// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using Object = UnityEngine.Object;
using UnityEngine.Bindings;
using System;
using System.ComponentModel;

namespace UnityEditor.Experimental
{
    public class EditorUserBuildSettingsExperimental
    {
        public static bool datalessPlayer
        {
            get { return EditorUserBuildSettings.datalessPlayer; }
            set { EditorUserBuildSettings.datalessPlayer = value; }
        }
    }
}
