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JeremyAnsel.HLSL.Targets

Build status NuGet Version License

JeremyAnsel.HLSL.Targets adds MSBuild support for HLSL compilation.

Description Value
License The MIT License (MIT)
Source code https://github.com/JeremyAnsel/JeremyAnsel.HLSL.Targets
Nuget https://www.nuget.org/packages/JeremyAnsel.HLSL.Targets
Build https://ci.appveyor.com/project/JeremyAnsel/jeremyansel-hlsl-targets/branch/master

Usage

To build a hlsl shader file set the "Build Action" property to "HLSL Shader" in the "Advanced" category of the properties window. Then in the "HLSL" category set the "Shader Profile" property to a shader profile.

Shader profiles

Supported shader profiles are:

  • Compute Shader 5.0
  • Domain Shader 5.0
  • Geometry Shader 5.0
  • Hull Shader 5.0
  • Pixel Shader 5.0
  • Vertex Shader 5.0
  • Compute Shader 4.1
  • Geometry Shader 4.1
  • Pixel Shader 4.1
  • Vertex Shader 4.1
  • Compute Shader 4.0
  • Geometry Shader 4.0
  • Pixel Shader 4.0
  • Vertex Shader 4.0
  • Pixel Shader 4.0 level 9.1
  • Pixel Shader 4.0 level 9.3
  • Vertex Shader 4.0 level 9.1
  • Vertex Shader 4.0 level 9.3
  • Pixel Shader 3.0
  • Vertex Shader 3.0
  • Pixel Shader 2.0
  • Vertex Shader 2.0

Default shader code

If a shader profile is selected for an empty file then the file will be filled with a default shader code.

Output filename

On compiling the project the default output filename for a shader file is the filename of the shader file with a ".cso" extension.

Custom properties

Additional properties are:

  • "Object File Output Name" to set the object file output name
  • "Inserts Debug Information" to insert debug information into the output code
  • "Preprocessor Definitions" to set the preprocessor definitions
  • "Entry Point Name" to set the entry point name
  • "Treat Warning As Error" to treat warning as error
  • "Output Disassembly Shader" to output disassembly shader
  • "Output Disassembly Shader in HTML" to output disassembly shader in HTML

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JeremyAnsel.HLSL.Targets adds MSBuild support for HLSL compilation.

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