
            add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, buf,
                     MENU_ITEMFLAGS_NONE);
        }
        end_menu(win, "Which intrinsics?");
        n = select_menu(win, PICK_ANY, &pick_list);
        destroy_nhwindow(win);

        amt = 30; /* TODO: prompt for duration */
        for (j = 0; j < n; ++j) {
            i = pick_list[j].item.a_int - 1; /* -1: reverse +1 above */
            p = propertynames[i].prop_num;
            oldtimeout = u.uprops[p].intrinsic & TIMEOUT;
            newtimeout = oldtimeout + (long) amt;
            switch (p) {
            case SICK:
            case SLIMED:
            case STONED:
                if (oldtimeout > 0L && newtimeout > oldtimeout)
                    newtimeout = oldtimeout;
                break;
            }

            switch (p) {
            case BLINDED:
                make_blinded(newtimeout, TRUE);
                break;
#if 0       /* make_confused() only gives feedback when confusion is
             * ending so use the 'default' case for it instead */
            case CONFUSION:
                make_confused(newtimeout, TRUE);
                break;
#endif /*0*/
            case DEAF:
                make_deaf(newtimeout, TRUE);
                break;
            case HALLUC:
                make_hallucinated(newtimeout, TRUE, 0L);
                break;
            case SICK:
                typ = !rn2(2) ? SICK_VOMITABLE : SICK_NONVOMITABLE;
                make_sick(newtimeout, wizintrinsic, TRUE, typ);
                break;
            case SLIMED:
                Sprintf(buf, fmt,
                        !Slimed ? "" : " still", "turning into slime");
                make_slimed(newtimeout, buf);
                break;
            case STONED:
                Sprintf(buf, fmt,
                        !Stoned ? "" : " still", "turning into stone");
                make_stoned(newtimeout, buf, KILLED_BY, wizintrinsic);
                break;
            case STUNNED:
                make_stunned(newtimeout, TRUE);
                break;
            case VOMITING:
                Sprintf(buf, fmt, !Vomiting ? "" : " still", "vomiting");
                make_vomiting(newtimeout, FALSE);
                pline1(buf);
                break;
            case WARN_OF_MON:
                if (!Warn_of_mon) {
                    g.context.warntype.speciesidx = PM_GRID_BUG;
                    g.context.warntype.species
                                         = &mons[g.context.warntype.speciesidx];
                }
                goto def_feedback;
            case GLIB:
                /* slippery fingers applies to gloves if worn at the time
                   so persistent inventory might need updating */
                make_glib((int) newtimeout);
                goto def_feedback;
            case LEVITATION:
            case FLYING:
                float_vs_flight();
                /*FALLTHRU*/
            default:
 def_feedback:
                pline("Timeout for %s %s %d.", propertynames[i].prop_name,
                      oldtimeout ? "increased by" : "set to", amt);
                if (p != GLIB)
                    incr_itimeout(&u.uprops[p].intrinsic, amt);
                break;
            }
            g.context.botl = 1; /* probably not necessary... */
        }
        if (n >= 1)
            free((genericptr_t) pick_list);
        doredraw();
    } else
        pline(unavailcmd, visctrl((int) cmd_from_func(wiz_intrinsic)));
    return 0;
}

/* #wizrumorcheck command - verify each rumor access */
static int
wiz_rumor_check(VOID_ARGS)
{
    rumor_check();
    return 0;
}

/* #terrain command -- show known map, inspired by crawl's '|' command */
static int
doterrain(VOID_ARGS)
{
    winid men;
    menu_item *sel;
    anything any;
    int n;
    int which;

    /*
     * normal play: choose between known map without mons, obj, and traps
     *  (to see underlying terrain only), or
     *  known map without mons and objs (to see traps under mons and objs), or
     *  known map without mons (to see objects under monsters);
     * explore mode: normal choices plus full map (w/o mons, objs, traps);
     * wizard mode: normal and explore choices plus
     *  a dump of the internal levl[][].typ codes w/ level flags, or
     *  a legend for the levl[][].typ codes dump
     */
    men = create_nhwindow(NHW_MENU);
    start_menu(men);
    any = cg.zeroany;
    any.a_int = 1;
    add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
             "known map without monsters, objects, and traps",
             MENU_ITEMFLAGS_SELECTED);
    any.a_int = 2;
    add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
             "known map without monsters and objects",
             MENU_ITEMFLAGS_NONE);
    any.a_int = 3;
    add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
             "known map without monsters",
             MENU_ITEMFLAGS_NONE);
    if (discover || wizard) {
        any.a_int = 4;
        add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
                 "full map without monsters, objects, and traps",
                 MENU_ITEMFLAGS_NONE);
        if (wizard) {
            any.a_int = 5;
            add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
                     "internal levl[][].typ codes in base-36",
                     MENU_ITEMFLAGS_NONE);
            any.a_int = 6;
            add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
                     "legend of base-36 levl[][].typ codes",
                     MENU_ITEMFLAGS_NONE);
        }
    }
    end_menu(men, "View which?");

    n = select_menu(men, PICK_ONE, &sel);
    destroy_nhwindow(men);
    /*
     * n <  0: player used ESC to cancel;
     * n == 0: preselected entry was explicitly chosen and got toggled off;
     * n == 1: preselected entry was implicitly chosen via <space>|<enter>;
     * n == 2: another entry was explicitly chosen, so skip preselected one.
     */
    which = (n < 0) ? -1 : (n == 0) ? 1 : sel[0].item.a_int;
    if (n > 1 && which == 1)
        which = sel[1].item.a_int;
    if (n > 0)
        free((genericptr_t) sel);

    switch (which) {
    case 1: /* known map */
        reveal_terrain(0, TER_MAP);
        break;
    case 2: /* known map with known traps */
        reveal_terrain(0, TER_MAP | TER_TRP);
        break;
    case 3: /* known map with known traps and objects */
        reveal_terrain(0, TER_MAP | TER_TRP | TER_OBJ);
        break;
    case 4: /* full map */
        reveal_terrain(1, TER_MAP);
        break;
    case 5: /* map internals */
        wiz_map_levltyp();
        break;
    case 6: /* internal details */
        wiz_levltyp_legend();
        break;
    default:
        break;
    }
    return 0; /* no time elapses */
}

/* -enlightenment and conduct- */
static const char You_[] = "You ", are[] = "are ", were[] = "were ",
                  have[] = "have ", had[] = "had ", can[] = "can ",
                  could[] = "could ";
static const char have_been[] = "have been ", have_never[] = "have never ",
                  never[] = "never ";

#define enl_msg(prefix, present, past, suffix, ps) \
    enlght_line(prefix, final ? past : present, suffix, ps)
#define you_are(attr, ps) enl_msg(You_, are, were, attr, ps)
#define you_have(attr, ps) enl_msg(You_, have, had, attr, ps)
#define you_can(attr, ps) enl_msg(You_, can, could, attr, ps)
#define you_have_been(goodthing) enl_msg(You_, have_been, were, goodthing, "")
#define you_have_never(badthing) \
    enl_msg(You_, have_never, never, badthing, "")
#define you_have_X(something) \
    enl_msg(You_, have, (const char *) "", something, "")

static void
enlght_out(buf)
const char *buf;
{
    if (g.en_via_menu) {
        anything any;

        any = cg.zeroany;
        add_menu(g.en_win, NO_GLYPH, &any, 0, 0, ATR_NONE, buf,
                 MENU_ITEMFLAGS_NONE);
    } else
        putstr(g.en_win, 0, buf);
}

static void
enlght_line(start, middle, end, ps)
const char *start, *middle, *end, *ps;
{
    char buf[BUFSZ];

    Sprintf(buf, " %s%s%s%s.", start, middle, end, ps);
    enlght_out(buf);
}

/* format increased chance to hit or damage or defense (Protection) */
static char *
enlght_combatinc(inctyp, incamt, final, outbuf)
const char *inctyp;
int incamt, final;
char *outbuf;
{
    const char *modif, *bonus;
    boolean invrt;
    int absamt;

    absamt = abs(incamt);
    /* Protection amount is typically larger than damage or to-hit;
       reduce magnitude by a third in order to stretch modifier ranges
       (small:1..5, moderate:6..10, large:11..19, huge:20+) */
    if (!strcmp(inctyp, "defense"))
        absamt = (absamt * 2) / 3;

    if (absamt <= 3)
        modif = "small";
    else if (absamt <= 6)
        modif = "moderate";
    else if (absamt <= 12)
        modif = "large";
    else
        modif = "huge";

    modif = !incamt ? "no" : an(modif); /* ("no" case shouldn't happen) */
    bonus = (incamt >= 0) ? "bonus" : "penalty";
    /* "bonus <foo>" (to hit) vs "<bar> bonus" (damage, defense) */
    invrt = strcmp(inctyp, "to hit") ? TRUE : FALSE;

    Sprintf(outbuf, "%s %s %s", modif, invrt ? inctyp : bonus,
            invrt ? bonus : inctyp);
    if (final || wizard)
        Sprintf(eos(outbuf), " (%s%d)", (incamt > 0) ? "+" : "", incamt);

    return outbuf;
}

/* report half physical or half spell damage */
static void
enlght_halfdmg(category, final)
int category;
int final;
{
    const char *category_name;
    char buf[BUFSZ];

    switch (category) {
    case HALF_PHDAM:
        category_name = "physical";
        break;
    case HALF_SPDAM:
        category_name = "spell";
        break;
    default:
        category_name = "unknown";
        break;
    }
    Sprintf(buf, " %s %s damage", (final || wizard) ? "half" : "reduced",
            category_name);
    enl_msg(You_, "take", "took", buf, from_what(category));
}

/* is hero actively using water walking capability on water (or lava)? */
static boolean
walking_on_water()
{
    if (u.uinwater || Levitation || Flying)
        return FALSE;
    return (boolean) (Wwalking
                      && (is_pool(u.ux, u.uy) || is_lava(u.ux, u.uy)));
}

/* describe u.utraptype; used by status_enlightenment() and self_lookat() */
char *
trap_predicament(outbuf, final, wizxtra)
char *outbuf;
int final;
boolean wizxtra;
{
    struct trap *t;

    /* caller has verified u.utrap */
    *outbuf = '\0';
    switch (u.utraptype) {
    case TT_BURIEDBALL:
        Strcpy(outbuf, "tethered to something buried");
        break;
    case TT_LAVA:
        Sprintf(outbuf, "sinking into %s", final ? "lava" : hliquid("lava"));
        break;
    case TT_INFLOOR:
        Sprintf(outbuf, "stuck in %s", the(surface(u.ux, u.uy)));
        break;
    default: /* TT_BEARTRAP, TT_PIT, or TT_WEB */
        Strcpy(outbuf, "trapped");
        if ((t = t_at(u.ux, u.uy)) != 0) /* should never be null */
            Sprintf(eos(outbuf), " in %s", an(trapname(t->ttyp, FALSE)));
        break;
    }
    if (wizxtra) { /* give extra information for wizard mode enlightenment */
        /* curly braces: u.utrap is an escape attempt counter rather than a
           turn timer so use different ornamentation than usual parentheses */
        Sprintf(eos(outbuf), " {%u}", u.utrap);
    }
    return outbuf;
}

/* check whether hero is wearing something that player definitely knows
   confers the target property; item must have been seen and its type
   discovered but it doesn't necessarily have to be fully identified */
static boolean
cause_known(propindx)
int propindx; /* index of a property which can be conveyed by worn item */
{
    register struct obj *o;
    long mask = W_ARMOR | W_AMUL | W_RING | W_TOOL;

    /* simpler than from_what()/what_gives(); we don't attempt to
       handle artifacts and we deliberately ignore wielded items */
    for (o = g.invent; o; o = o->nobj) {
        if (!(o->owornmask & mask))
            continue;
        if ((int) objects[o->otyp].oc_oprop == propindx
            && objects[o->otyp].oc_name_known && o->dknown)
            return TRUE;
    }
    return FALSE;
}

/* format a characteristic value, accommodating Strength's strangeness */
static char *
attrval(attrindx, attrvalue, resultbuf)
int attrindx, attrvalue;
char resultbuf[]; /* should be at least [7] to hold "18/100\0" */
{
    if (attrindx != A_STR || attrvalue <= 18)
        Sprintf(resultbuf, "%d", attrvalue);
    else if (attrvalue > STR18(100)) /* 19 to 25 */
        Sprintf(resultbuf, "%d", attrvalue - 100);
    else /* simplify "18/ **" to be "18/100" */
        Sprintf(resultbuf, "18/%02d", attrvalue - 18);
    return resultbuf;
}

void
enlightenment(mode, final)
int mode;  /* BASICENLIGHTENMENT | MAGICENLIGHTENMENT (| both) */
int final; /* ENL_GAMEINPROGRESS:0, ENL_GAMEOVERALIVE, ENL_GAMEOVERDEAD */
{
    char buf[BUFSZ], tmpbuf[BUFSZ];

    g.en_win = create_nhwindow(NHW_MENU);
    g.en_via_menu = !final;
    if (g.en_via_menu)
        start_menu(g.en_win);

    Strcpy(tmpbuf, g.plname);
    *tmpbuf = highc(*tmpbuf); /* same adjustment as bottom line */
    /* as in background_enlightenment, when poly'd we need to use the saved
       gender in u.mfemale rather than the current you-as-monster gender */
    Sprintf(buf, "%s the %s's attributes:", tmpbuf,
            ((Upolyd ? u.mfemale : flags.female) && g.urole.name.f)
                ? g.urole.name.f
                : g.urole.name.m);

    /* title */
    enlght_out(buf); /* "Conan the Archeologist's attributes:" */
    /* background and characteristics; ^X or end-of-game disclosure */
    if (mode & BASICENLIGHTENMENT) {
        /* role, race, alignment, deities, dungeon level, time, experience */
        background_enlightenment(mode, final);
        /* hit points, energy points, armor class, gold */
        basics_enlightenment(mode, final);
        /* strength, dexterity, &c */
        characteristics_enlightenment(mode, final);
    }
    /* expanded status line information, including things which aren't
       included there due to space considerations--such as obvious
       alternative movement indicators (riding, levitation, &c), and
       various troubles (turning to stone, trapped, confusion, &c);
       shown for both basic and magic enlightenment */
    status_enlightenment(mode, final);
    /* remaining attributes; shown for potion,&c or wizard mode and
       explore mode ^X or end of game disclosure */
    if (mode & MAGICENLIGHTENMENT) {
        /* intrinsics and other traditional enlightenment feedback */
        attributes_enlightenment(mode, final);
    }

    if (!g.en_via_menu) {
        display_nhwindow(g.en_win, TRUE);
    } else {
        menu_item *selected = 0;

        end_menu(g.en_win, (char *) 0);
        if (select_menu(g.en_win, PICK_NONE, &selected) > 0)
            free((genericptr_t) selected);
        g.en_via_menu = FALSE;
    }
    destroy_nhwindow(g.en_win);
    g.en_win = WIN_ERR;
}

/*ARGSUSED*/
/* display role, race, alignment and such to en_win */
static void
background_enlightenment(unused_mode, final)
int unused_mode UNUSED;
int final;
{
    const char *role_titl, *rank_titl;
    int innategend, difgend, difalgn;
    char buf[BUFSZ], tmpbuf[BUFSZ];

    /* note that if poly'd, we need to use u.mfemale instead of flags.female
       to access hero's saved gender-as-human/elf/&c rather than current one */
    innategend = (Upolyd ? u.mfemale : flags.female) ? 1 : 0;
    role_titl = (innategend && g.urole.name.f) ? g.urole.name.f
                                               : g.urole.name.m;
    rank_titl = rank_of(u.ulevel, Role_switch, innategend);

    enlght_out(""); /* separator after title */
    enlght_out("Background:");

    /* if polymorphed, report current shape before underlying role;
       will be repeated as first status: "you are transformed" and also
       among various attributes: "you are in beast form" (after being
       told about lycanthropy) or "you are polymorphed into <a foo>"
       (with countdown timer appended for wizard mode); we really want
       the player to know he's not a samurai at the moment... */
    if (Upolyd) {
        char anbuf[20]; /* includes trailing space; [4] suffices */
        struct permonst *uasmon = g.youmonst.data;
        boolean altphrasing = vampshifted(&g.youmonst);

        tmpbuf[0] = '\0';
        /* here we always use current gender, not saved role gender */
        if (!is_male(uasmon) && !is_female(uasmon) && !is_neuter(uasmon))
            Sprintf(tmpbuf, "%s ", genders[flags.female ? 1 : 0].adj);
        if (altphrasing)
            Sprintf(eos(tmpbuf), "%s in ", mons[g.youmonst.cham].mname);
        Sprintf(buf, "%s%s%s%s form", !final ? "currently " : "",
                altphrasing ? just_an(anbuf, tmpbuf) : "in ",
                tmpbuf, uasmon->mname);
        you_are(buf, "");
    }

    /* report role; omit gender if it's redundant (eg, "female priestess") */
    tmpbuf[0] = '\0';
    if (!g.urole.name.f
        && ((g.urole.allow & ROLE_GENDMASK) == (ROLE_MALE | ROLE_FEMALE)
            || innategend != flags.initgend))
        Sprintf(tmpbuf, "%s ", genders[innategend].adj);
    buf[0] = '\0';
    if (Upolyd)
        Strcpy(buf, "actually "); /* "You are actually a ..." */
    if (!strcmpi(rank_titl, role_titl)) {
        /* omit role when rank title matches it */
        Sprintf(eos(buf), "%s, level %d %s%s", an(rank_titl), u.ulevel,
                tmpbuf, g.urace.noun);
    } else {
        Sprintf(eos(buf), "%s, a level %d %s%s %s", an(rank_titl), u.ulevel,
                tmpbuf, g.urace.adj, role_titl);
    }
    you_are(buf, "");

    /* report alignment (bypass you_are() in order to omit ending period);
       adverb is used to distinguish between temporary change (helm of opp.
       alignment), permanent change (one-time conversion), and original */
    Sprintf(buf, " %s%s%s, %son a mission for %s",
            You_, !final ? are : were,
            align_str(u.ualign.type),
            /* helm of opposite alignment (might hide conversion) */
            (u.ualign.type != u.ualignbase[A_CURRENT])
               /* what's the past tense of "currently"? if we used "formerly"
                  it would sound like a reference to the original alignment */
               ? (!final ? "currently " : "temporarily ")
               /* permanent conversion */
               : (u.ualign.type != u.ualignbase[A_ORIGINAL])
                  /* and what's the past tense of "now"? certainly not "then"
                     in a context like this...; "belatedly" == weren't that
                     way sooner (in other words, didn't start that way) */
                  ? (!final ? "now " : "belatedly ")
                  /* atheist (ignored in very early game) */
                  : (!u.uconduct.gnostic && g.moves > 1000L)
                     ? "nominally "
                     /* lastly, normal case */
                     : "",
            u_gname());
    enlght_out(buf);
    /* show the rest of this game's pantheon (finishes previous sentence)
       [appending "also Moloch" at the end would allow for straightforward
       trailing "and" on all three aligned entries but looks too verbose] */
    Sprintf(buf, " who %s opposed by", !final ? "is" : "was");
    if (u.ualign.type != A_LAWFUL)
        Sprintf(eos(buf), " %s (%s) and", align_gname(A_LAWFUL),
                align_str(A_LAWFUL));
    if (u.ualign.type != A_NEUTRAL)
        Sprintf(eos(buf), " %s (%s)%s", align_gname(A_NEUTRAL),
                align_str(A_NEUTRAL),
                (u.ualign.type != A_CHAOTIC) ? " and" : "");
    if (u.ualign.type != A_CHAOTIC)
        Sprintf(eos(buf), " %s (%s)", align_gname(A_CHAOTIC),
                align_str(A_CHAOTIC));
    Strcat(buf, "."); /* terminate sentence */
    enlght_out(buf);

    /* show original alignment,gender,race,role if any have been changed;
       giving separate message for temporary alignment change bypasses need
       for tricky phrasing otherwise necessitated by possibility of having
       helm of opposite alignment mask a permanent alignment conversion */
    difgend = (innategend != flags.initgend);
    difalgn = (((u.ualign.type != u.ualignbase[A_CURRENT]) ? 1 : 0)
               + ((u.ualignbase[A_CURRENT] != u.ualignbase[A_ORIGINAL])
                  ? 2 : 0));
    if (difalgn & 1) { /* have temporary alignment so report permanent one */
        Sprintf(buf, "actually %s", align_str(u.ualignbase[A_CURRENT]));
        you_are(buf, "");
        difalgn &= ~1; /* suppress helm from "started out <foo>" message */
    }
    if (difgend || difalgn) { /* sex change or perm align change or both */
        Sprintf(buf, " You started out %s%s%s.",
                difgend ? genders[flags.initgend].adj : "",
                (difgend && difalgn) ? " and " : "",
                difalgn ? align_str(u.ualignbase[A_ORIGINAL]) : "");
        enlght_out(buf);
    }

    /* As of 3.6.2: dungeon level, so that ^X really has all status info as
       claimed by the comment below; this reveals more information than
       the basic status display, but that's one of the purposes of ^X;
       similar information is revealed by #overview; the "You died in
       <location>" given by really_done() is more rudimentary than this */
    *buf = *tmpbuf = '\0';
    if (In_endgame(&u.uz)) {
        int egdepth = observable_depth(&u.uz);

        (void) endgamelevelname(tmpbuf, egdepth);
        Sprintf(buf, "in the endgame, on the %s%s",
                !strncmp(tmpbuf, "Plane", 5) ? "Elemental " : "", tmpbuf);
    } else if (Is_knox(&u.uz)) {
        /* this gives away the fact that the knox branch is only 1 level */
        Sprintf(buf, "on the %s level", g.dungeons[u.uz.dnum].dname);
        /* TODO? maybe phrase it differently when actually inside the fort,
           if we're able to determine that (not trivial) */
    } else {
        char dgnbuf[QBUFSZ];

        Strcpy(dgnbuf, g.dungeons[u.uz.dnum].dname);
        if (!strncmpi(dgnbuf, "The ", 4))
            *dgnbuf = lowc(*dgnbuf);
        Sprintf(tmpbuf, "level %d",
                In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
        /* TODO? maybe extend this bit to include various other automatic
           annotations from the dungeon overview code */
        if (Is_rogue_level(&u.uz))
            Strcat(tmpbuf, ", a primitive area");
        else if (Is_bigroom(&u.uz) && !Blind)
            Strcat(tmpbuf, ", a very big room");
        Sprintf(buf, "in %s, on %s", dgnbuf, tmpbuf);
    }
    you_are(buf, "");

    /* this is shown even if the 'time' option is off */
    if (g.moves == 1L) {
        you_have("just started your adventure", "");
    } else {
        /* 'turns' grates on the nerves in this context... */
        Sprintf(buf, "the dungeon %ld turn%s ago", g.moves, plur(g.moves));
        /* same phrasing for current and final: "entered" is unconditional */
        enlght_line(You_, "entered ", buf, "");
    }

    /* for gameover, these have been obtained in really_done() so that they
       won't vary if user leaves a disclosure prompt or --More-- unanswered
       long enough for the dynamic value to change between then and now */
    if (final ? iflags.at_midnight : midnight()) {
        enl_msg("It ", "is ", "was ", "the midnight hour", "");
    } else if (final ? iflags.at_night : night()) {
        enl_msg("It ", "is ", "was ", "nighttime", "");
    }
    /* other environmental factors */
    if (flags.moonphase == FULL_MOON || flags.moonphase == NEW_MOON) {
        /* [This had "tonight" but has been changed to "in effect".
           There is a similar issue to Friday the 13th--it's the value
           at the start of the current session but that session might
           have dragged on for an arbitrary amount of time.  We want to
           report the values that currently affect play--or affected
           play when game ended--rather than actual outside situation.] */
        Sprintf(buf, "a %s moon in effect%s",
                (flags.moonphase == FULL_MOON) ? "full"
                : (flags.moonphase == NEW_MOON) ? "new"
                  /* showing these would probably just lead to confusion
                     since they have no effect on game play... */
                  : (flags.moonphase < FULL_MOON) ? "first quarter"
                    : "last quarter",
                /* we don't have access to 'how' here--aside from survived
                   vs died--so settle for general platitude */
                final ? " when your adventure ended" : "");
        enl_msg("There ", "is ", "was ", buf, "");
    }
    if (flags.friday13) {
        /* let player know that friday13 penalty is/was in effect;
           we don't say "it is/was Friday the 13th" because that was at
           the start of the session and it might be past midnight (or
           days later if the game has been paused without save/restore),
           so phrase this similar to the start up message */
        Sprintf(buf, " Bad things %s on Friday the 13th.",
                !final ? "can happen"
                : (final == ENL_GAMEOVERALIVE) ? "could have happened"
                  /* there's no may to tell whether -1 Luck made a
                     difference but hero has died... */
                  : "happened");
        enlght_out(buf);
    }

    if (!Upolyd) {
        int ulvl = (int) u.ulevel;
        /* [flags.showexp currently does not matter; should it?] */

        /* experience level is already shown above */
        Sprintf(buf, "%-1ld experience point%s", u.uexp, plur(u.uexp));
        /* TODO?
         *  Remove wizard-mode restriction since patient players can
         *  determine the numbers needed without resorting to spoilers
         *  (even before this started being disclosed for 'final';
         *  just enable 'showexp' and look at normal status lines
         *  after drinking gain level potions or eating wraith corpses
         *  or being level-drained by vampires).
         */
        if (ulvl < 30 && (final || wizard)) {
            long nxtlvl = newuexp(ulvl), delta = nxtlvl - u.uexp;

            Sprintf(eos(buf), ", %ld %s%sneeded %s level %d",
                    delta, (u.uexp > 0) ? "more " : "",
                    /* present tense=="needed", past tense=="were needed" */
                    !final ? "" : (delta == 1L) ? "was " : "were ",
                    /* "for": grammatically iffy but less likely to wrap */
                    (ulvl < 18) ? "to attain" : "for", (ulvl + 1));
        }
        you_have(buf, "");
    }
#ifdef SCORE_ON_BOTL
    if (flags.showscore) {
        /* describes what's shown on status line, which is an approximation;
           only show it here if player has the 'showscore' option enabled */
        Sprintf(buf, "%ld%s", botl_score(),
                !final ? "" : " before end-of-game adjustments");
        enl_msg("Your score ", "is ", "was ", buf, "");
    }
#endif
}

/* hit points, energy points, armor class -- essential information which
   doesn't fit very well in other categories */
/*ARGSUSED*/
static void
basics_enlightenment(mode, final)
int mode UNUSED;
int final;
{
    static char Power[] = "energy points (spell power)";
    char buf[BUFSZ];
    int pw = u.uen, hp = (Upolyd ? u.mh : u.uhp),
        pwmax = u.uenmax, hpmax = (Upolyd ? u.mhmax : u.uhpmax);

    enlght_out(""); /* separator after background */
    enlght_out("Basics:");

    if (hp < 0)
        hp = 0;
    /* "1 out of 1" rather than "all" if max is only 1; should never happen */
    if (hp == hpmax && hpmax > 1)
        Sprintf(buf, "all %d hit points", hpmax);
    else
        Sprintf(buf, "%d out of %d hit point%s", hp, hpmax, plur(hpmax));
    you_have(buf, "");

    /* low max energy is feasible, so handle couple of extra special cases */
    if (pwmax == 0 || (pw == pwmax && pwmax == 2)) /* both: "all 2" is silly */
        Sprintf(buf, "%s %s", !pwmax ? "no" : "both", Power);
    else if (pw == pwmax && pwmax > 2)
        Sprintf(buf, "all %d %s", pwmax, Power);
    else
        Sprintf(buf, "%d out of %d %s", pw, pwmax, Power);
    you_have(buf, "");

    if (Upolyd) {
        switch (mons[u.umonnum].mlevel) {
        case 0:
            /* status line currently being explained shows "HD:0" */
            Strcpy(buf, "0 hit dice (actually 1/2)");
            break;
        case 1:
            Strcpy(buf, "1 hit die");
            break;
        default:
            Sprintf(buf, "%d hit dice", mons[u.umonnum].mlevel);
            break;
        }
        you_have(buf, "");
    }

    Sprintf(buf, "%d", u.uac);
    enl_msg("Your armor class ", "is ", "was ", buf, "");

    /* gold; similar to doprgold(#seegold) but without shop billing info;
       same amount as shown on status line which ignores container contents */
    {
        static const char Your_wallet[] = "Your wallet ";
        long umoney = money_cnt(g.invent);

        if (!umoney) {
            enl_msg(Your_wallet, "is ", "was ", "empty", "");
        } else {
            Sprintf(buf, "%ld %s", umoney, currency(umoney));
            enl_msg(Your_wallet, "contains ", "contained ", buf, "");
        }
    }

    if (flags.pickup) {
        char ocl[MAXOCLASSES + 1];

        Strcpy(buf, "on");
        oc_to_str(flags.pickup_types, ocl);
        Sprintf(eos(buf), " for %s%s%s",
                *ocl ? "'" : "", *ocl ? ocl : "all types", *ocl ? "'" : "");
        if (flags.pickup_thrown && *ocl) /* *ocl: don't show if 'all types' */
            Strcat(buf, " plus thrown");
        if (g.apelist)
            Strcat(buf, ", with exceptions");
    } else
        Strcpy(buf, "off");
    enl_msg("Autopickup ", "is ", "was ", buf, "");
}

/* characteristics: expanded version of bottom line strength, dexterity, &c */
static void
characteristics_enlightenment(mode, final)
int mode;
int final;
{
    char buf[BUFSZ];

    enlght_out("");
    Sprintf(buf, "%s Characteristics:", !final ? "Current" : "Final");
    enlght_out(buf);

    /* bottom line order */
    one_characteristic(mode, final, A_STR); /* strength */
    one_characteristic(mode, final, A_DEX); /* dexterity */
    one_characteristic(mode, final, A_CON); /* constitution */
    one_characteristic(mode, final, A_INT); /* intelligence */
    one_characteristic(mode, final, A_WIS); /* wisdom */
    one_characteristic(mode, final, A_CHA); /* charisma */
}

/* display one attribute value for characteristics_enlightenment() */
static void
one_characteristic(mode, final, attrindx)
int mode, final, attrindx;
{
    extern const char *const attrname[]; /* attrib.c */
    boolean hide_innate_value = FALSE, interesting_alimit;
    int acurrent, abase, apeak, alimit;
    const char *paren_pfx;
    char subjbuf[BUFSZ], valubuf[BUFSZ], valstring[32];

    /* being polymorphed or wearing certain cursed items prevents
       hero from reliably tracking changes to characteristics so
       we don't show base & peak values then; when the items aren't
       cursed, hero could take them off to check underlying values
       and we show those in such case so that player doesn't need
       to actually resort to doing that */
    if (Upolyd) {
        hide_innate_value = TRUE;
    } else if (Fixed_abil) {
        if (stuck_ring(uleft, RIN_SUSTAIN_ABILITY)
            || stuck_ring(uright, RIN_SUSTAIN_ABILITY))
            hide_innate_value = TRUE;
    }
    switch (attrindx) {
    case A_STR:
        if (uarmg && uarmg->otyp == GAUNTLETS_OF_POWER && uarmg->cursed)
            hide_innate_value = TRUE;
        break;
    case A_DEX:
        break;
    case A_CON:
        if (uwep && uwep->oartifact == ART_OGRESMASHER && uwep->cursed)
            hide_innate_value = TRUE;
        break;
    case A_INT:
        if (uarmh && uarmh->otyp == DUNCE_CAP && uarmh->cursed)
            hide_innate_value = TRUE;
        break;
    case A_WIS:
        if (uarmh && uarmh->otyp == DUNCE_CAP && uarmh->cursed)
            hide_innate_value = TRUE;
        break;
    case A_CHA:
        break;
    default:
        return; /* impossible */
    };
    /* note: final disclosure includes MAGICENLIGHTENTMENT */
    if ((mode & MAGICENLIGHTENMENT) && !Upolyd)
        hide_innate_value = FALSE;

    acurrent = ACURR(attrindx);
    (void) attrval(attrindx, acurrent, valubuf); /* Sprintf(valubuf,"%d",) */
    Sprintf(subjbuf, "Your %s ", attrname[attrindx]);

    if (!hide_innate_value) {
        /* show abase, amax, and/or attrmax if acurr doesn't match abase
           (a magic bonus or penalty is in effect) or abase doesn't match
           amax (some points have been lost to poison or exercise abuse
           and are restorable) or attrmax is different from normal human
           (while game is in progress; trying to reduce dependency on
           spoilers to keep track of such stuff) or attrmax was different
           from abase (at end of game; this attribute wasn't maxed out) */
        abase = ABASE(attrindx);
        apeak = AMAX(attrindx);
        alimit = ATTRMAX(attrindx);
        /* criterium for whether the limit is interesting varies */
        interesting_alimit =
            final ? TRUE /* was originally `(abase != alimit)' */
                  : (alimit != (attrindx != A_STR ? 18 : STR18(100)));
        paren_pfx = final ? " (" : " (current; ";
        if (acurrent != abase) {
            Sprintf(eos(valubuf), "%sbase:%s", paren_pfx,
                    attrval(attrindx, abase, valstring));
            paren_pfx = ", ";
        }
        if (abase != apeak) {
            Sprintf(eos(valubuf), "%speak:%s", paren_pfx,
                    attrval(attrindx, apeak, valstring));
            paren_pfx = ", ";
        }
        if (interesting_alimit) {
            Sprintf(eos(valubuf), "%s%slimit:%s", paren_pfx,
                    /* more verbose if exceeding 'limit' due to magic bonus */
                    (acurrent > alimit) ? "innate " : "",
                    attrval(attrindx, alimit, valstring));
            /* paren_pfx = ", "; */
        }
        if (acurrent != abase || abase != apeak || interesting_alimit)
            Strcat(valubuf, ")");
    }
    enl_msg(subjbuf, "is ", "was ", valubuf, "");
}

/* status: selected obvious capabilities, assorted troubles */
static void
status_enlightenment(mode, final)
int mode;
int final;
{
    boolean magic = (mode & MAGICENLIGHTENMENT) ? TRUE : FALSE;
    int cap, wtype;
    char buf[BUFSZ], youtoo[BUFSZ];
    boolean Riding = (u.usteed
                      /* if hero dies while dismounting, u.usteed will still
                         be set; we want to ignore steed in that situation */
                      && !(final == ENL_GAMEOVERDEAD
                           && !strcmp(g.killer.name, "riding accident")));
    const char *steedname = (!Riding ? (char *) 0
                      : x_monnam(u.usteed,
                                 u.usteed->mtame ? ARTICLE_YOUR : ARTICLE_THE,
                                 (char *) 0,
                                 (SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION),
                                 FALSE));

    /*\
     * Status (many are abbreviated on bottom line; others are or
     *     should be discernible to the hero hence to the player)
    \*/
    enlght_out(""); /* separator after title or characteristics */
    enlght_out(final ? "Final Status:" : "Current Status:");

    Strcpy(youtoo, You_);
    /* not a traditional status but inherently obvious to player; more
       detail given below (attributes section) for magic enlightenment */
    if (Upolyd) {
        Strcpy(buf, "transformed");
        if (ugenocided())
            Sprintf(eos(buf), " and %s %s inside",
                    final ? "felt" : "feel", udeadinside());
        you_are(buf, "");
    }
    /* not a trouble, but we want to display riding status before maybe
       reporting steed as trapped or hero stuck to cursed saddle */
    if (Riding) {
        Sprintf(buf, "riding %s", steedname);
        you_are(buf, "");
        Sprintf(eos(youtoo), "and %s ", steedname);
    }
    /* other movement situations that hero should always know */
    if (Levitation) {
        if (Lev_at_will && magic)
            you_are("levitating, at will", "");
        else
            enl_msg(youtoo, are, were, "levitating", from_what(LEVITATION));
    } else if (Flying) { /* can only fly when not levitating */
        enl_msg(youtoo, are, were, "flying", from_what(FLYING));
    }
    if (Underwater) {
        you_are("underwater", "");
    } else if (u.uinwater) {
        you_are(Swimming ? "swimming" : "in water", from_what(SWIMMING));
    } else if (walking_on_water()) {
        /* show active Wwalking here, potential Wwalking elsewhere */
        Sprintf(buf, "walking on %s",
                is_pool(u.ux, u.uy) ? "water"
                : is_lava(u.ux, u.uy) ? "lava"
                  : surface(u.ux, u.uy)); /* catchall; shouldn't happen */
        you_are(buf, from_what(WWALKING));
    }
    if (Upolyd && (u.uundetected || U_AP_TYPE != M_AP_NOTHING))
        youhiding(TRUE, final);

    /* internal troubles, mostly in the order that prayer ranks them */
    if (Stoned) {
        if (final && (Stoned & I_SPECIAL))
            enlght_out(" You turned into stone.");
        else
            you_are("turning to stone", "");
    }
    if (Slimed) {
        if (final && (Slimed & I_SPECIAL))
            enlght_out(" You turned into slime.");
        else
            you_are("turning into slime", "");
    }
    if (Strangled) {
        if (u.uburied) {
            you_are("buried", "");
        } else {
            if (final && (Strangled & I_SPECIAL)) {
                enlght_out(" You died from strangulation.");
            } else {
                Strcpy(buf, "being strangled");
                if (wizard)
                    Sprintf(eos(buf), " (%ld)", (Strangled & TIMEOUT));
                you_are(buf, from_what(STRANGLED));
            }
        }
    }
    if (Sick) {
        /* the two types of sickness are lumped together; hero can be
           afflicted by both but there is only one timeout; botl status
           puts TermIll before FoodPois and death due to timeout reports
           terminal illness if both are in effect, so do the same here */
        if (final && (Sick & I_SPECIAL)) {
            Sprintf(buf, " %sdied from %s.", You_, /* has trailing space */
                    (u.usick_type & SICK_NONVOMITABLE)
                    ? "terminal illness" : "food poisoning");
            enlght_out(buf);
        } else {
            /* unlike death due to sickness, report the two cases separately
               because it is possible to cure one without curing the other */
            if (u.usick_type & SICK_NONVOMITABLE)
                you_are("terminally sick from illness", "");
            if (u.usick_type & SICK_VOMITABLE)
                you_are("terminally sick from food poisoning", "");
        }
    }
    if (Vomiting)
        you_are("nauseated", "");
    if (Stunned)
        you_are("stunned", "");
    if (Confusion)
        you_are("confused", "");
    if (Hallucination)
        you_are("hallucinating", "");
    if (Blind) {
        /* from_what() (currently wizard-mode only) checks !haseyes()
           before u.uroleplay.blind, so we should too */
        Sprintf(buf, "%s blind",
                !haseyes(g.youmonst.data) ? "innately"
                : u.uroleplay.blind ? "permanently"
                  /* better phrasing desperately wanted... */
                  : Blindfolded_only ? "deliberately"
                    : "temporarily");
        if (wizard && (Blinded & TIMEOUT) != 0L
            && !u.uroleplay.blind && haseyes(g.youmonst.data))
            Sprintf(eos(buf), " (%ld)", (Blinded & TIMEOUT));
        /* !haseyes: avoid "you are innately blind innately" */
        you_are(buf, !haseyes(g.youmonst.data) ? "" : from_what(BLINDED));
    }
    if (Deaf)
        you_are("deaf", from_what(DEAF));

    /* external troubles, more or less */
    if (Punished) {
        if (uball) {
            Sprintf(buf, "chained to %s", ansimpleoname(uball));
        } else {
            impossible("Punished without uball?");
            Strcpy(buf, "punished");
        }
        you_are(buf, "");
    }
    if (u.utrap) {
        char predicament[BUFSZ];
        boolean anchored = (u.utraptype == TT_BURIEDBALL);

        (void) trap_predicament(predicament, final, wizard);
        if (u.usteed) { /* not `Riding' here */
            Sprintf(buf, "%s%s ", anchored ? "you and " : "", steedname);
            *buf = highc(*buf);
            enl_msg(buf, (anchored ? "are " : "is "),
                    (anchored ? "were " : "was "), predicament, "");
        } else
            you_are(predicament, "");
    } /* (u.utrap) */
    if (u.uswallow) {
        Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck));
        if (wizard)
            Sprintf(eos(buf), " (%u)", u.uswldtim);
        you_are(buf, "");
    } else if (u.ustuck) {
        Sprintf(buf, "%s %s",
                (Upolyd && sticks(g.youmonst.data)) ? "holding" : "held by",
                a_monnam(u.ustuck));
        you_are(buf, "");
    }
    if (Riding) {
        struct obj *saddle = which_armor(u.usteed, W_SADDLE);

        if (saddle && saddle->cursed) {
            Sprintf(buf, "stuck to %s %s", s_suffix(steedname),
                    simpleonames(saddle));
            you_are(buf, "");
        }
    }
    if (Wounded_legs) {
        /* when mounted, Wounded_legs applies to steed rather than to
           hero; we only report steed's wounded legs in wizard mode */
        if (u.usteed) { /* not `Riding' here */
            if (wizard && steedname) {
                Strcpy(buf, steedname);
                *buf = highc(*buf);
                enl_msg(buf, " has", " had", " wounded legs", "");
            }
        } else {
            Sprintf(buf, "wounded %s", makeplural(body_part(LEG)));
            you_have(buf, "");
        }
    }
    if (Glib) {
        Sprintf(buf, "slippery %s", fingers_or_gloves(TRUE));
        if (wizard)
            Sprintf(eos(buf), " (%ld)", (Glib & TIMEOUT));
        you_have(buf, "");
    }
    if (Fumbling) {
        if (magic || cause_known(FUMBLING))
            enl_msg(You_, "fumble", "fumbled", "", from_what(FUMBLING));
    }
    if (Sleepy) {
        if (magic || cause_known(SLEEPY)) {
            Strcpy(buf, from_what(SLEEPY));
            if (wizard)
                Sprintf(eos(buf), " (%ld)", (HSleepy & TIMEOUT));
            enl_msg("You ", "fall", "fell", " asleep uncontrollably", buf);
        }
    }
    /* hunger/nutrition */
    if (Hunger) {
        if (magic || cause_known(HUNGER))
            enl_msg(You_, "hunger", "hungered", " rapidly",
                    from_what(HUNGER));
    }
    Strcpy(buf, hu_stat[u.uhs]); /* hunger status; omitted if "normal" */
    mungspaces(buf);             /* strip trailing spaces */
    if (*buf) {
        *buf = lowc(*buf); /* override capitalization */
        if (!strcmp(buf, "weak"))
            Strcat(buf, " from severe hunger");
        else if (!strncmp(buf, "faint", 5)) /* fainting, fainted */
            Strcat(buf, " due to starvation");
        you_are(buf, "");
    }
    /* encumbrance */
    if ((cap = near_capacity()) > UNENCUMBERED) {
        const char *adj = "?_?"; /* (should always get overridden) */

        Strcpy(buf, enc_stat[cap]);
        *buf = lowc(*buf);
        switch (cap) {
        case SLT_ENCUMBER:
            adj = "slightly";
            break; /* burdened */
        case MOD_ENCUMBER:
            adj = "moderately";
            break; /* stressed */
        case HVY_ENCUMBER:
            adj = "very";
            break; /* strained */
        case EXT_ENCUMBER:
            adj = "extremely";
            break; /* overtaxed */
        case OVERLOADED:
            adj = "not possible";
            break;
        }
        Sprintf(eos(buf), "; movement %s %s%s", !final ? "is" : "was", adj,
                (cap < OVERLOADED) ? " slowed" : "");
        you_are(buf, "");
    } else {
        /* last resort entry, guarantees Status section is non-empty
           (no longer needed for that purpose since weapon status added;
           still useful though) */
        you_are("unencumbered", "");
    }

    /* report being weaponless; distinguish whether gloves are worn */
    if (!uwep) {
        you_are(uarmg ? "empty handed" /* gloves imply hands */
                      : humanoid(g.youmonst.data)
                         /* hands but no weapon and no gloves */
                         ? "bare handed"
                         /* alternate phrasing for paws or lack of hands */
                         : "not wielding anything",
                "");
    /* two-weaponing implies hands (can't be polymorphed) and
       a weapon or wep-tool (not other odd stuff) in each hand */
    } else if (u.twoweap) {
        you_are("wielding two weapons at once", "");
    /* report most weapons by their skill class (so a katana will be
       described as a long sword, for instance; mattock and hook are
       exceptions), or wielded non-weapon item by its object class */
    } else {
        const char *what = weapon_descr(uwep);

        if (!strcmpi(what, "armor") || !strcmpi(what, "food")
            || !strcmpi(what, "venom"))
            Sprintf(buf, "wielding some %s", what);
        else
            Sprintf(buf, "wielding %s",
                    (uwep->quan == 1L) ? an(what) : makeplural(what));
        you_are(buf, "");
    }
    /*
     * Skill with current weapon.  Might help players who've never
     * noticed #enhance or decided that it was pointless.
     *
     * TODO?  Maybe merge wielding line and skill line into one sentence.
     */
    if ((wtype = uwep_skill_type()) != P_NONE) {
        char sklvlbuf[20];
        int sklvl = P_SKILL(wtype);
        boolean hav = (sklvl != P_UNSKILLED && sklvl != P_SKILLED);

        if (sklvl == P_ISRESTRICTED)
            Strcpy(sklvlbuf, "no");
        else
            (void) lcase(skill_level_name(wtype, sklvlbuf));
        /* "you have no/basic/expert/master/grand-master skill with <skill>"
           or "you are unskilled/skilled in <skill>" */
        Sprintf(buf, "%s %s %s", sklvlbuf,
                hav ? "skill with" : "in", skill_name(wtype));
        if (can_advance(wtype, FALSE))
            Sprintf(eos(buf), " and %s that",
                    !final ? "can enhance" : "could have enhanced");
        if (hav)
            you_have(buf, "");
        else
            you_are(buf, "");
    }
    /* report 'nudity' */
    if (!uarm && !uarmu && !uarmc && !uarms && !uarmg && !uarmf && !uarmh) {
        if (u.uroleplay.nudist)
            enl_msg(You_, "do", "did", " not wear any armor", "");
        else
            you_are("not wearing any armor", "");
    }
}

/* attributes: intrinsics and the like, other non-obvious capabilities */
static void
attributes_enlightenment(unused_mode, final)
int unused_mode UNUSED;
int final;
{
    static NEARDATA const char if_surroundings_permitted[] =
        " if surroundings permitted";
    int ltmp, armpro;
    char buf[BUFSZ];

    /*\
     *  Attributes
    \*/
    enlght_out("");
    enlght_out(final ? "Final Attributes:" : "Current Attributes:");

    if (u.uevent.uhand_of_elbereth) {
        static const char *const hofe_titles[3] = { "the Hand of Elbereth",
                                                    "the Envoy of Balance",
                                                    "the Glory of Arioch" };
        you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1], "");
    }

    Sprintf(buf, "%s", piousness(TRUE, "aligned"));
    if (u.ualign.record >= 0)
        you_are(buf, "");
    else
        you_have(buf, "");

    if (wizard) {
        Sprintf(buf, " %d", u.ualign.record);
        enl_msg("Your alignment ", "is", "was", buf, "");
    }

    /*** Resistances to troubles ***/
    if (Invulnerable)
        you_are("invulnerable", from_what(INVULNERABLE));
    if (Antimagic)
        you_are("magic-protected", from_what(ANTIMAGIC));
    if (Fire_resistance)
        you_are("fire resistant", from_what(FIRE_RES));
    if (Cold_resistance)
        you_are("cold resistant", from_what(COLD_RES));
    if (Sleep_resistance)
        you_are("sleep resistant", from_what(SLEEP_RES));
    if (Disint_resistance)
        you_are("disintegration-resistant", from_what(DISINT_RES));
    if (Shock_resistance)
        you_are("shock resistant", from_what(SHOCK_RES));
    if (Poison_resistance)
        you_are("poison resistant", from_what(POISON_RES));
    if (Acid_resistance)
        you_are("acid resistant", from_what(ACID_RES));
    if (Drain_resistance)
        you_are("level-drain resistant", from_what(DRAIN_RES));
    if (Sick_resistance)
        you_are("immune to sickness", from_what(SICK_RES));
    if (Stone_resistance)
        you_are("petrification resistant", from_what(STONE_RES));
    if (Halluc_resistance)
        enl_msg(You_, "resist", "resisted", " hallucinations",
                from_what(HALLUC_RES));
    if (u.uedibility)
        you_can("recognize detrimental food", "");

    /*** Vision and senses ***/
    if (!Blind && (Blinded || !haseyes(g.youmonst.data)))
        you_can("see", from_what(-BLINDED)); /* Eyes of the Overworld */
    if (See_invisible) {
        if (!Blind)
            enl_msg(You_, "see", "saw", " invisible", from_what(SEE_INVIS));
        else
            enl_msg(You_, "will see", "would have seen",
                    " invisible when not blind", from_what(SEE_INVIS));
    }
    if (Blind_telepat)
        you_are("telepathic", from_what(TELEPAT));
    if (Warning)
        you_are("warned", from_what(WARNING));
    if (Warn_of_mon && g.context.warntype.obj) {
        Sprintf(buf, "aware of the presence of %s",
                (g.context.warntype.obj & M2_ORC) ? "orcs"
                : (g.context.warntype.obj & M2_ELF) ? "elves"
                : (g.context.warntype.obj & M2_DEMON) ? "demons" : something);
        you_are(buf, from_what(WARN_OF_MON));
    }
    if (Warn_of_mon && g.context.warntype.polyd) {
        Sprintf(buf, "aware of the presence of %s",
                ((g.context.warntype.polyd & (M2_HUMAN | M2_ELF))
                 == (M2_HUMAN | M2_ELF))
                    ? "humans and elves"
                    : (g.context.warntype.polyd & M2_HUMAN)
                          ? "humans"
                          : (g.context.warntype.polyd & M2_ELF)
                                ? "elves"
                                : (g.context.warntype.polyd & M2_ORC)
                                      ? "orcs"
                                      : (g.context.warntype.polyd & M2_DEMON)
                                            ? "demons"
                                            : "certain monsters");
        you_are(buf, "");
    }
    if (Warn_of_mon && g.context.warntype.speciesidx >= LOW_PM) {
        Sprintf(buf, "aware of the presence of %s",
                makeplural(mons[g.context.warntype.speciesidx].mname));
        you_are(buf, from_what(WARN_OF_MON));
    }
    if (Undead_warning)
        you_are("warned of undead", from_what(WARN_UNDEAD));
    if (Searching)
        you_have("automatic searching", from_what(SEARCHING));
    if (Clairvoyant)
        you_are("clairvoyant", from_what(CLAIRVOYANT));
    else if ((HClairvoyant || EClairvoyant) && BClairvoyant) {
        Strcpy(buf, from_what(-CLAIRVOYANT));
        if (!strncmp(buf, " because of ", 12))
            /* overwrite substring; strncpy doesn't add terminator */
            (void) strncpy(buf, " if not for ", 12);
        enl_msg(You_, "could be", "could have been", " clairvoyant", buf);
    }
    if (Infravision)
        you_have("infravision", from_what(INFRAVISION));
    if (Detect_monsters)
        you_are("sensing the presence of monsters", "");
    if (u.umconf)
        you_are("going to confuse monsters", "");

    /*** Appearance and behavior ***/
    if (Adornment) {
        int adorn = 0;

        if (uleft && uleft->otyp == RIN_ADORNMENT)
            adorn += uleft->spe;
        if (uright && uright->otyp == RIN_ADORNMENT)
            adorn += uright->spe;
        /* the sum might be 0 (+0 ring or two which negate each other);
           that yields "you are charismatic" (which isn't pointless
           because it potentially impacts seduction attacks) */
        Sprintf(buf, "%scharismatic",
                (adorn > 0) ? "more " : (adorn < 0) ? "less " : "");
        you_are(buf, from_what(ADORNED));
    }
    if (Invisible)
        you_are("invisible", from_what(INVIS));
    else if (Invis)
        you_are("invisible to others", from_what(INVIS));
    /* ordinarily "visible" is redundant; this is a special case for
       the situation when invisibility would be an expected attribute */
    else if ((HInvis || EInvis) && BInvis)
        you_are("visible", from_what(-INVIS));
    if (Displaced)
        you_are("displaced", from_what(DISPLACED));
    if (Stealth)
        you_are("stealthy", from_what(STEALTH));
    if (Aggravate_monster)
        enl_msg("You aggravate", "", "d", " monsters",
                from_what(AGGRAVATE_MONSTER));
    if (Conflict)
        enl_msg("You cause", "", "d", " conflict", from_what(CONFLICT));

    /*** Transportation ***/
    if (Jumping)
        you_can("jump", from_what(JUMPING));
    if (Teleportation)
        you_can("teleport", from_what(TELEPORT));
    if (Teleport_control)
        you_have("teleport control", from_what(TELEPORT_CONTROL));
    /* actively levitating handled earlier as a status condition */
    if (BLevitation) { /* levitation is blocked */
        long save_BLev = BLevitation;

        BLevitation = 0L;
        if (Levitation) {
            /* either trapped in the floor or inside solid rock
               (or both if chained to buried iron ball and have
               moved one step into solid rock somehow) */
            boolean trapped = (save_BLev & I_SPECIAL) != 0L,
                    terrain = (save_BLev & FROMOUTSIDE) != 0L;

            Sprintf(buf, "%s%s%s",
                    trapped ? " if not trapped" : "",
                    (trapped && terrain) ? " and" : "",
                    terrain ? if_surroundings_permitted : "");
            enl_msg(You_, "would levitate", "would have levitated", buf, "");
        }
        BLevitation = save_BLev;
    }
    /* actively flying handled earlier as a status condition */
    if (BFlying) { /* flight is blocked */
        long save_BFly = BFlying;

        BFlying = 0L;
        if (Flying) {
            enl_msg(You_, "would fly", "would have flown",
                    /* wording quibble: for past tense, "hadn't been"
                       would sound better than "weren't" (and
                       "had permitted" better than "permitted"), but
                       "weren't" and "permitted" are adequate so the
                       extra complexity to handle that isn't worth it */
                    Levitation
                       ? " if you weren't levitating"
                       : (save_BFly == I_SPECIAL)
                          /* this is an oversimpliction; being trapped
                             might also be blocking levitation so flight
                             would still be blocked after escaping trap */
                          ? " if you weren't trapped"
                          : (save_BFly == FROMOUTSIDE)
                             ? if_surroundings_permitted
                             /* two or more of levitation, surroundings,
                                and being trapped in the floor */
                             : " if circumstances permitted",
                    "");
        }
        BFlying = save_BFly;
    }
    /* actively walking on water handled earlier as a status condition */
    if (Wwalking && !walking_on_water())
        you_can("walk on water", from_what(WWALKING));
    /* actively swimming (in water but not under it) handled earlier */
    if (Swimming && (Underwater || !u.uinwater))
        you_can("swim", from_what(SWIMMING));
    if (Breathless)
        you_can("survive without air", from_what(MAGICAL_BREATHING));
    else if (Amphibious)
        you_can("breathe water", from_what(MAGICAL_BREATHING));
    if (Passes_walls)
        you_can("walk through walls", from_what(PASSES_WALLS));

    /*** Physical attributes ***/
    if (Regeneration)
        enl_msg("You regenerate", "", "d", "", from_what(REGENERATION));
    if (Slow_digestion)
        you_have("slower digestion", from_what(SLOW_DIGESTION));
    if (u.uhitinc)
        you_have(enlght_combatinc("to hit", u.uhitinc, final, buf), "");
    if (u.udaminc)
        you_have(enlght_combatinc("damage", u.udaminc, final, buf), "");
    if (u.uspellprot || Protection) {
        int prot = 0;

        if (uleft && uleft->otyp == RIN_PROTECTION)
            prot += uleft->spe;
        if (uright && uright->otyp == RIN_PROTECTION)
            prot += uright->spe;
        if (HProtection & INTRINSIC)
            prot += u.ublessed;
        prot += u.uspellprot;
        if (prot)
            you_have(enlght_combatinc("defense", prot, final, buf), "");
    }
    if ((armpro = magic_negation(&g.youmonst)) > 0) {
        /* magic cancellation factor, conferred by worn armor */
        static const char *const mc_types[] = {
            "" /*ordinary*/, "warded", "guarded", "protected",
        };
        /* sanity check */
        if (armpro >= SIZE(mc_types))
            armpro = SIZE(mc_types) - 1;
        you_are(mc_types[armpro], "");
    }
    if (Half_physical_damage)
        enlght_halfdmg(HALF_PHDAM, final);
    if (Half_spell_damage)
        enlght_halfdmg(HALF_SPDAM, final);
    if (Half_gas_damage)
        enl_msg(You_, "take", "took", " reduced poison gas damage", "");
    /* polymorph and other shape change */
    if (Protection_from_shape_changers)
        you_are("protected from shape changers",
                from_what(PROT_FROM_SHAPE_CHANGERS));
    if (Unchanging) {
        const char *what = 0;

        if (!Upolyd) /* Upolyd handled below after current form */
            you_can("not change from your current form",
                    from_what(UNCHANGING));
        /* blocked shape changes */
        if (Polymorph)
            what = !final ? "polymorph" : "have polymorphed";
        else if (u.ulycn >= LOW_PM)
            what = !final ? "change shape" : "have changed shape";
        if (what) {
            Sprintf(buf, "would %s periodically", what);
            /* omit from_what(UNCHANGING); too verbose */
            enl_msg(You_, buf, buf, " if not locked into your current form",
                    "");
        }
    } else if (Polymorph) {
        you_are("polymorphing periodically", from_what(POLYMORPH));
    }
    if (Polymorph_control)
        you_have("polymorph control", from_what(POLYMORPH_CONTROL));
    if (Upolyd && u.umonnum != u.ulycn
        /* if we've died from turning into slime, we're polymorphed
           right now but don't want to list it as a temporary attribute
           [we need a more reliable way to detect this situation] */
        && !(final == ENL_GAMEOVERDEAD
             && u.umonnum == PM_GREEN_SLIME && !Unchanging)) {
        /* foreign shape (except were-form which is handled below) */
        if (!vampshifted(&g.youmonst))
            Sprintf(buf, "polymorphed into %s", an(g.youmonst.data->mname));
        else
            Sprintf(buf, "polymorphed into %s in %s form",
                    an(mons[g.youmonst.cham].mname), g.youmonst.data->mname);
        if (wizard)
            Sprintf(eos(buf), " (%d)", u.mtimedone);
        you_are(buf, "");
    }
    if (lays_eggs(g.youmonst.data) && flags.female) /* Upolyd */
        you_can("lay eggs", "");
    if (u.ulycn >= LOW_PM) {
        /* "you are a werecreature [in beast form]" */
        Strcpy(buf, an(mons[u.ulycn].mname));
        if (u.umonnum == u.ulycn) {
            Strcat(buf, " in beast form");
            if (wizard)
                Sprintf(eos(buf), " (%d)", u.mtimedone);
        }
        you_are(buf, "");
    }
    if (Unchanging && Upolyd) /* !Upolyd handled above */
        you_can("not change from your current form", from_what(UNCHANGING));
    if (Hate_silver)
        you_are("harmed by silver", "");
    /* movement and non-armor-based protection */
    if (Fast)
        you_are(Very_fast ? "very fast" : "fast", from_what(FAST));
    if (Reflecting)
        you_have("reflection", from_what(REFLECTING));
    if (Free_action)
        you_have("free action", from_what(FREE_ACTION));
    if (Fixed_abil)
        you_have("fixed abilities", from_what(FIXED_ABIL));
    if (Lifesaved)
        enl_msg("Your life ", "will be", "would have been", " saved", "");

    /*** Miscellany ***/
    if (Luck) {
        ltmp = abs((int) Luck);
        Sprintf(buf, "%s%slucky",
                ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "",
                Luck < 0 ? "un" : "");
        if (wizard)
            Sprintf(eos(buf), " (%d)", Luck);
        you_are(buf, "");
    } else if (wizard)
        enl_msg("Your luck ", "is", "was", " zero", "");
    if (u.moreluck > 0)
        you_have("extra luck", "");
    else if (u.moreluck < 0)
        you_have("reduced luck", "");
    if (carrying(LUCKSTONE) || stone_luck(TRUE)) {
        ltmp = stone_luck(FALSE);
        if (ltmp <= 0)
            enl_msg("Bad luck ", "does", "did", " not time out for you", "");
        if (ltmp >= 0)
            enl_msg("Good luck ", "does", "did", " not time out for you", "");
    }

    if (u.ugangr) {
        Sprintf(buf, " %sangry with you",
                u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : "");
        if (wizard)
            Sprintf(eos(buf), " (%d)", u.ugangr);
        enl_msg(u_gname(), " is", " was", buf, "");
    } else {
        /*
         * We need to suppress this when the game is over, because death
         * can change the value calculated by can_pray(), potentially
         * resulting in a false claim that you could have prayed safely.
         */
        if (!final) {
#if 0
            /* "can [not] safely pray" vs "could [not] have safely prayed" */
            Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ",
                    final ? "have " : "", final ? "ed" : "");
#else
            Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not ");
#endif
            if (wizard)
                Sprintf(eos(buf), " (%d)", u.ublesscnt);
            you_can(buf, "");
        }
    }

#ifdef DEBUG
    /* named fruit debugging (doesn't really belong here...); to enable,
       include 'fruit' in DEBUGFILES list (even though it isn't a file...) */
    if (wizard && explicitdebug("fruit")) {
        struct fruit *f;

        reorder_fruit(TRUE); /* sort by fruit index, from low to high;
                              * this modifies the g.ffruit chain, so could
                              * possibly mask or even introduce a problem,
                              * but it does useful sanity checking */
        for (f = g.ffruit; f; f = f->nextf) {
            Sprintf(buf, "Fruit #%d ", f->fid);
            enl_msg(buf, "is ", "was ", f->fname, "");
        }
        enl_msg("The current fruit ", "is ", "was ", g.pl_fruit, "");
        Sprintf(buf, "%d", flags.made_fruit);
        enl_msg("The made fruit flag ", "is ", "was ", buf, "");
    }
#endif

    {
        const char *p;

        buf[0] = '\0';
        if (final < 2) { /* still in progress, or quit/escaped/ascended */
            p = "survived after being killed ";
            switch (u.umortality) {
            case 0:
                p = !final ? (char *) 0 : "survived";
                break;
            case 1:
                Strcpy(buf, "once");
                break;
            case 2:
                Strcpy(buf, "twice");
                break;
            case 3:
                Strcpy(buf, "thrice");
                break;
            default:
                Sprintf(buf, "%d times", u.umortality);
                break;
            }
        } else { /* game ended in character's death */
            p = "are dead";
            switch (u.umortality) {
            case 0:
                impossible("dead without dying?");
            case 1:
                break; /* just "are dead" */
            default:
                Sprintf(buf, " (%d%s time!)", u.umortality,
                        ordin(u.umortality));
                break;
            }
        }
        if (p)
            enl_msg(You_, "have been killed ", p, buf, "");
    }
}

/* ^X command */
static int
doattributes(VOID_ARGS)
{
    int mode = BASICENLIGHTENMENT;

    /* show more--as if final disclosure--for wizard and explore modes */
    if (wizard || discover)
        mode |= MAGICENLIGHTENMENT;

    enlightenment(mode, ENL_GAMEINPROGRESS);
    return 0;
}

void
youhiding(via_enlghtmt, msgflag)
boolean via_enlghtmt; /* englightment line vs topl message */
int msgflag;          /* for variant message phrasing */
{
    char *bp, buf[BUFSZ];

    Strcpy(buf, "hiding");
    if (U_AP_TYPE != M_AP_NOTHING) {
        /* mimic; hero is only able to mimic a strange object or gold
           or hallucinatory alternative to gold, so we skip the details
           for the hypothetical furniture and monster cases */
        bp = eos(strcpy(buf, "mimicking"));
        if (U_AP_TYPE == M_AP_OBJECT) {
            Sprintf(bp, " %s", an(simple_typename(g.youmonst.mappearance)));
        } else if (U_AP_TYPE == M_AP_FURNITURE) {
            Strcpy(bp, " something");
        } else if (U_AP_TYPE == M_AP_MONSTER) {
            Strcpy(bp, " someone");
        } else {
            ; /* something unexpected; leave 'buf' as-is */
        }
    } else if (u.uundetected) {
        bp = eos(buf); /* points past "hiding" */
        if (g.youmonst.data->mlet == S_EEL) {
            if (is_pool(u.ux, u.uy))
                Sprintf(bp, " in the %s", waterbody_name(u.ux, u.uy));
        } else if (hides_under(g.youmonst.data)) {
            struct obj *o = g.level.objects[u.ux][u.uy];

            if (o)
                Sprintf(bp, " underneath %s", ansimpleoname(o));
        } else if (is_clinger(g.youmonst.data) || Flying) {
            /* Flying: 'lurker above' hides on ceiling but doesn't cling */
            Sprintf(bp, " on the %s", ceiling(u.ux, u.uy));
        } else {
            /* on floor; is_hider() but otherwise not special: 'trapper' */
            if (u.utrap && u.utraptype == TT_PIT) {
                struct trap *t = t_at(u.ux, u.uy);

                Sprintf(bp, " in a %spit",
                        (t && t->ttyp == SPIKED_PIT) ? "spiked " : "");
            } else
                Sprintf(bp, " on the %s", surface(u.ux, u.uy));
        }
    } else {
        ; /* shouldn't happen; will result in generic "you are hiding" */
    }

    if (via_enlghtmt) {
        int final = msgflag; /* 'final' is used by you_are() macro */

        you_are(buf, "");
    } else {
        /* for dohide(), when player uses '#monster' command */
        You("are %s %s.", msgflag ? "already" : "now", buf);
    }
}

/* KMH, #conduct
 * (shares enlightenment's tense handling)
 */
int
doconduct(VOID_ARGS)
{
    show_conduct(0);
    return 0;
}

void
show_conduct(final)
int final;
{
    char buf[BUFSZ];
    int ngenocided;

    /* Create the conduct window */
    g.en_win = create_nhwindow(NHW_MENU);
    putstr(g.en_win, 0, "Voluntary challenges:");

    if (u.uroleplay.blind)
        you_have_been("blind from birth");
    if (u.uroleplay.nudist)
        you_have_been("faithfully nudist");

    if (!u.uconduct.food)
        enl_msg(You_, "have gone", "went", " without food", "");
        /* but beverages are okay */
    else if (!u.uconduct.unvegan)
        you_have_X("followed a strict vegan diet");
    else if (!u.uconduct.unvegetarian)
        you_have_been("vegetarian");

    if (!u.uconduct.gnostic)
        you_have_been("an atheist");

    if (!u.uconduct.weaphit) {
        you_have_never("hit with a wielded weapon");
    } else if (wizard) {
        Sprintf(buf, "used a wielded weapon %ld time%s", u.uconduct.weaphit,
                plur(u.uconduct.weaphit));
        you_have_X(buf);
    }
    if (!u.uconduct.killer)
        you_have_been("a pacifist");

    if (!u.uconduct.literate) {
        you_have_been("illiterate");
    } else if (wizard) {
        Sprintf(buf, "read items or engraved %ld time%s", u.uconduct.literate,
                plur(u.uconduct.literate));
        you_have_X(buf);
    }

    ngenocided = num_genocides();
    if (ngenocided == 0) {
        you_have_never("genocided any monsters");
    } else {
        Sprintf(buf, "genocided %d type%s of monster%s", ngenocided,
                plur(ngenocided), plur(ngenocided));
        you_have_X(buf);
    }

    if (!u.uconduct.polypiles) {
        you_have_never("polymorphed an object");
    } else if (wizard) {
        Sprintf(buf, "polymorphed %ld item%s", u.uconduct.polypiles,
                plur(u.uconduct.polypiles));
        you_have_X(buf);
    }

    if (!u.uconduct.polyselfs) {
        you_have_never("changed form");
    } else if (wizard) {
        Sprintf(buf, "changed form %ld time%s", u.uconduct.polyselfs,
                plur(u.uconduct.polyselfs));
        you_have_X(buf);
    }

    if (!u.uconduct.wishes) {
        you_have_X("used no wishes");
    } else {
        Sprintf(buf, "used %ld wish%s", u.uconduct.wishes,
                (u.uconduct.wishes > 1L) ? "es" : "");
        if (u.uconduct.wisharti) {
            /* if wisharti == wishes
             *  1 wish (for an artifact)
             *  2 wishes (both for artifacts)
             *  N wishes (all for artifacts)
             * else (N is at least 2 in order to get here; M < N)
             *  N wishes (1 for an artifact)
             *  N wishes (M for artifacts)
             */
            if (u.uconduct.wisharti == u.uconduct.wishes)
                Sprintf(eos(buf), " (%s",
                        (u.uconduct.wisharti > 2L) ? "all "
                          : (u.uconduct.wisharti == 2L) ? "both " : "");
            else
                Sprintf(eos(buf), " (%ld ", u.uconduct.wisharti);

            Sprintf(eos(buf), "for %s)",
                    (u.uconduct.wisharti == 1L) ? "an artifact"
                                                : "artifacts");
        }
        you_have_X(buf);

        if (!u.uconduct.wisharti)
            enl_msg(You_, "have not wished", "did not wish",
                    " for any artifacts", "");
    }

    show_achievements(final);

    /* Pop up the window and wait for a key */
    display_nhwindow(g.en_win, TRUE);
    destroy_nhwindow(g.en_win);
    g.en_win = WIN_ERR;
}

static void
show_achievements(final)
int final;
{
    winid awin = WIN_ERR;
    int acnt = 0;

    /* unfortunately we can't show the achievements (at least not all of
       them) while the game is in progress because it would give away the
       ID of luckstone (at Mine's End) and of real Amulet of Yendor */
    if (!final && !wizard)
        return;

    if (g.en_win != WIN_ERR) {
        awin = g.en_win;
        putstr(awin, 0, "");
    } else {
        awin = create_nhwindow(NHW_MENU);
    }
    putstr(awin, 0, "Achievements:");
    /* arranged in approximate order of difficulty */
    if (u.uachieve.mines_luckstone)
        enl_msg(You_, "have ", "",
                "completed the Gnomish Mines", ""), ++acnt;
    if (u.uachieve.finish_sokoban)
        enl_msg(You_, "have ", "",
                "completed Sokoban", ""), ++acnt;
    if (u.uachieve.killed_medusa)
        enl_msg(You_, "have ", "",
                "defeated Medusa", ""), ++acnt;
    if (u.uachieve.bell)
        enl_msg(You_, "have ", "",
                "handled the Bell of Opening", ""), ++acnt;
    if (u.uachieve.enter_gehennom)
        enl_msg(You_, "have ", "",
                "passed the Valley of the Dead", ""), ++acnt;
    if (u.uachieve.menorah)
        enl_msg(You_, "have ", "",
                "handled the Candelabrum of Invocation", ""), ++acnt;
    if (u.uachieve.book)
        enl_msg(You_, "have ", "",
                "handled the Book of the Dead", ""), ++acnt;
    if (u.uevent.invoked)
        enl_msg(You_, "have ", "",
                "gained access to Moloch's Sanctum", ""), ++acnt;
    if (u.uachieve.amulet)
        enl_msg(You_, "have ", "",
                "obtained the Amulet of Yendor", ""), ++acnt;
    if (In_endgame(&u.uz))
        enl_msg(You_, "have ", "",
                "reached the Elemental Planes", ""), ++acnt;
    if (Is_astralevel(&u.uz))
        enl_msg(You_, "have ", "",
                "reached the Astral Plane", ""), ++acnt;
    if (u.uachieve.ascended)
        enlght_out(" You ascended!"), ++acnt;
    if (u.uroleplay.blind || u.uroleplay.nudist) {
        if (acnt)
            putstr(awin, 0, "");
        if (u.uroleplay.blind)
            enl_msg(You_, "are exploring", "explored",
                    " without being able to see", ""), ++acnt;
        if (u.uroleplay.nudist)
            enl_msg(You_, "have gone", "went",
                    " without any armor", ""), ++acnt;
    }
    if (!acnt)
        enlght_out(" []");

    if (awin != g.en_win) {
        display_nhwindow(awin, TRUE);
        destroy_nhwindow(awin);
    }
}

/* ordered by command name */
struct ext_func_tab extcmdlist[] = {
    { '#', "#", "perform an extended command",
            doextcmd, IFBURIED | GENERALCMD },
    { M('?'), "?", "list all extended commands",
            doextlist, IFBURIED | AUTOCOMPLETE | GENERALCMD },
    { M('a'), "adjust", "adjust inventory letters",
            doorganize, IFBURIED | AUTOCOMPLETE },
    { M('A'), "annotate", "name current level",
            donamelevel, IFBURIED | AUTOCOMPLETE },
    { 'a', "apply", "apply (use) a tool (pick-axe, key, lamp...)",
            doapply },
    { C('x'), "attributes", "show your attributes",
            doattributes, IFBURIED },
    { '@', "autopickup", "toggle the pickup option on/off",
            dotogglepickup, IFBURIED },
    { 'C', "call", "call (name) something", docallcmd, IFBURIED },
    { 'Z', "cast", "zap (cast) a spell", docast, IFBURIED },
    { M('c'), "chat", "talk to someone", dotalk, IFBURIED | AUTOCOMPLETE },
    { 'c', "close", "close a door", doclose },
    { M('C'), "conduct", "list voluntary challenges you have maintained",
            doconduct, IFBURIED | AUTOCOMPLETE },
    { M('d'), "dip", "dip an object into something", dodip, AUTOCOMPLETE },
    { '>', "down", "go down a staircase", dodown },
    { 'd', "drop", "drop an item", dodrop },
    { 'D', "droptype", "drop specific item types", doddrop },
    { 'e', "eat", "eat something", doeat },
    { 'E', "engrave", "engrave writing on the floor", doengrave },
    { M('e'), "enhance", "advance or check weapon and spell skills",
            enhance_weapon_skill, IFBURIED | AUTOCOMPLETE },
    { '\0', "exploremode", "enter explore (discovery) mode",
            enter_explore_mode, IFBURIED },
    { 'f', "fire", "fire ammunition from quiver", dofire },
    { M('f'), "force", "force a lock", doforce, AUTOCOMPLETE },
    { ';', "glance", "show what type of thing a map symbol corresponds to",
            doquickwhatis, IFBURIED | GENERALCMD },
    { '?', "help", "give a help message", dohelp, IFBURIED | GENERALCMD },
    { '\0', "herecmdmenu", "show menu of commands you can do here",
            doherecmdmenu, IFBURIED },
    { 'V', "history", "show long version and game history",
            dohistory, IFBURIED | GENERALCMD },
    { 'i', "inventory", "show your inventory", ddoinv, IFBURIED },
    { 'I', "inventtype", "inventory specific item types",
            dotypeinv, IFBURIED },
    { M('i'), "invoke", "invoke an object's special powers",
            doinvoke, IFBURIED | AUTOCOMPLETE },
    { M('j'), "jump", "jump to another location", dojump, AUTOCOMPLETE },
    { C('d'), "kick", "kick something", dokick },
    { '\\', "known", "show what object types have been discovered",
            dodiscovered, IFBURIED | GENERALCMD },
    { '`', "knownclass", "show discovered types for one class of objects",
            doclassdisco, IFBURIED | GENERALCMD },
    { '\0', "levelchange", "change experience level",
            wiz_level_change, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { '\0', "lightsources", "show mobile light sources",
            wiz_light_sources, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { ':', "look", "look at what is here", dolook, IFBURIED },
    { M('l'), "loot", "loot a box on the floor", doloot, AUTOCOMPLETE },
#ifdef DEBUG_MIGRATING_MONS
    { '\0', "migratemons", "migrate N random monsters",
            wiz_migrate_mons, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
#endif
    { M('m'), "monster", "use monster's special ability",
            domonability, IFBURIED | AUTOCOMPLETE },
    { 'N', "name", "name a monster or an object",
            docallcmd, IFBURIED | AUTOCOMPLETE },
    { M('o'), "offer", "offer a sacrifice to the gods",
            dosacrifice, AUTOCOMPLETE },
    { 'o', "open", "open a door", doopen },
    { 'O', "options", "show option settings, possibly change them",
            doset, IFBURIED | GENERALCMD },
    { C('o'), "overview", "show a summary of the explored dungeon",
            dooverview, IFBURIED | AUTOCOMPLETE },
    { '\0', "panic", "test panic routine (fatal to game)",
            wiz_panic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { 'p', "pay", "pay your shopping bill", dopay },
    { ',', "pickup", "pick up things at the current location", dopickup },
    { '\0', "polyself", "polymorph self",
            wiz_polyself, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { M('p'), "pray", "pray to the gods for help",
            dopray, IFBURIED | AUTOCOMPLETE },
    { C('p'), "prevmsg", "view recent game messages",
            doprev_message, IFBURIED | GENERALCMD },
    { 'P', "puton", "put on an accessory (ring, amulet, etc)", doputon },
    { 'q', "quaff", "quaff (drink) something", dodrink },
    { M('q'), "quit", "exit without saving current game",
            done2, IFBURIED | AUTOCOMPLETE | GENERALCMD },
    { 'Q', "quiver", "select ammunition for quiver", dowieldquiver },
    { 'r', "read", "read a scroll or spellbook", doread },
    { C('r'), "redraw", "redraw screen", doredraw, IFBURIED | GENERALCMD },
    { 'R', "remove", "remove an accessory (ring, amulet, etc)", doremring },
    { M('R'), "ride", "mount or dismount a saddled steed",
            doride, AUTOCOMPLETE },
    { M('r'), "rub", "rub a lamp or a stone", dorub, AUTOCOMPLETE },
    { 'S', "save", "save the game and exit", dosave, IFBURIED | GENERALCMD },
    { 's', "search", "search for traps and secret doors",
            dosearch, IFBURIED, "searching" },
    { '*', "seeall", "show all equipment in use", doprinuse, IFBURIED },
    { AMULET_SYM, "seeamulet", "show the amulet currently worn",
            dopramulet, IFBURIED },
    { ARMOR_SYM, "seearmor", "show the armor currently worn",
            doprarm, IFBURIED },
    { GOLD_SYM, "seegold", "count your gold", doprgold, IFBURIED },
    { '\0', "seenv", "show seen vectors",
            wiz_show_seenv, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { RING_SYM, "seerings", "show the ring(s) currently worn",
            doprring, IFBURIED },
    { SPBOOK_SYM, "seespells", "list and reorder known spells",
            dovspell, IFBURIED },
    { TOOL_SYM, "seetools", "show the tools currently in use",
            doprtool, IFBURIED },
    { '^', "seetrap", "show the type of adjacent trap", doidtrap, IFBURIED },
    { WEAPON_SYM, "seeweapon", "show the weapon currently wielded",
            doprwep, IFBURIED },
    { '!', "shell", "do a shell escape",
            dosh_core, IFBURIED | GENERALCMD
#ifndef SHELL
                       | CMD_NOT_AVAILABLE
#endif /* SHELL */
    },
    { M('s'), "sit", "sit down", dosit, AUTOCOMPLETE },
    { '\0', "stats", "show memory statistics",
            wiz_show_stats, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { C('z'), "suspend", "suspend the game",
            dosuspend_core, IFBURIED | GENERALCMD
#ifndef SUSPEND
                            | CMD_NOT_AVAILABLE
#endif /* SUSPEND */
    },
    { 'x', "swap", "swap wielded and secondary weapons", doswapweapon },
    { 'T', "takeoff", "take off one piece of armor", dotakeoff },
    { 'A', "takeoffall", "remove all armor", doddoremarm },
    { C('t'), "teleport", "teleport around the level", dotelecmd, IFBURIED },
    { '\0', "terrain", "show map without obstructions",
            doterrain, IFBURIED | AUTOCOMPLETE },
    { '\0', "therecmdmenu",
            "menu of commands you can do from here to adjacent spot",
            dotherecmdmenu },
    { 't', "throw", "throw something", dothrow },
    { '\0', "timeout", "look at timeout queue and hero's timed intrinsics",
            wiz_timeout_queue, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { M('T'), "tip", "empty a container", dotip, AUTOCOMPLETE },
    { '_', "travel", "travel to a specific location on the map", dotravel },
    { M('t'), "turn", "turn undead away", doturn, IFBURIED | AUTOCOMPLETE },
    { 'X', "twoweapon", "toggle two-weapon combat",
            dotwoweapon, AUTOCOMPLETE },
    { M('u'), "untrap", "untrap something", dountrap, AUTOCOMPLETE },
    { '<', "up", "go up a staircase", doup },
    { '\0', "vanquished", "list vanquished monsters",
            dovanquished, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { M('v'), "version",
            "list compile time options for this version of NetHack",
            doextversion, IFBURIED | AUTOCOMPLETE | GENERALCMD },
    { 'v', "versionshort", "show version", doversion, IFBURIED | GENERALCMD },
    { '\0', "vision", "show vision array",
            wiz_show_vision, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { '.', "wait", "rest one move while doing nothing",
            donull, IFBURIED, "waiting" },
    { 'W', "wear", "wear a piece of armor", dowear },
    { '&', "whatdoes", "tell what a command does", dowhatdoes, IFBURIED },
    { '/', "whatis", "show what type of thing a symbol corresponds to",
            dowhatis, IFBURIED | GENERALCMD },
    { 'w', "wield", "wield (put in use) a weapon", dowield },
    { M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
#ifdef DEBUG
    { '\0', "wizbury", "bury objs under and around you",
            wiz_debug_cmd_bury, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
#endif
    { C('e'), "wizdetect", "reveal hidden things within a small radius",
            wiz_detect, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { C('g'), "wizgenesis", "create a monster",
            wiz_genesis, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { C('i'), "wizidentify", "identify all items in inventory",
            wiz_identify, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { '\0', "wizintrinsic", "set an intrinsic",
            wiz_intrinsic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { C('v'), "wizlevelport", "teleport to another level",
            wiz_level_tele, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { '\0', "wizloaddes", "load and execute a des-file lua script",
            wiz_load_splua, IFBURIED | WIZMODECMD },
    { '\0', "wizloadlua", "load and execute a lua script",
            wiz_load_lua, IFBURIED | WIZMODECMD },
    { '\0', "wizmakemap", "recreate the current level",
            wiz_makemap, IFBURIED | WIZMODECMD },
    { C('f'), "wizmap", "map the level",
            wiz_map, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { '\0', "wizrumorcheck", "verify rumor boundaries",
            wiz_rumor_check, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { '\0', "wizsmell", "smell monster",
            wiz_smell, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { '\0', "wizwhere", "show locations of special levels",
            wiz_where, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { C('w'), "wizwish", "wish for something",
            wiz_wish, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { '\0', "wmode", "show wall modes",
            wiz_show_wmodes, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
    { 'z', "zap", "zap a wand", dozap },
    { '\0', (char *) 0, (char *) 0, donull, 0, (char *) 0 } /* sentinel */
};

/* for key2extcmddesc() to support dowhatdoes() */
struct movcmd {
    uchar k1, k2, k3, k4; /* 'normal', 'qwertz', 'numpad', 'phone' */
    const char *txt, *alt; /* compass direction, screen direction */
};
static const struct movcmd movtab[] = {
    { 'h', 'h', '4', '4', "west",      "left" },
    { 'j', 'j', '2', '8', "south",     "down" },
    { 'k', 'k', '8', '2', "north",     "up" },
    { 'l', 'l', '6', '6', "east",      "right" },
    { 'b', 'b', '1', '7', "southwest", "lower left" },
    { 'n', 'n', '3', '9', "southeast", "lower right" },
    { 'u', 'u', '9', '3', "northeast", "upper right" },
    { 'y', 'z', '7', '1', "northwest", "upper left" },
    {   0,   0,   0,   0,  (char *) 0, (char *) 0 }
};

int extcmdlist_length = SIZE(extcmdlist) - 1;

const char *
key2extcmddesc(key)
uchar key;
{
    static char key2cmdbuf[48];
    const struct movcmd *mov;
    int k, c;
    uchar M_5 = (uchar) M('5'), M_0 = (uchar) M('0');

    /* need to check for movement commands before checking the extended
       commands table because it contains entries for number_pad commands
       that match !number_pad movement (like 'j' for "jump") */
    key2cmdbuf[0] = '\0';
    if (movecmd(k = key))
        Strcpy(key2cmdbuf, "move"); /* "move or attack"? */
    else if (movecmd(k = unctrl(key)))
        Strcpy(key2cmdbuf, "rush");
    else if (movecmd(k = (g.Cmd.num_pad ? unmeta(key) : lowc(key))))
        Strcpy(key2cmdbuf, "run");
    if (*key2cmdbuf) {
        for (mov = &movtab[0]; mov->k1; ++mov) {
            c = !g.Cmd.num_pad ? (!g.Cmd.swap_yz ? mov->k1 : mov->k2)
                             : (!g.Cmd.phone_layout ? mov->k3 : mov->k4);
            if (c == k) {
                Sprintf(eos(key2cmdbuf), " %s (screen %s)",
                        mov->txt, mov->alt);
                return key2cmdbuf;
            }
        }
    } else if (digit(key) || (g.Cmd.num_pad && digit(unmeta(key)))) {
        key2cmdbuf[0] = '\0';
        if (!g.Cmd.num_pad)
            Strcpy(key2cmdbuf, "start of, or continuation of, a count");
        else if (key == '5' || key == M_5)
            Sprintf(key2cmdbuf, "%s prefix",
                    (!!g.Cmd.pcHack_compat ^ (key == M_5)) ? "run" : "rush");
        else if (key == '0' || (g.Cmd.pcHack_compat && key == M_0))
            Strcpy(key2cmdbuf, "synonym for 'i'");
        if (*key2cmdbuf)
            return key2cmdbuf;
    }
    if (g.Cmd.commands[key]) {
        if (g.Cmd.commands[key]->ef_txt)
            return g.Cmd.commands[key]->ef_desc;

    }
    return (char *) 0;
}

boolean
bind_key(key, command)
uchar key;
const char *command;
{
    struct ext_func_tab *extcmd;

    /* special case: "nothing" is reserved for unbinding */
    if (!strcmp(command, "nothing")) {
        g.Cmd.commands[key] = (struct ext_func_tab *) 0;
        return TRUE;
    }

    for (extcmd = extcmdlist; extcmd->ef_txt; extcmd++) {
        if (strcmp(command, extcmd->ef_txt))
            continue;
        g.Cmd.commands[key] = extcmd;
#if 0 /* silently accept key binding for unavailable command (!SHELL,&c) */
        if ((extcmd->flags & CMD_NOT_AVAILABLE) != 0) {
            char buf[BUFSZ];

            Sprintf(buf, cmdnotavail, extcmd->ef_txt);
            config_error_add("%s", buf);
        }
#endif
        return TRUE;
    }

    return FALSE;
}

/* initialize all keyboard commands */
void
commands_init()
{
    struct ext_func_tab *extcmd;

    for (extcmd = extcmdlist; extcmd->ef_txt; extcmd++)
        if (extcmd->key)
            g.Cmd.commands[extcmd->key] = extcmd;

    (void) bind_key(C('l'), "redraw"); /* if number_pad is set */
    /*       'b', 'B' : go sw */
    /*       'F' : fight (one time) */
    /*       'g', 'G' : multiple go */
    /*       'h', 'H' : go west */
    (void) bind_key('h',    "help"); /* if number_pad is set */
    (void) bind_key('j',    "jump"); /* if number_pad is on */
    /*       'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' move commands */
    (void) bind_key('k',    "kick"); /* if number_pad is on */
    (void) bind_key('l',    "loot"); /* if number_pad is on */
    (void) bind_key(C('n'), "annotate"); /* if number_pad is on */
    (void) bind_key(M('n'), "name");
    (void) bind_key(M('N'), "name");
    (void) bind_key('u',    "untrap"); /* if number_pad is on */

    /* alt keys: */
    (void) bind_key(M('O'), "overview");
    (void) bind_key(M('2'), "twoweapon");

    /* wait_on_space */
    (void) bind_key(' ',    "wait");
}

int
dokeylist_putcmds(datawin, docount, cmdflags, exflags, keys_used)
winid datawin;
boolean docount;
int cmdflags, exflags;
boolean *keys_used; /* boolean keys_used[256] */
{
    int i;
    char buf[BUFSZ];
    char buf2[QBUFSZ];
    int count = 0;

    for (i = 0; i < 256; i++) {
        const struct ext_func_tab *extcmd;
        uchar key = (uchar) i;

        if (keys_used[i])
            continue;
        if (key == ' ' && !flags.rest_on_space)
            continue;
        if ((extcmd = g.Cmd.commands[i]) != (struct ext_func_tab *) 0) {
            if ((cmdflags && !(extcmd->flags & cmdflags))
                || (exflags && (extcmd->flags & exflags)))
                continue;
            if (docount) {
                count++;
                continue;
            }
            Sprintf(buf, "%-8s %-12s %s", key2txt(key, buf2),
                    extcmd->ef_txt,
                    extcmd->ef_desc);
            putstr(datawin, 0, buf);
            keys_used[i] = TRUE;
        }
    }
    return count;
}

/* list all keys and their bindings, like dat/hh but dynamic */
void
dokeylist(VOID_ARGS)
{
    char buf[BUFSZ], buf2[BUFSZ];
    uchar key;
    boolean keys_used[256] = {0};
    winid datawin;
    int i;
    static const char
        run_desc[] = "Prefix: run until something very interesting is seen",
        forcefight_desc[] =
                     "Prefix: force fight even if you don't see a monster";
    static const struct {
        int nhkf;
        const char *desc;
        boolean numpad;
    } misc_keys[] = {
        { NHKF_ESC, "escape from the current query/action", FALSE },
        { NHKF_RUSH,
          "Prefix: rush until something interesting is seen", FALSE },
        { NHKF_RUN, run_desc, FALSE },
        { NHKF_RUN2, run_desc, TRUE },
        { NHKF_FIGHT, forcefight_desc, FALSE },
        { NHKF_FIGHT2, forcefight_desc, TRUE } ,
        { NHKF_NOPICKUP,
          "Prefix: move without picking up objects/fighting", FALSE },
        { NHKF_RUN_NOPICKUP,
          "Prefix: run without picking up objects/fighting", FALSE },
        { NHKF_DOINV, "view inventory", TRUE },
        { NHKF_REQMENU, "Prefix: request a menu", FALSE },
#ifdef REDO
        { NHKF_DOAGAIN , "re-do: perform the previous command again", FALSE },
#endif
        { 0, (const char *) 0, FALSE }
    };

    datawin = create_nhwindow(NHW_TEXT);
    putstr(datawin, 0, "");
    putstr(datawin, 0, "            Full Current Key Bindings List");

    /* directional keys */
    putstr(datawin, 0, "");
    putstr(datawin, 0, "Directional keys:");
    show_direction_keys(datawin, '.', FALSE); /* '.'==self in direction grid */

    keys_used[(uchar) g.Cmd.move_NW] = keys_used[(uchar) g.Cmd.move_N]
        = keys_used[(uchar) g.Cmd.move_NE] = keys_used[(uchar) g.Cmd.move_W]
        = keys_used[(uchar) g.Cmd.move_E] = keys_used[(uchar) g.Cmd.move_SW]
        = keys_used[(uchar) g.Cmd.move_S] = keys_used[(uchar) g.Cmd.move_SE]
        = TRUE;

    if (!iflags.num_pad) {
        keys_used[(uchar) highc(g.Cmd.move_NW)]
            = keys_used[(uchar) highc(g.Cmd.move_N)]
            = keys_used[(uchar) highc(g.Cmd.move_NE)]
            = keys_used[(uchar) highc(g.Cmd.move_W)]
            = keys_used[(uchar) highc(g.Cmd.move_E)]
            = keys_used[(uchar) highc(g.Cmd.move_SW)]
            = keys_used[(uchar) highc(g.Cmd.move_S)]
            = keys_used[(uchar) highc(g.Cmd.move_SE)] = TRUE;
        keys_used[(uchar) C(g.Cmd.move_NW)]
            = keys_used[(uchar) C(g.Cmd.move_N)]
            = keys_used[(uchar) C(g.Cmd.move_NE)]
            = keys_used[(uchar) C(g.Cmd.move_W)]
            = keys_used[(uchar) C(g.Cmd.move_E)]
            = keys_used[(uchar) C(g.Cmd.move_SW)]
            = keys_used[(uchar) C(g.Cmd.move_S)]
            = keys_used[(uchar) C(g.Cmd.move_SE)] = TRUE;
        putstr(datawin, 0, "");
        putstr(datawin, 0,
          "Shift-<direction> will move in specified direction until you hit");
        putstr(datawin, 0, "        a wall or run into something.");
        putstr(datawin, 0,
          "Ctrl-<direction> will run in specified direction until something");
        putstr(datawin, 0, "        very interesting is seen.");
    }

    putstr(datawin, 0, "");
    putstr(datawin, 0, "Miscellaneous keys:");
    for (i = 0; misc_keys[i].desc; i++) {
        key = g.Cmd.spkeys[misc_keys[i].nhkf];
        if (key && ((misc_keys[i].numpad && iflags.num_pad)
                    || !misc_keys[i].numpad)) {
            keys_used[(uchar) key] = TRUE;
            Sprintf(buf, "%-8s %s", key2txt(key, buf2), misc_keys[i].desc);
            putstr(datawin, 0, buf);
        }
    }
#ifndef NO_SIGNAL
    putstr(datawin, 0, "^c       break out of NetHack (SIGINT)");
    keys_used[(uchar) C('c')] = TRUE;
#endif

    putstr(datawin, 0, "");
    show_menu_controls(datawin, TRUE);

    if (dokeylist_putcmds(datawin, TRUE, GENERALCMD, WIZMODECMD, keys_used)) {
        putstr(datawin, 0, "");
        putstr(datawin, 0, "General commands:");
        (void) dokeylist_putcmds(datawin, FALSE, GENERALCMD, WIZMODECMD,
                                 keys_used);
    }

    if (dokeylist_putcmds(datawin, TRUE, 0, WIZMODECMD, keys_used)) {
        putstr(datawin, 0, "");
        putstr(datawin, 0, "Game commands:");
        (void) dokeylist_putcmds(datawin, FALSE, 0, WIZMODECMD, keys_used);
    }

    if (wizard
        && dokeylist_putcmds(datawin, TRUE, WIZMODECMD, 0, keys_used)) {
        putstr(datawin, 0, "");
        putstr(datawin, 0, "Wizard-mode commands:");
        (void) dokeylist_putcmds(datawin, FALSE, WIZMODECMD, 0, keys_used);
    }

    display_nhwindow(datawin, FALSE);
    destroy_nhwindow(datawin);
}

char
cmd_from_func(fn)
int NDECL((*fn));
{
    int i;

    for (i = 0; i < 256; ++i)
        if (g.Cmd.commands[i] && g.Cmd.commands[i]->ef_funct == fn)
            return (char) i;
    return '\0';
}

/*
 * wizard mode sanity_check code
 */

static const char template[] = "%-27s  %4ld  %6ld";
static const char stats_hdr[] = "                             count  bytes";
static const char stats_sep[] = "---------------------------  ----- -------";

static int
size_obj(otmp)
struct obj *otmp;
{
    int sz = (int) sizeof (struct obj);

    if (otmp->oextra) {
        sz += (int) sizeof (struct oextra);
        if (ONAME(otmp))
            sz += (int) strlen(ONAME(otmp)) + 1;
        if (OMONST(otmp))
            sz += size_monst(OMONST(otmp), FALSE);
        if (OMID(otmp))
            sz += (int) sizeof (unsigned);
        if (OLONG(otmp))
            sz += (int) sizeof (long);
        if (OMAILCMD(otmp))
            sz += (int) strlen(OMAILCMD(otmp)) + 1;
    }
    return sz;
}

static void
count_obj(chain, total_count, total_size, top, recurse)
struct obj *chain;
long *total_count;
long *total_size;
boolean top;
boolean recurse;
{
    long count, size;
    struct obj *obj;

    for (count = size = 0, obj = chain; obj; obj = obj->nobj) {
        if (top) {
            count++;
            size += size_obj(obj);
        }
        if (recurse && obj->cobj)
            count_obj(obj->cobj, total_count, total_size, TRUE, TRUE);
    }
    *total_count += count;
    *total_size += size;
}

static void
obj_chain(win, src, chain, force, total_count, total_size)
winid win;
const char *src;
struct obj *chain;
boolean force;
long *total_count;
long *total_size;
{
    char buf[BUFSZ];
    long count = 0L, size = 0L;

    count_obj(chain, &count, &size, TRUE, FALSE);

    if (count || size || force) {
        *total_count += count;
        *total_size += size;
        Sprintf(buf, template, src, count, size);
        putstr(win, 0, buf);
    }
}

static void
mon_invent_chain(win, src, chain, total_count, total_size)
winid win;
const char *src;
struct monst *chain;
long *total_count;
long *total_size;
{
    char buf[BUFSZ];
    long count = 0, size = 0;
    struct monst *mon;

    for (mon = chain; mon; mon = mon->nmon)
        count_obj(mon->minvent, &count, &size, TRUE, FALSE);

    if (count || size) {
        *total_count += count;
        *total_size += size;
        Sprintf(buf, template, src, count, size);
        putstr(win, 0, buf);
    }
}

static void
contained_stats(win, src, total_count, total_size)
winid win;
const char *src;
long *total_count;
long *total_size;
{
    char buf[BUFSZ];
    long count = 0, size = 0;
    struct monst *mon;

    count_obj(g.invent, &count, &size, FALSE, TRUE);
    count_obj(fobj, &count, &size, FALSE, TRUE);
    count_obj(g.level.buriedobjlist, &count, &size, FALSE, TRUE);
    count_obj(g.migrating_objs, &count, &size, FALSE, TRUE);
    /* DEADMONSTER check not required in this loop since they have no
     * inventory */
    for (mon = fmon; mon; mon = mon->nmon)
        count_obj(mon->minvent, &count, &size, FALSE, TRUE);
    for (mon = g.migrating_mons; mon; mon = mon->nmon)
        count_obj(mon->minvent, &count, &size, FALSE, TRUE);

    if (count || size) {
        *total_count += count;
        *total_size += size;
        Sprintf(buf, template, src, count, size);
        putstr(win, 0, buf);
    }
}

static int
size_monst(mtmp, incl_wsegs)
struct monst *mtmp;
boolean incl_wsegs;
{
    int sz = (int) sizeof (struct monst);

    if (mtmp->wormno && incl_wsegs)
        sz += size_wseg(mtmp);

    if (mtmp->mextra) {
        sz += (int) sizeof (struct mextra);
        if (MNAME(mtmp))
            sz += (int) strlen(MNAME(mtmp)) + 1;
        if (EGD(mtmp))
            sz += (int) sizeof (struct egd);
        if (EPRI(mtmp))
            sz += (int) sizeof (struct epri);
        if (ESHK(mtmp))
            sz += (int) sizeof (struct eshk);
        if (EMIN(mtmp))
            sz += (int) sizeof (struct emin);
        if (EDOG(mtmp))
            sz += (int) sizeof (struct edog);
        /* mextra->mcorpsenm doesn't point to more memory */
    }
    return sz;
}

static void
mon_chain(win, src, chain, force, total_count, total_size)
winid win;
const char *src;
struct monst *chain;
boolean force;
long *total_count;
long *total_size;
{
    char buf[BUFSZ];
    long count, size;
    struct monst *mon;
    /* mon->wormno means something different for g.migrating_mons and g.mydogs */
    boolean incl_wsegs = !strcmpi(src, "fmon");

    count = size = 0L;
    for (mon = chain; mon; mon = mon->nmon) {
        count++;
        size += size_monst(mon, incl_wsegs);
    }
    if (count || size || force) {
        *total_count += count;
        *total_size += size;
        Sprintf(buf, template, src, count, size);
        putstr(win, 0, buf);
    }
}

static void
misc_stats(win, total_count, total_size)
winid win;
long *total_count;
long *total_size;
{
    char buf[BUFSZ], hdrbuf[QBUFSZ];
    long count, size;
    int idx;
    struct trap *tt;
    struct damage *sd; /* shop damage */
    struct kinfo *k; /* delayed killer */
    struct cemetery *bi; /* bones info */

    /* traps and engravings are output unconditionally;
     * others only if nonzero
     */
    count = size = 0L;
    for (tt = g.ftrap; tt; tt = tt->ntrap) {
        ++count;
        size += (long) sizeof *tt;
    }
    *total_count += count;
    *total_size += size;
    Sprintf(hdrbuf, "traps, size %ld", (long) sizeof (struct trap));
    Sprintf(buf, template, hdrbuf, count, size);
    putstr(win, 0, buf);

    count = size = 0L;
    engr_stats("engravings, size %ld+text", hdrbuf, &count, &size);
    *total_count += count;
    *total_size += size;
    Sprintf(buf, template, hdrbuf, count, size);
    putstr(win, 0, buf);

    count = size = 0L;
    light_stats("light sources, size %ld", hdrbuf, &count, &size);
    if (count || size) {
        *total_count += count;
        *total_size += size;
        Sprintf(buf, template, hdrbuf, count, size);
        putstr(win, 0, buf);
    }

    count = size = 0L;
    timer_stats("timers, size %ld", hdrbuf, &count, &size);
    if (count || size) {
        *total_count += count;
        *total_size += size;
        Sprintf(buf, template, hdrbuf, count, size);
        putstr(win, 0, buf);
    }

    count = size = 0L;
    for (sd = g.level.damagelist; sd; sd = sd->next) {
        ++count;
        size += (long) sizeof *sd;
    }
    if (count || size) {
        *total_count += count;
        *total_size += size;
        Sprintf(hdrbuf, "shop damage, size %ld",
                (long) sizeof (struct damage));
        Sprintf(buf, template, hdrbuf, count, size);
        putstr(win, 0, buf);
    }

    count = size = 0L;
    region_stats("regions, size %ld+%ld*rect+N", hdrbuf, &count, &size);
    if (count || size) {
        *total_count += count;
        *total_size += size;
        Sprintf(buf, template, hdrbuf, count, size);
        putstr(win, 0, buf);
    }

    count = size = 0L;
    for (k = g.killer.next; k; k = k->next) {
        ++count;
        size += (long) sizeof *k;
    }
    if (count || size) {
        *total_count += count;
        *total_size += size;
        Sprintf(hdrbuf, "delayed killer%s, size %ld",
                plur(count), (long) sizeof (struct kinfo));
        Sprintf(buf, template, hdrbuf, count, size);
        putstr(win, 0, buf);
    }

    count = size = 0L;
    for (bi = g.level.bonesinfo; bi; bi = bi->next) {
        ++count;
        size += (long) sizeof *bi;
    }
    if (count || size) {
        *total_count += count;
        *total_size += size;
        Sprintf(hdrbuf, "bones history, size %ld",
                (long) sizeof (struct cemetery));
        Sprintf(buf, template, hdrbuf, count, size);
        putstr(win, 0, buf);
    }

    count = size = 0L;
    for (idx = 0; idx < NUM_OBJECTS; ++idx)
        if (objects[idx].oc_uname) {
            ++count;
            size += (long) (strlen(objects[idx].oc_uname) + 1);
        }
    if (count || size) {
        *total_count += count;
        *total_size += size;
        Strcpy(hdrbuf, "object type names, text");
        Sprintf(buf, template, hdrbuf, count, size);
        putstr(win, 0, buf);
    }
}

/*
 * Display memory usage of all monsters and objects on the level.
 */
static int
wiz_show_stats()
{
    char buf[BUFSZ];
    winid win;
    long total_obj_size, total_obj_count,
         total_mon_size, total_mon_count,
         total_ovr_size, total_ovr_count,
         total_misc_size, total_misc_count;

    win = create_nhwindow(NHW_TEXT);
    putstr(win, 0, "Current memory statistics:");

    total_obj_count = total_obj_size = 0L;
    putstr(win, 0, stats_hdr);
    Sprintf(buf, "  Objects, base size %ld", (long) sizeof (struct obj));
    putstr(win, 0, buf);
    obj_chain(win, "invent", g.invent, TRUE, &total_obj_count, &total_obj_size);
    obj_chain(win, "fobj", fobj, TRUE, &total_obj_count, &total_obj_size);
    obj_chain(win, "buried", g.level.buriedobjlist, FALSE,
              &total_obj_count, &total_obj_size);
    obj_chain(win, "migrating obj", g.migrating_objs, FALSE,
              &total_obj_count, &total_obj_size);
    obj_chain(win, "billobjs", g.billobjs, FALSE,
              &total_obj_count, &total_obj_size);
    mon_invent_chain(win, "minvent", fmon, &total_obj_count, &total_obj_size);
    mon_invent_chain(win, "migrating minvent", g.migrating_mons,
                     &total_obj_count, &total_obj_size);
    contained_stats(win, "contained", &total_obj_count, &total_obj_size);
    putstr(win, 0, stats_sep);
    Sprintf(buf, template, "  Obj total", total_obj_count, total_obj_size);
    putstr(win, 0, buf);

    total_mon_count = total_mon_size = 0L;
    putstr(win, 0, "");
    Sprintf(buf, "  Monsters, base size %ld", (long) sizeof (struct monst));
    putstr(win, 0, buf);
    mon_chain(win, "fmon", fmon, TRUE, &total_mon_count, &total_mon_size);
    mon_chain(win, "migrating", g.migrating_mons, FALSE,
              &total_mon_count, &total_mon_size);
    /* 'g.mydogs' is only valid during level change or end of game disclosure,
       but conceivably we've been called from within debugger at such time */
    if (g.mydogs) /* monsters accompanying hero */
        mon_chain(win, "mydogs", g.mydogs, FALSE,
                  &total_mon_count, &total_mon_size);
    putstr(win, 0, stats_sep);
    Sprintf(buf, template, "  Mon total", total_mon_count, total_mon_size);
    putstr(win, 0, buf);

    total_ovr_count = total_ovr_size = 0L;
    putstr(win, 0, "");
    putstr(win, 0, "  Overview");
    overview_stats(win, template, &total_ovr_count, &total_ovr_size);
    putstr(win, 0, stats_sep);
    Sprintf(buf, template, "  Over total", total_ovr_count, total_ovr_size);
    putstr(win, 0, buf);

    total_misc_count = total_misc_size = 0L;
    putstr(win, 0, "");
    putstr(win, 0, "  Miscellaneous");
    misc_stats(win, &total_misc_count, &total_misc_size);
    putstr(win, 0, stats_sep);
    Sprintf(buf, template, "  Misc total", total_misc_count, total_misc_size);
    putstr(win, 0, buf);

    putstr(win, 0, "");
    putstr(win, 0, stats_sep);
    Sprintf(buf, template, "  Grand total",
            (total_obj_count + total_mon_count
             + total_ovr_count + total_misc_count),
            (total_obj_size + total_mon_size
             + total_ovr_size + total_misc_size));
    putstr(win, 0, buf);

#if defined(__BORLANDC__) && !defined(_WIN32)
    show_borlandc_stats(win);
#endif

    display_nhwindow(win, FALSE);
    destroy_nhwindow(win);
    return 0;
}

void
sanity_check()
{
    obj_sanity_check();
    timer_sanity_check();
    mon_sanity_check();
    light_sources_sanity_check();
    bc_sanity_check();
}

#ifdef DEBUG_MIGRATING_MONS
static int
wiz_migrate_mons()
{
    int mcount = 0;
    char inbuf[BUFSZ] = DUMMY;
    struct permonst *ptr;
    struct monst *mtmp;
    d_level tolevel;

    getlin("How many random monsters to migrate? [0]", inbuf);
    if (*inbuf == '\033')
        return 0;
    mcount = atoi(inbuf);
    if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz))
        return 0;
    while (mcount > 0) {
        if (Is_stronghold(&u.uz))
            assign_level(&tolevel, &valley_level);
        else
            get_level(&tolevel, depth(&u.uz) + 1);
        ptr = rndmonst();
        mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS);
        if (mtmp)
            migrate_to_level(mtmp, ledger_no(&tolevel), MIGR_RANDOM,
                             (coord *) 0);
        mcount--;
    }
    return 0;
}
#endif

struct {
    int nhkf;
    char key;
    const char *name;
} const spkeys_binds[] = {
    { NHKF_ESC,              '\033', (char *) 0 }, /* no binding */
    { NHKF_DOAGAIN,          DOAGAIN, "repeat" },
    { NHKF_REQMENU,          'm', "reqmenu" },
    { NHKF_RUN,              'G', "run" },
    { NHKF_RUN2,             '5', "run.numpad" },
    { NHKF_RUSH,             'g', "rush" },
    { NHKF_FIGHT,            'F', "fight" },
    { NHKF_FIGHT2,           '-', "fight.numpad" },
    { NHKF_NOPICKUP,         'm', "nopickup" },
    { NHKF_RUN_NOPICKUP,     'M', "run.nopickup" },
    { NHKF_DOINV,            '0', "doinv" },
    { NHKF_TRAVEL,           CMD_TRAVEL, (char *) 0 }, /* no binding */
    { NHKF_CLICKLOOK,        CMD_CLICKLOOK, (char *) 0 }, /* no binding */
    { NHKF_REDRAW,           C('r'), "redraw" },
    { NHKF_REDRAW2,          C('l'), "redraw.numpad" },
    { NHKF_GETDIR_SELF,      '.', "getdir.self" },
    { NHKF_GETDIR_SELF2,     's', "getdir.self2" },
    { NHKF_GETDIR_HELP,      '?', "getdir.help" },
    { NHKF_COUNT,            'n', "count" },
    { NHKF_GETPOS_SELF,      '@', "getpos.self" },
    { NHKF_GETPOS_PICK,      '.', "getpos.pick" },
    { NHKF_GETPOS_PICK_Q,    ',', "getpos.pick.quick" },
    { NHKF_GETPOS_PICK_O,    ';', "getpos.pick.once" },
    { NHKF_GETPOS_PICK_V,    ':', "getpos.pick.verbose" },
    { NHKF_GETPOS_SHOWVALID, '$', "getpos.valid" },
    { NHKF_GETPOS_AUTODESC,  '#', "getpos.autodescribe" },
    { NHKF_GETPOS_MON_NEXT,  'm', "getpos.mon.next" },
    { NHKF_GETPOS_MON_PREV,  'M', "getpos.mon.prev" },
    { NHKF_GETPOS_OBJ_NEXT,  'o', "getpos.obj.next" },
    { NHKF_GETPOS_OBJ_PREV,  'O', "getpos.obj.prev" },
    { NHKF_GETPOS_DOOR_NEXT, 'd', "getpos.door.next" },
    { NHKF_GETPOS_DOOR_PREV, 'D', "getpos.door.prev" },
    { NHKF_GETPOS_UNEX_NEXT, 'x', "getpos.unexplored.next" },
    { NHKF_GETPOS_UNEX_PREV, 'X', "getpos.unexplored.prev" },
    { NHKF_GETPOS_VALID_NEXT, 'z', "getpos.valid.next" },
    { NHKF_GETPOS_VALID_PREV, 'Z', "getpos.valid.prev" },
    { NHKF_GETPOS_INTERESTING_NEXT, 'a', "getpos.all.next" },
    { NHKF_GETPOS_INTERESTING_PREV, 'A', "getpos.all.prev" },
    { NHKF_GETPOS_HELP,      '?', "getpos.help" },
    { NHKF_GETPOS_LIMITVIEW, '"', "getpos.filter" },
    { NHKF_GETPOS_MOVESKIP,  '*', "getpos.moveskip" },
    { NHKF_GETPOS_MENU,      '!', "getpos.menu" }
};

boolean
bind_specialkey(key, command)
uchar key;
const char *command;
{
    int i;
    for (i = 0; i < SIZE(spkeys_binds); i++) {
        if (!spkeys_binds[i].name || strcmp(command, spkeys_binds[i].name))
            continue;
        g.Cmd.spkeys[spkeys_binds[i].nhkf] = key;
        return TRUE;
    }
    return FALSE;
}

/* returns a one-byte character from the text (it may massacre the txt
 * buffer) */
char
txt2key(txt)
char *txt;
{
    txt = trimspaces(txt);
    if (!*txt)
        return '\0';

    /* simple character */
    if (!txt[1])
        return txt[0];

    /* a few special entries */
    if (!strcmp(txt, "<enter>"))
        return '\n';
    if (!strcmp(txt, "<space>"))
        return ' ';
    if (!strcmp(txt, "<esc>"))
        return '\033';

    /* control and meta keys */
    switch (*txt) {
    case 'm': /* can be mx, Mx, m-x, M-x */
    case 'M':
        txt++;
        if (*txt == '-' && txt[1])
            txt++;
        if (txt[1])
            return '\0';
        return M(*txt);
    case 'c': /* can be cx, Cx, ^x, c-x, C-x, ^-x */
    case 'C':
    case '^':
        txt++;
        if (*txt == '-' && txt[1])
            txt++;
        if (txt[1])
            return '\0';
        return C(*txt);
    }

    /* ascii codes: must be three-digit decimal */
    if (*txt >= '0' && *txt <= '9') {
        uchar key = 0;
        int i;

        for (i = 0; i < 3; i++) {
            if (txt[i] < '0' || txt[i] > '9')
                return '\0';
            key = 10 * key + txt[i] - '0';
        }
        return key;
    }

    return '\0';
}

/* returns the text for a one-byte encoding;
 * must be shorter than a tab for proper formatting */
char *
key2txt(c, txt)
uchar c;
char *txt; /* sufficiently long buffer */
{
    /* should probably switch to "SPC", "ESC", "RET"
       since nethack's documentation uses ESC for <escape> */
    if (c == ' ')
        Sprintf(txt, "<space>");
    else if (c == '\033')
        Sprintf(txt, "<esc>");
    else if (c == '\n')
        Sprintf(txt, "<enter>");
    else if (c == '\177')
        Sprintf(txt, "<del>"); /* "<delete>" won't fit */
    else
        Strcpy(txt, visctrl((char) c));
    return txt;
}


void
parseautocomplete(autocomplete, condition)
char *autocomplete;
boolean condition;
{
    struct ext_func_tab *efp;
    register char *autoc;

    /* break off first autocomplete from the rest; parse the rest */
    if ((autoc = index(autocomplete, ',')) != 0
        || (autoc = index(autocomplete, ':')) != 0) {
        *autoc++ = '\0';
        parseautocomplete(autoc, condition);
    }

    /* strip leading and trailing white space */
    autocomplete = trimspaces(autocomplete);

    if (!*autocomplete)
        return;

    /* take off negation */
    if (*autocomplete == '!') {
        /* unlike most options, a leading "no" might actually be a part of
         * the extended command.  Thus you have to use ! */
        autocomplete++;
        autocomplete = trimspaces(autocomplete);
        condition = !condition;
    }

    /* find and modify the extended command */
    for (efp = extcmdlist; efp->ef_txt; efp++) {
        if (!strcmp(autocomplete, efp->ef_txt)) {
            if (condition)
                efp->flags |= AUTOCOMPLETE;
            else
                efp->flags &= ~AUTOCOMPLETE;
            return;
        }
    }

    /* not a real extended command */
    raw_printf("Bad autocomplete: invalid extended command '%s'.",
               autocomplete);
    wait_synch();
}

/* called at startup and after number_pad is twiddled */
void
reset_commands(initial)
boolean initial;
{
    static const char sdir[] = "hykulnjb><",
                      sdir_swap_yz[] = "hzkulnjb><",
                      ndir[] = "47896321><",
                      ndir_phone_layout[] = "41236987><";
    static const int ylist[] = {
        'y', 'Y', C('y'), M('y'), M('Y'), M(C('y'))
    };
    static struct ext_func_tab *back_dir_cmd[8];
    const struct ext_func_tab *cmdtmp;
    boolean flagtemp;
    int c, i, updated = 0;
    static boolean backed_dir_cmd = FALSE;

    if (initial) {
        updated = 1;
        g.Cmd.num_pad = FALSE;
        g.Cmd.pcHack_compat = g.Cmd.phone_layout = g.Cmd.swap_yz = FALSE;
        for (i = 0; i < SIZE(spkeys_binds); i++)
            g.Cmd.spkeys[spkeys_binds[i].nhkf] = spkeys_binds[i].key;
        commands_init();
    } else {

        if (backed_dir_cmd) {
            for (i = 0; i < 8; i++) {
                g.Cmd.commands[(uchar) g.Cmd.dirchars[i]] = back_dir_cmd[i];
            }
        }

        /* basic num_pad */
        flagtemp = iflags.num_pad;
        if (flagtemp != g.Cmd.num_pad) {
            g.Cmd.num_pad = flagtemp;
            ++updated;
        }
        /* swap_yz mode (only applicable for !num_pad); intended for
           QWERTZ keyboard used in Central Europe, particularly Germany */
        flagtemp = (iflags.num_pad_mode & 1) ? !g.Cmd.num_pad : FALSE;
        if (flagtemp != g.Cmd.swap_yz) {
            g.Cmd.swap_yz = flagtemp;
            ++updated;
            /* g.Cmd.swap_yz has been toggled;
               perform the swap (or reverse previous one) */
            for (i = 0; i < SIZE(ylist); i++) {
                c = ylist[i] & 0xff;
                cmdtmp = g.Cmd.commands[c];              /* tmp = [y] */
                g.Cmd.commands[c] = g.Cmd.commands[c + 1]; /* [y] = [z] */
                g.Cmd.commands[c + 1] = cmdtmp;          /* [z] = tmp */
            }
        }
        /* MSDOS compatibility mode (only applicable for num_pad) */
        flagtemp = (iflags.num_pad_mode & 1) ? g.Cmd.num_pad : FALSE;
        if (flagtemp != g.Cmd.pcHack_compat) {
            g.Cmd.pcHack_compat = flagtemp;
            ++updated;
            /* pcHack_compat has been toggled */
            c = M('5') & 0xff;
            cmdtmp = g.Cmd.commands['5'];
            g.Cmd.commands['5'] = g.Cmd.commands[c];
            g.Cmd.commands[c] = cmdtmp;
            c = M('0') & 0xff;
            g.Cmd.commands[c] = g.Cmd.pcHack_compat ? g.Cmd.commands['I'] : 0;
        }
        /* phone keypad layout (only applicable for num_pad) */
        flagtemp = (iflags.num_pad_mode & 2) ? g.Cmd.num_pad : FALSE;
        if (flagtemp != g.Cmd.phone_layout) {
            g.Cmd.phone_layout = flagtemp;
            ++updated;
            /* phone_layout has been toggled */
            for (i = 0; i < 3; i++) {
                c = '1' + i;             /* 1,2,3 <-> 7,8,9 */
                cmdtmp = g.Cmd.commands[c];              /* tmp = [1] */
                g.Cmd.commands[c] = g.Cmd.commands[c + 6]; /* [1] = [7] */
                g.Cmd.commands[c + 6] = cmdtmp;          /* [7] = tmp */
                c = (M('1') & 0xff) + i; /* M-1,M-2,M-3 <-> M-7,M-8,M-9 */
                cmdtmp = g.Cmd.commands[c];              /* tmp = [M-1] */
                g.Cmd.commands[c] = g.Cmd.commands[c + 6]; /* [M-1] = [M-7] */
                g.Cmd.commands[c + 6] = cmdtmp;          /* [M-7] = tmp */
            }
        }
    } /*?initial*/

    if (updated)
        g.Cmd.serialno++;
    g.Cmd.dirchars = !g.Cmd.num_pad
                       ? (!g.Cmd.swap_yz ? sdir : sdir_swap_yz)
                       : (!g.Cmd.phone_layout ? ndir : ndir_phone_layout);
    g.Cmd.alphadirchars = !g.Cmd.num_pad ? g.Cmd.dirchars : sdir;

    g.Cmd.move_W = g.Cmd.dirchars[0];
    g.Cmd.move_NW = g.Cmd.dirchars[1];
    g.Cmd.move_N = g.Cmd.dirchars[2];
    g.Cmd.move_NE = g.Cmd.dirchars[3];
    g.Cmd.move_E = g.Cmd.dirchars[4];
    g.Cmd.move_SE = g.Cmd.dirchars[5];
    g.Cmd.move_S = g.Cmd.dirchars[6];
    g.Cmd.move_SW = g.Cmd.dirchars[7];

    if (!initial) {
        for (i = 0; i < 8; i++) {
            back_dir_cmd[i] =
                (struct ext_func_tab *) g.Cmd.commands[(uchar) g.Cmd.dirchars[i]];
            g.Cmd.commands[(uchar) g.Cmd.dirchars[i]] = (struct ext_func_tab *) 0;
        }
        backed_dir_cmd = TRUE;
        for (i = 0; i < 8; i++)
            (void) bind_key(g.Cmd.dirchars[i], "nothing");
    }
}

/* non-movement commands which accept 'm' prefix to request menu operation */
static boolean
accept_menu_prefix(cmd_func)
int NDECL((*cmd_func));
{
    if (cmd_func == dopickup || cmd_func == dotip
        /* eat, #offer, and apply tinning-kit all use floorfood() to pick
           an item on floor or in invent; 'm' skips picking from floor
           (ie, inventory only) rather than request use of menu operation */
        || cmd_func == doeat || cmd_func == dosacrifice || cmd_func == doapply
        /* 'm' for removing saddle from adjacent monster without checking
           for containers at <u.ux,u.uy> */
        || cmd_func == doloot
        /* travel: pop up a menu of interesting targets in view */
        || cmd_func == dotravel
        /* wizard mode ^V and ^T */
        || cmd_func == wiz_level_tele || cmd_func == dotelecmd
        /* 'm' prefix allowed for some extended commands */
        || cmd_func == doextcmd || cmd_func == doextlist)
        return TRUE;
    return FALSE;
}

char
randomkey()
{
    static unsigned i = 0;
    char c;

    switch (rn2(16)) {
    default:
        c = '\033';
        break;
    case 0:
        c = '\n';
        break;
    case 1:
    case 2:
    case 3:
    case 4:
        c = (char) rn1('~' - ' ' + 1, ' ');
        break;
    case 5:
        c = (char) (rn2(2) ? '\t' : ' ');
        break;
    case 6:
        c = (char) rn1('z' - 'a' + 1, 'a');
        break;
    case 7:
        c = (char) rn1('Z' - 'A' + 1, 'A');
        break;
    case 8:
        c = extcmdlist[i++ % SIZE(extcmdlist)].key;
        break;
    case 9:
        c = '#';
        break;
    case 10:
    case 11:
    case 12:
        c = g.Cmd.dirchars[rn2(8)];
        if (!rn2(7))
            c = !g.Cmd.num_pad ? (!rn2(3) ? C(c) : (c + 'A' - 'a')) : M(c);
        break;
    case 13:
        c = (char) rn1('9' - '0' + 1, '0');
        break;
    case 14:
        c = (char) rn2(iflags.wc_eight_bit_input ? 256 : 128);
        break;
    }

    return c;
}

void
random_response(buf, sz)
char *buf;
int sz;
{
    char c;
    int count = 0;

    for (;;) {
        c = randomkey();
        if (c == '\n')
            break;
        if (c == '\033') {
            count = 0;
            break;
        }
        if (count < sz - 1)
            buf[count++] = c;
    }
    buf[count] = '\0';
}

int
rnd_extcmd_idx(VOID_ARGS)
{
    return rn2(extcmdlist_length + 1) - 1;
}

int
ch2spkeys(c, start, end)
char c;
int start,end;
{
    int i;

    for (i = start; i <= end; i++)
        if (g.Cmd.spkeys[i] == c)
            return i;
    return NHKF_ESC;
}

void
rhack(cmd)
register char *cmd;
{
    int spkey;
    boolean prefix_seen, bad_command,
        firsttime = (cmd == 0);

    iflags.menu_requested = FALSE;
#ifdef SAFERHANGUP
    if (g.program_state.done_hup)
        end_of_input();
#endif
    if (firsttime) {
        g.context.nopick = 0;
        cmd = parse();
    }
    if (*cmd == g.Cmd.spkeys[NHKF_ESC]) {
        g.context.move = FALSE;
        return;
    }
    if (*cmd == DOAGAIN && !g.in_doagain && g.saveq[0]) {
        g.in_doagain = TRUE;
        g.stail = 0;
        rhack((char *) 0); /* read and execute command */
        g.in_doagain = FALSE;
        return;
    }
    /* Special case of *cmd == ' ' handled better below */
    if (!*cmd || *cmd == (char) 0377) {
        nhbell();
        g.context.move = FALSE;
        return; /* probably we just had an interrupt */
    }

    /* handle most movement commands */
    prefix_seen = FALSE;
    g.context.travel = g.context.travel1 = 0;
    spkey = ch2spkeys(*cmd, NHKF_RUN, NHKF_CLICKLOOK);

    switch (spkey) {
    case NHKF_RUSH:
        if (movecmd(cmd[1])) {
            g.context.run = 2;
            g.domove_attempting |= DOMOVE_RUSH;
        } else
            prefix_seen = TRUE;
        break;
    case NHKF_RUN2:
        if (!g.Cmd.num_pad)
            break;
        /*FALLTHRU*/
    case NHKF_RUN:
        if (movecmd(lowc(cmd[1]))) {
            g.context.run = 3;
            g.domove_attempting |= DOMOVE_RUSH;
        } else
            prefix_seen = TRUE;
        break;
    case NHKF_FIGHT2:
        if (!g.Cmd.num_pad)
            break;
        /*FALLTHRU*/
    /* Effects of movement commands and invisible monsters:
     * m: always move onto space (even if 'I' remembered)
     * F: always attack space (even if 'I' not remembered)
     * normal movement: attack if 'I', move otherwise.
     */
    case NHKF_FIGHT:
        if (movecmd(cmd[1])) {
            g.context.forcefight = 1;
            g.domove_attempting |= DOMOVE_WALK;
        } else
            prefix_seen = TRUE;
        break;
    case NHKF_NOPICKUP:
        if (movecmd(cmd[1]) || u.dz) {
            g.context.run = 0;
            g.context.nopick = 1;
            if (!u.dz)
                g.domove_attempting |= DOMOVE_WALK;
            else
                cmd[0] = cmd[1]; /* "m<" or "m>" */
        } else
            prefix_seen = TRUE;
        break;
    case NHKF_RUN_NOPICKUP:
        if (movecmd(lowc(cmd[1]))) {
            g.context.run = 1;
            g.context.nopick = 1;
            g.domove_attempting |= DOMOVE_RUSH;
        } else
            prefix_seen = TRUE;
        break;
    case NHKF_DOINV:
        if (!g.Cmd.num_pad)
            break;
        (void) ddoinv(); /* a convenience borrowed from the PC */
        g.context.move = FALSE;
        g.multi = 0;
        return;
    case NHKF_CLICKLOOK:
        if (iflags.clicklook) {
            g.context.move = FALSE;
            do_look(2, &g.clicklook_cc);
        }
        return;
    case NHKF_TRAVEL:
        if (flags.travelcmd) {
            g.context.travel = 1;
            g.context.travel1 = 1;
            g.context.run = 8;
            g.context.nopick = 1;
            g.domove_attempting |= DOMOVE_RUSH;
            break;
        }
        /*FALLTHRU*/
    default:
        if (movecmd(*cmd)) { /* ordinary movement */
            g.context.run = 0; /* only matters here if it was 8 */
            g.domove_attempting |= DOMOVE_WALK;
        } else if (movecmd(g.Cmd.num_pad ? unmeta(*cmd) : lowc(*cmd))) {
            g.context.run = 1;
            g.domove_attempting |= DOMOVE_RUSH;
        } else if (movecmd(unctrl(*cmd))) {
            g.context.run = 3;
            g.domove_attempting |= DOMOVE_RUSH;
        }
        break;
    }

    /* some special prefix handling */
    /* overload 'm' prefix to mean "request a menu" */
    if (prefix_seen && cmd[0] == g.Cmd.spkeys[NHKF_REQMENU]) {
        /* (for func_tab cast, see below) */
        const struct ext_func_tab *ft = g.Cmd.commands[cmd[1] & 0xff];
        int NDECL((*func)) = ft ? ((struct ext_func_tab *) ft)->ef_funct : 0;

        if (func && accept_menu_prefix(func)) {
            iflags.menu_requested = TRUE;
            ++cmd;
        }
    }

    if (((g.domove_attempting & (DOMOVE_RUSH | DOMOVE_WALK)) != 0L)
                            && !g.context.travel && !dxdy_moveok()) {
        /* trying to move diagonally as a grid bug;
           this used to be treated by movecmd() as not being
           a movement attempt, but that didn't provide for any
           feedback and led to strangeness if the key pressed
           ('u' in particular) was overloaded for num_pad use */
        You_cant("get there from here...");
        g.context.run = 0;
        g.context.nopick = g.context.forcefight = FALSE;
        g.context.move = g.context.mv = FALSE;
        g.multi = 0;
        return;
    }

    if ((g.domove_attempting & DOMOVE_WALK) != 0L) {
        if (g.multi)
            g.context.mv = TRUE;
        domove();
        g.context.forcefight = 0;
        return;
    } else if ((g.domove_attempting & DOMOVE_RUSH) != 0L) {
        if (firsttime) {
            if (!g.multi)
                g.multi = max(COLNO, ROWNO);
            u.last_str_turn = 0;
        }
        g.context.mv = TRUE;
        domove();
        return;
    } else if (prefix_seen && cmd[1] == g.Cmd.spkeys[NHKF_ESC]) {
        /* <prefix><escape> */
        /* don't report "unknown command" for change of heart... */
        bad_command = FALSE;
    } else if (*cmd == ' ' && !flags.rest_on_space) {
        bad_command = TRUE; /* skip cmdlist[] loop */

    /* handle all other commands */
    } else {
        register const struct ext_func_tab *tlist;
        int res, NDECL((*func));

        /* current - use *cmd to directly index cmdlist array */
        if ((tlist = g.Cmd.commands[*cmd & 0xff]) != 0) {
            if (!wizard && (tlist->flags & WIZMODECMD)) {
                You_cant("do that!");
                res = 0;
            } else if (u.uburied && !(tlist->flags & IFBURIED)) {
                You_cant("do that while you are buried!");
                res = 0;
            } else {
                /* we discard 'const' because some compilers seem to have
                   trouble with the pointer passed to set_occupation() */
                func = ((struct ext_func_tab *) tlist)->ef_funct;
                if (tlist->f_text && !g.occupation && g.multi)
                    set_occupation(func, tlist->f_text, g.multi);
                res = (*func)(); /* perform the command */
            }
            if (!res) {
                g.context.move = FALSE;
                g.multi = 0;
            }
            return;
        }
        /* if we reach here, cmd wasn't found in cmdlist[] */
        bad_command = TRUE;
    }

    if (bad_command) {
        char expcmd[20]; /* we expect 'cmd' to point to 1 or 2 chars */
        char c, c1 = cmd[1];

        expcmd[0] = '\0';
        while ((c = *cmd++) != '\0')
            Strcat(expcmd, visctrl(c)); /* add 1..4 chars plus terminator */

        if (!prefix_seen || !help_dir(c1, spkey, "Invalid direction key!"))
            Norep("Unknown command '%s'.", expcmd);
    }
    /* didn't move */
    g.context.move = FALSE;
    g.multi = 0;
    return;
}

/* convert an x,y pair into a direction code */
int
xytod(x, y)
schar x, y;
{
    register int dd;

    for (dd = 0; dd < 8; dd++)
        if (x == xdir[dd] && y == ydir[dd])
            return dd;
    return -1;
}

/* convert a direction code into an x,y pair */
void
dtoxy(cc, dd)
coord *cc;
register int dd;
{
    cc->x = xdir[dd];
    cc->y = ydir[dd];
    return;
}

/* also sets u.dz, but returns false for <> */
int
movecmd(sym)
char sym;
{
    register const char *dp = index(g.Cmd.dirchars, sym);

    u.dz = 0;
    if (!dp || !*dp)
        return 0;
    u.dx = xdir[dp - g.Cmd.dirchars];
    u.dy = ydir[dp - g.Cmd.dirchars];
    u.dz = zdir[dp - g.Cmd.dirchars];
#if 0 /* now handled elsewhere */
    if (u.dx && u.dy && NODIAG(u.umonnum)) {
        u.dx = u.dy = 0;
        return 0;
    }
#endif
    return !u.dz;
}

/* grid bug handling which used to be in movecmd() */
int
dxdy_moveok()
{
    if (u.dx && u.dy && NODIAG(u.umonnum))
        u.dx = u.dy = 0;
    return u.dx || u.dy;
}

/* decide whether a character (user input keystroke) requests screen repaint */
boolean
redraw_cmd(c)
char c;
{
    return (boolean) (c == g.Cmd.spkeys[NHKF_REDRAW]
                      || (g.Cmd.num_pad && c == g.Cmd.spkeys[NHKF_REDRAW2]));
}

boolean
prefix_cmd(c)
char c;
{
    return (c == g.Cmd.spkeys[NHKF_RUSH]
            || c == g.Cmd.spkeys[NHKF_RUN]
            || c == g.Cmd.spkeys[NHKF_NOPICKUP]
            || c == g.Cmd.spkeys[NHKF_RUN_NOPICKUP]
            || c == g.Cmd.spkeys[NHKF_FIGHT]
            || (g.Cmd.num_pad && (c == g.Cmd.spkeys[NHKF_RUN2]
                                || c == g.Cmd.spkeys[NHKF_FIGHT2])));
}

/*
 * uses getdir() but unlike getdir() it specifically
 * produces coordinates using the direction from getdir()
 * and verifies that those coordinates are ok.
 *
 * If the call to getdir() returns 0, Never_mind is displayed.
 * If the resulting coordinates are not okay, emsg is displayed.
 *
 * Returns non-zero if coordinates in cc are valid.
 */
int
get_adjacent_loc(prompt, emsg, x, y, cc)
const char *prompt, *emsg;
xchar x, y;
coord *cc;
{
    xchar new_x, new_y;
    if (!getdir(prompt)) {
        pline1(Never_mind);
        return 0;
    }
    new_x = x + u.dx;
    new_y = y + u.dy;
    if (cc && isok(new_x, new_y)) {
        cc->x = new_x;
        cc->y = new_y;
    } else {
        if (emsg)
            pline1(emsg);
        return 0;
    }
    return 1;
}

int
getdir(s)
const char *s;
{
    char dirsym;
    int is_mov;

 retry:
    if (g.in_doagain || *readchar_queue)
        dirsym = readchar();
    else
        dirsym = yn_function((s && *s != '^') ? s : "In what direction?",
                             (char *) 0, '\0');
    /* remove the prompt string so caller won't have to */
    clear_nhwindow(WIN_MESSAGE);

    if (redraw_cmd(dirsym)) { /* ^R */
        docrt();              /* redraw */
        goto retry;
    }
    savech(dirsym);

    if (dirsym == g.Cmd.spkeys[NHKF_GETDIR_SELF]
        || dirsym == g.Cmd.spkeys[NHKF_GETDIR_SELF2]) {
        u.dx = u.dy = u.dz = 0;
    } else if (!(is_mov = movecmd(dirsym)) && !u.dz) {
        boolean did_help = FALSE, help_requested;

        if (!index(quitchars, dirsym)) {
            help_requested = (dirsym == g.Cmd.spkeys[NHKF_GETDIR_HELP]);
            if (help_requested || iflags.cmdassist) {
                did_help = help_dir((s && *s == '^') ? dirsym : '\0',
                                    NHKF_ESC,
                                    help_requested ? (const char *) 0
                                                  : "Invalid direction key!");
                if (help_requested)
                    goto retry;
            }
            if (!did_help)
                pline("What a strange direction!");
        }
        return 0;
    } else if (is_mov && !dxdy_moveok()) {
        You_cant("orient yourself that direction.");
        return 0;
    }
    if (!u.dz && (Stunned || (Confusion && !rn2(5))))
        confdir();
    return 1;
}

static void
show_direction_keys(win, centerchar, nodiag)
winid win; /* should specify a window which is using a fixed-width font... */
char centerchar; /* '.' or '@' or ' ' */
boolean nodiag;
{
    char buf[BUFSZ];

    if (!centerchar)
        centerchar = ' ';

    if (nodiag) {
        Sprintf(buf, "             %c   ", g.Cmd.move_N);
        putstr(win, 0, buf);
        putstr(win, 0, "             |   ");
        Sprintf(buf, "          %c- %c -%c",
                g.Cmd.move_W, centerchar, g.Cmd.move_E);
        putstr(win, 0, buf);
        putstr(win, 0, "             |   ");
        Sprintf(buf, "             %c   ", g.Cmd.move_S);
        putstr(win, 0, buf);
    } else {
        Sprintf(buf, "          %c  %c  %c",
                g.Cmd.move_NW, g.Cmd.move_N, g.Cmd.move_NE);
        putstr(win, 0, buf);
        putstr(win, 0, "           \\ | / ");
        Sprintf(buf, "          %c- %c -%c",
                g.Cmd.move_W, centerchar, g.Cmd.move_E);
        putstr(win, 0, buf);
        putstr(win, 0, "           / | \\ ");
        Sprintf(buf, "          %c  %c  %c",
                g.Cmd.move_SW, g.Cmd.move_S, g.Cmd.move_SE);
        putstr(win, 0, buf);
    };
}

/* explain choices if player has asked for getdir() help or has given
   an invalid direction after a prefix key ('F', 'g', 'm', &c), which
   might be bogus but could be up, down, or self when not applicable */
static boolean
help_dir(sym, spkey, msg)
char sym;
int spkey; /* NHKF_ code for prefix key, if one was used, or for ESC */
const char *msg;
{
    static const char wiz_only_list[] = "EFGIVW";
    char ctrl;
    winid win;
    char buf[BUFSZ], buf2[BUFSZ], *explain;
    const char *dothat, *how;
    boolean prefixhandling, viawindow;

    /* NHKF_ESC indicates that player asked for help at getdir prompt */
    viawindow = (spkey == NHKF_ESC || iflags.cmdassist);
    prefixhandling = (spkey != NHKF_ESC);
    /*
     * Handling for prefix keys that don't want special directions.
     * Delivered via pline if 'cmdassist' is off, or instead of the
     * general message if it's on.
     */
    dothat = "do that";
    how = " at"; /* for "<action> at yourself"; not used for up/down */
    switch (spkey) {
    case NHKF_NOPICKUP:
        dothat = "move";
        break;
    case NHKF_RUSH:
        dothat = "rush";
        break;
    case NHKF_RUN2:
        if (!g.Cmd.num_pad)
            break;
        /*FALLTHRU*/
    case NHKF_RUN:
    case NHKF_RUN_NOPICKUP:
        dothat = "run";
        break;
    case NHKF_FIGHT2:
        if (!g.Cmd.num_pad)
            break;
        /*FALLTHRU*/
    case NHKF_FIGHT:
        dothat = "fight";
        how = ""; /* avoid "fight at yourself" */
        break;
    default:
        prefixhandling = FALSE;
        break;
    }

    buf[0] = '\0';
    /* for movement prefix followed by '.' or (numpad && 's') to mean 'self';
       note: '-' for hands (inventory form of 'self') is not handled here */
    if (prefixhandling
        && (sym == g.Cmd.spkeys[NHKF_GETDIR_SELF]
            || (g.Cmd.num_pad && sym == g.Cmd.spkeys[NHKF_GETDIR_SELF2]))) {
        Sprintf(buf, "You can't %s%s yourself.", dothat, how);
    /* for movement prefix followed by up or down */
    } else if (prefixhandling && (sym == '<' || sym == '>')) {
        Sprintf(buf, "You can't %s %s.", dothat,
                /* was "upwards" and "downwards", but they're considered
                   to be variants of canonical "upward" and "downward" */
                (sym == '<') ? "upward" : "downward");
    }

    /* if '!cmdassist', display via pline() and we're done (note: asking
       for help at getdir() prompt forces cmdassist for this operation) */
    if (!viawindow) {
        if (prefixhandling) {
            if (!*buf)
                Sprintf(buf, "Invalid direction for '%s' prefix.",
                        visctrl(g.Cmd.spkeys[spkey]));
            pline("%s", buf);
            return TRUE;
        }
        /* when 'cmdassist' is off and caller doesn't insist, do nothing */
        return FALSE;
    }

    win = create_nhwindow(NHW_TEXT);
    if (!win)
        return FALSE;

    if (*buf) {
        /* show bad-prefix message instead of general invalid-direction one */
        putstr(win, 0, buf);
        putstr(win, 0, "");
    } else if (msg) {
        Sprintf(buf, "cmdassist: %s", msg);
        putstr(win, 0, buf);
        putstr(win, 0, "");
    }

    if (!prefixhandling && (letter(sym) || sym == '[')) {
        /* '[': old 'cmdhelp' showed ESC as ^[ */
        sym = highc(sym); /* @A-Z[ (note: letter() accepts '@') */
        ctrl = (sym - 'A') + 1; /* 0-27 (note: 28-31 aren't applicable) */
        if ((explain = dowhatdoes_core(ctrl, buf2)) != 0
            && (!index(wiz_only_list, sym) || wizard)) {
            Sprintf(buf, "Are you trying to use ^%c%s?", sym,
                    index(wiz_only_list, sym) ? ""
                        : " as specified in the Guidebook");
            putstr(win, 0, buf);
            putstr(win, 0, "");
            putstr(win, 0, explain);
            putstr(win, 0, "");
            putstr(win, 0,
                  "To use that command, hold down the <Ctrl> key as a shift");
            Sprintf(buf, "and press the <%c> key.", sym);
            putstr(win, 0, buf);
            putstr(win, 0, "");
        }
    }

    Sprintf(buf, "Valid direction keys%s%s%s are:",
            prefixhandling ? " to " : "", prefixhandling ? dothat : "",
            NODIAG(u.umonnum) ? " in your current form" : "");
    putstr(win, 0, buf);
    show_direction_keys(win, !prefixhandling ? '.' : ' ', NODIAG(u.umonnum));

    if (!prefixhandling || spkey == NHKF_NOPICKUP) {
        /* NOPICKUP: unlike the other prefix keys, 'm' allows up/down for
           stair traversal; we won't get here when "m<" or "m>" has been
           given but we include up and down for 'm'+invalid_direction;
           self is excluded as a viable direction for every prefix */
        putstr(win, 0, "");
        putstr(win, 0, "          <  up");
        putstr(win, 0, "          >  down");
        if (!prefixhandling) {
            int selfi = g.Cmd.num_pad ? NHKF_GETDIR_SELF2 : NHKF_GETDIR_SELF;

            Sprintf(buf,   "       %4s  direct at yourself",
                    visctrl(g.Cmd.spkeys[selfi]));
            putstr(win, 0, buf);
        }
    }

    if (msg) {
        /* non-null msg means that this wasn't an explicit user request */
        putstr(win, 0, "");
        putstr(win, 0,
               "(Suppress this message with !cmdassist in config file.)");
    }
    display_nhwindow(win, FALSE);
    destroy_nhwindow(win);
    return TRUE;
}

void
confdir()
{
    register int x = NODIAG(u.umonnum) ? 2 * rn2(4) : rn2(8);

    u.dx = xdir[x];
    u.dy = ydir[x];
    return;
}

const char *
directionname(dir)
int dir;
{
    static NEARDATA const char *const dirnames[] = {
        "west",      "northwest", "north",     "northeast", "east",
        "southeast", "south",     "southwest", "down",      "up",
    };

    if (dir < 0 || dir >= SIZE(dirnames))
        return "invalid";
    return dirnames[dir];
}

int
isok(x, y)
register int x, y;
{
    /* x corresponds to curx, so x==1 is the first column. Ach. %% */
    return x >= 1 && x <= COLNO - 1 && y >= 0 && y <= ROWNO - 1;
}

/* #herecmdmenu command */
static int
doherecmdmenu(VOID_ARGS)
{
    char ch = here_cmd_menu(TRUE);

    return ch ? 1 : 0;
}

/* #therecmdmenu command, a way to test there_cmd_menu without mouse */
static int
dotherecmdmenu(VOID_ARGS)
{
    char ch;

    if (!getdir((const char *) 0) || !isok(u.ux + u.dx, u.uy + u.dy))
        return 0;

    if (u.dx || u.dy)
        ch = there_cmd_menu(TRUE, u.ux + u.dx, u.uy + u.dy);
    else
        ch = here_cmd_menu(TRUE);

    return ch ? 1 : 0;
}

static void
add_herecmd_menuitem(win, func, text)
winid win;
int NDECL((*func));
const char *text;
{
    char ch;
    anything any;

    if ((ch = cmd_from_func(func)) != '\0') {
        any = cg.zeroany;
        any.a_nfunc = func;
        add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, text,
                 MENU_ITEMFLAGS_NONE);
    }
}

static char
there_cmd_menu(doit, x, y)
boolean doit;
int x, y;
{
    winid win;
    char ch;
    char buf[BUFSZ];
    schar typ = levl[x][y].typ;
    int npick, K = 0;
    menu_item *picks = (menu_item *) 0;
    struct trap *ttmp;
    struct monst *mtmp;

    win = create_nhwindow(NHW_MENU);
    start_menu(win);

    if (IS_DOOR(typ)) {
        boolean key_or_pick, card;
        int dm = levl[x][y].doormask;

        if ((dm & (D_CLOSED | D_LOCKED))) {
            add_herecmd_menuitem(win, doopen, "Open the door"), ++K;
            /* unfortunately there's no lknown flag for doors to
               remember the locked/unlocked state */
            key_or_pick = (carrying(SKELETON_KEY) || carrying(LOCK_PICK));
            card = (carrying(CREDIT_CARD) != 0);
            if (key_or_pick || card) {
                Sprintf(buf, "%sunlock the door",
                        key_or_pick ? "lock or " : "");
                add_herecmd_menuitem(win, doapply, upstart(buf)), ++K;
            }
            /* unfortunately there's no tknown flag for doors (or chests)
               to remember whether a trap had been found */
            add_herecmd_menuitem(win, dountrap,
                                 "Search the door for a trap"), ++K;
            /* [what about #force?] */
            add_herecmd_menuitem(win, dokick, "Kick the door"), ++K;
        } else if ((dm & D_ISOPEN)) {
            add_herecmd_menuitem(win, doclose, "Close the door"), ++K;
        }
    }

    if (typ <= SCORR)
        add_herecmd_menuitem(win, dosearch, "Search for secret doors"), ++K;

    if ((ttmp = t_at(x, y)) != 0 && ttmp->tseen) {
        add_herecmd_menuitem(win, doidtrap, "Examine trap"), ++K;
        if (ttmp->ttyp != VIBRATING_SQUARE)
            add_herecmd_menuitem(win, dountrap, "Attempt to disarm trap"), ++K;
    }

    mtmp = m_at(x, y);
    if (mtmp && !canspotmon(mtmp))
        mtmp = 0;
    if (mtmp && which_armor(mtmp, W_SADDLE)) {
        char *mnam = x_monnam(mtmp, ARTICLE_THE, (char *) 0,
                              SUPPRESS_SADDLE, FALSE);

        if (!u.usteed) {
            Sprintf(buf, "Ride %s", mnam);
            add_herecmd_menuitem(win, doride, buf), ++K;
        }
        Sprintf(buf, "Remove saddle from %s", mnam);
        add_herecmd_menuitem(win, doloot, buf), ++K;
    }
    if (mtmp && can_saddle(mtmp) && !which_armor(mtmp, W_SADDLE)
        && carrying(SADDLE)) {
        Sprintf(buf, "Put saddle on %s", mon_nam(mtmp)), ++K;
        add_herecmd_menuitem(win, doapply, buf);
    }
#if 0
    if (mtmp || glyph_is_invisible(glyph_at(x, y))) {
        /* "Attack %s", mtmp ? mon_nam(mtmp) : "unseen creature" */
    } else {
        /* "Move %s", direction */
    }
#endif

    if (K) {
        end_menu(win, "What do you want to do?");
        npick = select_menu(win, PICK_ONE, &picks);
    } else {
        pline("No applicable actions.");
        npick = 0;
    }
    destroy_nhwindow(win);
    ch = '\0';
    if (npick > 0) {
        int NDECL((*func)) = picks->item.a_nfunc;
        free((genericptr_t) picks);

        if (doit) {
            int ret = (*func)();

            ch = (char) ret;
        } else {
            ch = cmd_from_func(func);
        }
    }
    return ch;
}

static char
here_cmd_menu(doit)
boolean doit;
{
    winid win;
    char ch;
    char buf[BUFSZ];
    schar typ = levl[u.ux][u.uy].typ;
    int npick;
    menu_item *picks = (menu_item *) 0;

    win = create_nhwindow(NHW_MENU);
    start_menu(win);

    if (IS_FOUNTAIN(typ) || IS_SINK(typ)) {
        Sprintf(buf, "Drink from the %s",
                defsyms[IS_FOUNTAIN(typ) ? S_fountain : S_sink].explanation);
        add_herecmd_menuitem(win, dodrink, buf);
    }
    if (IS_FOUNTAIN(typ))
        add_herecmd_menuitem(win, dodip,
                             "Dip something into the fountain");
    if (IS_THRONE(typ))
        add_herecmd_menuitem(win, dosit,
                             "Sit on the throne");

    if ((u.ux == xupstair && u.uy == yupstair)
        || (u.ux == g.sstairs.sx && u.uy == g.sstairs.sy && g.sstairs.up)
        || (u.ux == xupladder && u.uy == yupladder)) {
        Sprintf(buf, "Go up the %s",
                (u.ux == xupladder && u.uy == yupladder)
                ? "ladder" : "stairs");
        add_herecmd_menuitem(win, doup, buf);
    }
    if ((u.ux == xdnstair && u.uy == ydnstair)
        || (u.ux == g.sstairs.sx && u.uy == g.sstairs.sy && !g.sstairs.up)
        || (u.ux == xdnladder && u.uy == ydnladder)) {
        Sprintf(buf, "Go down the %s",
                (u.ux == xupladder && u.uy == yupladder)
                ? "ladder" : "stairs");
        add_herecmd_menuitem(win, dodown, buf);
    }
    if (u.usteed) { /* another movement choice */
        Sprintf(buf, "Dismount %s",
                x_monnam(u.usteed, ARTICLE_THE, (char *) 0,
                         SUPPRESS_SADDLE, FALSE));
        add_herecmd_menuitem(win, doride, buf);
    }

#if 0
    if (Upolyd) { /* before objects */
        Sprintf(buf, "Use %s special ability",
                s_suffix(mons[u.umonnum].mname));
        add_herecmd_menuitem(win, domonability, buf);
    }
#endif

    if (OBJ_AT(u.ux, u.uy)) {
        struct obj *otmp = g.level.objects[u.ux][u.uy];

        Sprintf(buf, "Pick up %s", otmp->nexthere ? "items" : doname(otmp));
        add_herecmd_menuitem(win, dopickup, buf);

        if (Is_container(otmp)) {
            Sprintf(buf, "Loot %s", doname(otmp));
            add_herecmd_menuitem(win, doloot, buf);
        }
        if (otmp->oclass == FOOD_CLASS) {
            Sprintf(buf, "Eat %s", doname(otmp));
            add_herecmd_menuitem(win, doeat, buf);
        }
    }

    if (g.invent)
        add_herecmd_menuitem(win, dodrop, "Drop items");

    add_herecmd_menuitem(win, donull, "Rest one turn");
    add_herecmd_menuitem(win, dosearch, "Search around you");
    add_herecmd_menuitem(win, dolook, "Look at what is here");

    end_menu(win, "What do you want to do?");
    npick = select_menu(win, PICK_ONE, &picks);
    destroy_nhwindow(win);
    ch = '\0';
    if (npick > 0) {
        int NDECL((*func)) = picks->item.a_nfunc;
        free((genericptr_t) picks);

        if (doit) {
            int ret = (*func)();

            ch = (char) ret;
        } else {
            ch = cmd_from_func(func);
        }
    }
    return ch;
}

/*
 * convert a MAP window position into a movecmd
 */
const char *
click_to_cmd(x, y, mod)
int x, y, mod;
{
    int dir;
    static char cmd[4];
    cmd[1] = 0;

    if (iflags.clicklook && mod == CLICK_2) {
        g.clicklook_cc.x = x;
        g.clicklook_cc.y = y;
        cmd[0] = g.Cmd.spkeys[NHKF_CLICKLOOK];
        return cmd;
    }

    x -= u.ux;
    y -= u.uy;

    if (flags.travelcmd) {
        if (abs(x) <= 1 && abs(y) <= 1) {
            x = sgn(x), y = sgn(y);
        } else {
            u.tx = u.ux + x;
            u.ty = u.uy + y;
            cmd[0] = g.Cmd.spkeys[NHKF_TRAVEL];
            return cmd;
        }

        if (x == 0 && y == 0) {
            if (iflags.herecmd_menu) {
                cmd[0] = here_cmd_menu(FALSE);
                return cmd;
            }

            /* here */
            if (IS_FOUNTAIN(levl[u.ux][u.uy].typ)
                || IS_SINK(levl[u.ux][u.uy].typ)) {
                cmd[0] = cmd_from_func(mod == CLICK_1 ? dodrink : dodip);
                return cmd;
            } else if (IS_THRONE(levl[u.ux][u.uy].typ)) {
                cmd[0] = cmd_from_func(dosit);
                return cmd;
            } else if ((u.ux == xupstair && u.uy == yupstair)
                       || (u.ux == g.sstairs.sx && u.uy == g.sstairs.sy
                           && g.sstairs.up)
                       || (u.ux == xupladder && u.uy == yupladder)) {
                cmd[0] = cmd_from_func(doup);
                return cmd;
            } else if ((u.ux == xdnstair && u.uy == ydnstair)
                       || (u.ux == g.sstairs.sx && u.uy == g.sstairs.sy
                           && !g.sstairs.up)
                       || (u.ux == xdnladder && u.uy == ydnladder)) {
                cmd[0] = cmd_from_func(dodown);
                return cmd;
            } else if (OBJ_AT(u.ux, u.uy)) {
                cmd[0] = cmd_from_func(Is_container(g.level.objects[u.ux][u.uy])
                                       ? doloot : dopickup);
                return cmd;
            } else {
                cmd[0] = cmd_from_func(donull); /* just rest */
                return cmd;
            }
        }

        /* directional commands */

        dir = xytod(x, y);

        if (!m_at(u.ux + x, u.uy + y)
            && !test_move(u.ux, u.uy, x, y, TEST_MOVE)) {
            cmd[1] = g.Cmd.dirchars[dir];
            cmd[2] = '\0';
            if (iflags.herecmd_menu) {
                cmd[0] = there_cmd_menu(FALSE, u.ux + x, u.uy + y);
                if (cmd[0] == '\0')
                    cmd[1] = '\0';
                return cmd;
            }

            if (IS_DOOR(levl[u.ux + x][u.uy + y].typ)) {
                /* slight assistance to the player: choose kick/open for them
                 */
                if (levl[u.ux + x][u.uy + y].doormask & D_LOCKED) {
                    cmd[0] = cmd_from_func(dokick);
                    return cmd;
                }
                if (levl[u.ux + x][u.uy + y].doormask & D_CLOSED) {
                    cmd[0] = cmd_from_func(doopen);
                    return cmd;
                }
            }
            if (levl[u.ux + x][u.uy + y].typ <= SCORR) {
                cmd[0] = cmd_from_func(dosearch);
                cmd[1] = 0;
                return cmd;
            }
        }
    } else {
        /* convert without using floating point, allowing sloppy clicking */
        if (x > 2 * abs(y))
            x = 1, y = 0;
        else if (y > 2 * abs(x))
            x = 0, y = 1;
        else if (x < -2 * abs(y))
            x = -1, y = 0;
        else if (y < -2 * abs(x))
            x = 0, y = -1;
        else
            x = sgn(x), y = sgn(y);

        if (x == 0 && y == 0) {
            /* map click on player to "rest" command */
            cmd[0] = cmd_from_func(donull);
            return cmd;
        }
        dir = xytod(x, y);
    }

    /* move, attack, etc. */
    cmd[1] = 0;
    if (mod == CLICK_1) {
        cmd[0] = g.Cmd.dirchars[dir];
    } else {
        cmd[0] = (g.Cmd.num_pad
                     ? M(g.Cmd.dirchars[dir])
                     : (g.Cmd.dirchars[dir] - 'a' + 'A')); /* run command */
    }

    return cmd;
}

char
get_count(allowchars, inkey, maxcount, count, historical)
char *allowchars;
char inkey;
long maxcount;
long *count;
boolean historical; /* whether to include in message history: True => yes */
{
    char qbuf[QBUFSZ];
    int key;
    long cnt = 0L;
    boolean backspaced = FALSE;
    /* this should be done in port code so that we have erase_char
       and kill_char available; we can at least fake erase_char */
#define STANDBY_erase_char '\177'

    for (;;) {
        if (inkey) {
            key = inkey;
            inkey = '\0';
        } else
            key = readchar();

        if (digit(key)) {
            cnt = 10L * cnt + (long) (key - '0');
            if (cnt < 0)
                cnt = 0;
            else if (maxcount > 0 && cnt > maxcount)
                cnt = maxcount;
        } else if (cnt && (key == '\b' || key == STANDBY_erase_char)) {
            cnt = cnt / 10;
            backspaced = TRUE;
        } else if (key == g.Cmd.spkeys[NHKF_ESC]) {
            break;
        } else if (!allowchars || index(allowchars, key)) {
            *count = cnt;
            break;
        }

        if (cnt > 9 || backspaced) {
            clear_nhwindow(WIN_MESSAGE);
            if (backspaced && !cnt) {
                Sprintf(qbuf, "Count: ");
            } else {
                Sprintf(qbuf, "Count: %ld", cnt);
                backspaced = FALSE;
            }
            custompline(SUPPRESS_HISTORY, "%s", qbuf);
            mark_synch();
        }
    }

    if (historical) {
        Sprintf(qbuf, "Count: %ld ", *count);
        (void) key2txt((uchar) key, eos(qbuf));
        putmsghistory(qbuf, FALSE);
    }

    return key;
}


static char *
parse()
{
#ifdef LINT /* static char in_line[COLNO]; */
    char in_line[COLNO];
#else
    static char in_line[COLNO];
#endif
    register int foo;

    iflags.in_parse = TRUE;
    g.multi = 0;
    g.context.move = 1;
    flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */

#ifdef ALTMETA
    alt_esc = iflags.altmeta; /* readchar() hack */
#endif
    if (!g.Cmd.num_pad || (foo = readchar()) == g.Cmd.spkeys[NHKF_COUNT]) {
        long tmpmulti = g.multi;

        foo = get_count((char *) 0, '\0', LARGEST_INT, &tmpmulti, FALSE);
        g.last_multi = g.multi = tmpmulti;
    }
#ifdef ALTMETA
    alt_esc = FALSE; /* readchar() reset */
#endif

    if (iflags.debug_fuzzer /* if fuzzing, override '!' and ^Z */
        && (g.Cmd.commands[foo & 0x0ff]
            && (g.Cmd.commands[foo & 0x0ff]->ef_funct == dosuspend_core
                || g.Cmd.commands[foo & 0x0ff]->ef_funct == dosh_core)))
        foo = g.Cmd.spkeys[NHKF_ESC];

    if (foo == g.Cmd.spkeys[NHKF_ESC]) { /* esc cancels count (TH) */
        clear_nhwindow(WIN_MESSAGE);
        g.multi = g.last_multi = 0;
    } else if (foo == g.Cmd.spkeys[NHKF_DOAGAIN] || g.in_doagain) {
        g.multi = g.last_multi;
    } else {
        g.last_multi = g.multi;
        savech(0); /* reset input queue */
        savech((char) foo);
    }

    if (g.multi) {
        g.multi--;
        g.save_cm = in_line;
    } else {
        g.save_cm = (char *) 0;
    }
    /* in 3.4.3 this was in rhack(), where it was too late to handle M-5 */
    if (g.Cmd.pcHack_compat) {
        /* This handles very old inconsistent DOS/Windows behaviour
           in a different way: earlier, the keyboard handler mapped
           these, which caused counts to be strange when entered
           from the number pad. Now do not map them until here. */
        switch (foo) {
        case '5':
            foo = g.Cmd.spkeys[NHKF_RUSH];
            break;
        case M('5'):
            foo = g.Cmd.spkeys[NHKF_RUN];
            break;
        case M('0'):
            foo = g.Cmd.spkeys[NHKF_DOINV];
            break;
        default:
            break; /* as is */
        }
    }

    in_line[0] = foo;
    in_line[1] = '\0';
    if (prefix_cmd(foo)) {
        foo = readchar();
        savech((char) foo);
        in_line[1] = foo;
        in_line[2] = 0;
    }
    clear_nhwindow(WIN_MESSAGE);

    iflags.in_parse = FALSE;
    return in_line;
}

#ifdef HANGUPHANDLING
/* some very old systems, or descendents of such systems, expect signal
   handlers to have return type `int', but they don't actually inspect
   the return value so we should be safe using `void' unconditionally */
/*ARGUSED*/
void
hangup(sig_unused) /* called as signal() handler, so sent at least one arg */
int sig_unused UNUSED;
{
    if (g.program_state.exiting)
        g.program_state.in_moveloop = 0;
    nhwindows_hangup();
#ifdef SAFERHANGUP
    /* When using SAFERHANGUP, the done_hup flag it tested in rhack
       and a couple of other places; actual hangup handling occurs then.
       This is 'safer' because it disallows certain cheats and also
       protects against losing objects in the process of being thrown,
       but also potentially riskier because the disconnected program
       must continue running longer before attempting a hangup save. */
    g.program_state.done_hup++;
    /* defer hangup iff game appears to be in progress */
    if (g.program_state.in_moveloop && g.program_state.something_worth_saving)
        return;
#endif /* SAFERHANGUP */
    end_of_input();
}

void
end_of_input()
{
#ifdef NOSAVEONHANGUP
#ifdef INSURANCE
    if (flags.ins_chkpt && g.program_state.something_worth_saving)
        program_state.preserve_locks = 1; /* keep files for recovery */
#endif
    g.program_state.something_worth_saving = 0; /* don't save */
#endif

#ifndef SAFERHANGUP
    if (!g.program_state.done_hup++)
#endif
        if (g.program_state.something_worth_saving)
            (void) dosave0();
    if (iflags.window_inited)
        exit_nhwindows((char *) 0);
    clearlocks();
    nh_terminate(EXIT_SUCCESS);
    /*NOTREACHED*/ /* not necessarily true for vms... */
    return;
}
#endif /* HANGUPHANDLING */

char
readchar()
{
    register int sym;
    int x = u.ux, y = u.uy, mod = 0;

    if (iflags.debug_fuzzer)
        return randomkey();
    if (*readchar_queue)
        sym = *readchar_queue++;
    else
        sym = g.in_doagain ? pgetchar() : nh_poskey(&x, &y, &mod);

#ifdef NR_OF_EOFS
    if (sym == EOF) {
        register int cnt = NR_OF_EOFS;
        /*
         * Some SYSV systems seem to return EOFs for various reasons
         * (?like when one hits break or for interrupted systemcalls?),
         * and we must see several before we quit.
         */
        do {
            clearerr(stdin); /* omit if clearerr is undefined */
            sym = pgetchar();
        } while (--cnt && sym == EOF);
    }
#endif /* NR_OF_EOFS */

    if (sym == EOF) {
#ifdef HANGUPHANDLING
        hangup(0); /* call end_of_input() or set program_state.done_hup */
#endif
        sym = '\033';
#ifdef ALTMETA
    } else if (sym == '\033' && alt_esc) {
        /* iflags.altmeta: treat two character ``ESC c'' as single `M-c' */
        sym = *readchar_queue ? *readchar_queue++ : pgetchar();
        if (sym == EOF || sym == 0)
            sym = '\033';
        else if (sym != '\033')
            sym |= 0200; /* force 8th bit on */
#endif /*ALTMETA*/
    } else if (sym == 0) {
        /* click event */
        readchar_queue = click_to_cmd(x, y, mod);
        sym = *readchar_queue++;
    }
    return (char) sym;
}

/* '_' command, #travel, via keyboard rather than mouse click */
static int
dotravel(VOID_ARGS)
{
    static char cmd[2];
    coord cc;

    /* [FIXME?  Supporting the ability to disable traveling via mouse
       click makes some sense, depending upon overall mouse usage.
       Disabling '_' on a user by user basis makes no sense at all since
       even if it is typed by accident, aborting when picking a target
       destination is trivial.  Travel via mouse predates travel via '_',
       and this use of OPTION=!travel is probably just a mistake....] */
    if (!flags.travelcmd)
        return 0;

    cmd[1] = 0;
    cc.x = iflags.travelcc.x;
    cc.y = iflags.travelcc.y;
    if (cc.x == 0 && cc.y == 0) {
        /* No cached destination, start attempt from current position */
        cc.x = u.ux;
        cc.y = u.uy;
    }
    iflags.getloc_travelmode = TRUE;
    if (iflags.menu_requested) {
        int gf = iflags.getloc_filter;
        iflags.getloc_filter = GFILTER_VIEW;
        if (!getpos_menu(&cc, GLOC_INTERESTING)) {
            iflags.getloc_filter = gf;
            iflags.getloc_travelmode = FALSE;
            return 0;
        }
        iflags.getloc_filter = gf;
    } else {
        pline("Where do you want to travel to?");
        if (getpos(&cc, TRUE, "the desired destination") < 0) {
            /* user pressed ESC */
            iflags.getloc_travelmode = FALSE;
            return 0;
        }
    }
    iflags.getloc_travelmode = FALSE;
    iflags.travelcc.x = u.tx = cc.x;
    iflags.travelcc.y = u.ty = cc.y;
    cmd[0] = g.Cmd.spkeys[NHKF_TRAVEL];
    readchar_queue = cmd;
    return 0;
}

/*
 *   Parameter validator for generic yes/no function to prevent
 *   the core from sending too long a prompt string to the
 *   window port causing a buffer overflow there.
 */
char
yn_function(query, resp, def)
const char *query, *resp;
char def;
{
    char res, qbuf[QBUFSZ];
#ifdef DUMPLOG
    unsigned idx = g.saved_pline_index;
    /* buffer to hold query+space+formatted_single_char_response */
    char dumplog_buf[QBUFSZ + 1 + 15]; /* [QBUFSZ+1+7] should suffice */
#endif

    iflags.last_msg = PLNMSG_UNKNOWN; /* most recent pline is clobbered */

    /* maximum acceptable length is QBUFSZ-1 */
    if (strlen(query) >= QBUFSZ) {
        /* caller shouldn't have passed anything this long */
        paniclog("Query truncated: ", query);
        (void) strncpy(qbuf, query, QBUFSZ - 1 - 3);
        Strcpy(&qbuf[QBUFSZ - 1 - 3], "...");
        query = qbuf;
    }
    res = (*windowprocs.win_yn_function)(query, resp, def);
#ifdef DUMPLOG
    if (idx == g.saved_pline_index) {
        /* when idx is still the same as g.saved_pline_index, the interface
           didn't put the prompt into g.saved_plines[]; we put a simplified
           version in there now (without response choices or default) */
        Sprintf(dumplog_buf, "%s ", query);
        (void) key2txt((uchar) res, eos(dumplog_buf));
        dumplogmsg(dumplog_buf);
    }
#endif
    return res;
}

/* for paranoid_confirm:quit,die,attack prompting */
boolean
paranoid_query(be_paranoid, prompt)
boolean be_paranoid;
const char *prompt;
{
    boolean confirmed_ok;

    /* when paranoid, player must respond with "yes" rather than just 'y'
       to give the go-ahead for this query; default is "no" unless the
       ParanoidConfirm flag is set in which case there's no default */
    if (be_paranoid) {
        char pbuf[BUFSZ], qbuf[QBUFSZ], ans[BUFSZ];
        const char *promptprefix = "",
                *responsetype = ParanoidConfirm ? "(yes|no)" : "(yes) [no]";
        int k, trylimit = 6; /* 1 normal, 5 more with "Yes or No:" prefix */

        copynchars(pbuf, prompt, BUFSZ - 1);
        /* in addition to being paranoid about this particular
           query, we might be even more paranoid about all paranoia
           responses (ie, ParanoidConfirm is set) in which case we
           require "no" to reject in addition to "yes" to confirm
           (except we won't loop if response is ESC; it means no) */
        do {
            /* make sure we won't overflow a QBUFSZ sized buffer */
            k = (int) (strlen(promptprefix) + 1 + strlen(responsetype));
            if ((int) strlen(pbuf) + k > QBUFSZ - 1) {
                /* chop off some at the end */
                Strcpy(pbuf + (QBUFSZ - 1) - k - 4, "...?"); /* -4: "...?" */
            }

            Sprintf(qbuf, "%s%s %s", promptprefix, pbuf, responsetype);
            *ans = '\0';
            getlin(qbuf, ans);
            (void) mungspaces(ans);
            confirmed_ok = !strcmpi(ans, "yes");
            if (confirmed_ok || *ans == '\033')
                break;
            promptprefix = "\"Yes\" or \"No\": ";
        } while (ParanoidConfirm && strcmpi(ans, "no") && --trylimit);
    } else
        confirmed_ok = (yn(prompt) == 'y');

    return confirmed_ok;
}

/* ^Z command, #suspend */
static int
dosuspend_core(VOID_ARGS)
{
#ifdef SUSPEND
    /* Does current window system support suspend? */
    if ((*windowprocs.win_can_suspend)()) {
        /* NB: SYSCF SHELLERS handled in port code. */
        dosuspend();
    } else
#endif
        Norep(cmdnotavail, "#suspend");
    return 0;
}

/* '!' command, #shell */
static int
dosh_core(VOID_ARGS)
{
#ifdef SHELL
    /* access restrictions, if any, are handled in port code */
    dosh();
#else
    Norep(cmdnotavail, "#shell");
#endif
    return 0;
}

/*cmd.c*/
