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Copy file name to clipboardExpand all lines: Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs
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@@ -119,6 +119,7 @@ class SettingsContent
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publicstaticreadonlyGUIContentdisplayResolutionDialogDeprecationWarning=EditorGUIUtility.TrTextContent("The Display Resolution Dialog has been deprecated and will be removed in a future version.");
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publicstaticreadonlyGUIContentvisibleInBackground=EditorGUIUtility.TrTextContent("Visible In Background");
publicstaticreadonlyGUIContentuseFlipModelSwapChain=EditorGUIUtility.TrTextContent("Use DXGI Flip Model Swapchain for D3D11","Flip model ensures the best performance. Disable this to fallback to Windows 7-style BltBlt model. This setting affects only D3D11 graphics API.");
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publicstaticreadonlyGUIContentuse32BitDisplayBuffer=EditorGUIUtility.TrTextContent("Use 32-bit Display Buffer*","If set Display Buffer will be created to hold 32-bit color values. Use it only if you see banding, as it has performance implications.");
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publicstaticreadonlyGUIContentdisableDepthAndStencilBuffers=EditorGUIUtility.TrTextContent("Disable Depth and Stencil*");
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publicstaticreadonlyGUIContentpreserveFramebufferAlpha=EditorGUIUtility.TrTextContent("Render Over Native UI*","Enable this option ONLY if you want Unity to render on top of the native Android or iOS UI.");
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