// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using UnityEngine;
using Object = UnityEngine.Object;
using System;
using UnityEngine.Bindings;

namespace UnityEditor
{
    [NativeHeader("Editor/Src/AssetPipeline/PrefabImporter.h")]
    [ExcludeFromPreset]
    internal class PrefabImporter : AssetImporter
    {
    }
}
