Open『README』file
JavaScript runtime experimenter and systems developer focused on advanced execution behaviour, async control systems, and sandbox-safe runtime environments.
Most of my work explores how far the JavaScript runtime can be pushed beyond normal application code.
Primary focus areas:
- JS introspection
- runtime architecture
- limit breaking
- glitch hunting (of course)
- systems improvement
- JavaScript
- reverse engineering
- logic experimentation
- analysis of conditions
- interruption-safe runtime systems
- Execution graph modelling
- JavaScript compiling/execution semantics
- environment inspection
- runtime introspection
- memory behaviour experimentation
- code optimisations via tests
Custom asynchronous execution system designed to run tasks deterministically.
Features:
- generator task support
- queue based scheduling
- safe execution ordering
- lightweight runtime
Status: Release
Research project investigating how runtime execution can be safely interrupted and resumed.
Concepts explored:
- deterministic execution checkpoints
- execution state preservation
- safe interruption boundaries
Status: Release
Experimental scripting engine designed for Bloxd environments.
Goals:
- sandbox safe execution
- high performance runtime
- modding support
Status: Discover
Deep object graph inspection using layered proxy systems.
Capabilities:
- nested object tracking
- mutation logging
- runtime behaviour tracing
- cyclic graph handling
Testing how different structures affect observable runtime memory behaviour.
Structures tested:
- primitives
- arrays
- nested objects
- mixed structures
Findings suggest results are heavily influenced by pointer references rather than raw allocation.
Bloxd runtime execution model visualisation.
Projects move through the following phases:
Begin → Discover → Pinpoint → Refine → Utilise → Release → End
| Project | Phase |
|---|---|
| Async Engine | Utilise |
| Perfect Interrupt Safety | Refine |
| Bloxd Game Engine | Discover |
Open Idea Vault
| Idea | Concept |
|---|---|
| Deterministic Async Runtime | fully predictable event loop |
| Interrupt Safe Execution | pause + resume execution safely |
| Proxy Runtime Tracing | complete object mutation history |
| JS Memory Mapping | understand allocation behaviour |
I dont just experiment with bloxd-io, anything i can get my hands on, i will experiment with, proof is below
Voxel Simulator Model
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endsolid
Discord Profile https://discord.com/users/1054017238606286928
Advanced Coders Discord https://discord.gg/nTTktDKVZx
Bloxd Wiki https://bloxd-io.fandom.com/wiki/User:GlitchHunterCode
JavaScript is not just a language but a runtime laboratory.
Most of my projects explore:
- execution control
- runtime safety
- introspection
- unusual behaviour of the JavaScript engine
Open『PROJECT_DASHBOARD』file
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"Bloxd"
"glitch-lab"
"Discord"
"BCOP"
"Bloxd"
"GitHub"
"Bloxd ..."
"AetherScript"
"BetterError"
"InfiniteMemory"
"GameEngine"
"BCOP"
"ProtoTree"
"NativeKit"
"Async"
"ProxyLogger"
"TSDocs"
"SearchEngine"
"DevRef"
"DataStructure"
"Transpiler"
"AutoDoc"
"BatchTester"
"Codes"
"Package ..."
"NextNdarray"
"Discord ..."
"ServerBot"
