Framework

The free and open source Jolt Physics engine just released JoltPhysics 5.6 with a new hair simulation mode

Jolt Physics 5.6 Released

Just one week after Box3D physics was released, the popular free & open source cross platform Jolt physics engine released Jolt Physics 5.6. This powerful physics engine is already being used by tons of open source game engines, including Godot and GDevelop as well as being used for commercial AAA

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Bevy, the open source Rust powered game development framework Bevy released Bevy 0.19

Bevy 0.19 Released

The popular Rust-powered game development framework Bevy just released Bevy 0.18, the first release since January. The popular game engine added the following features in the Bevy 0.19 release: Be sure to check out the full release notes for more details and other features added in the 0.18 release. Key Links

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RayLib, the awesome free and open source cross platform C based game development framework just released RayLib version 6.

RayLib 6 Released

RayLib, one of my favorite game development open source projects, just had a milestone release – RayLib 6 is now available. This popular and incredibly modular game development framework written in the C language continues to become even more modular with the 6.0 release. There is a new completely software

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The Bevy rust powered game development framework just released Bevy 0.18 with raytracing improvements, new cameras and much more

Bevy 0.18 Released

The popular Rust-powered game development framework Bevy just released Bevy 0.18, the first release since Bevy 0.17 in October 2025. The popular game engine added the following features in the Bevy 0.18 release: Be sure to check out the full release notes for more details and other features added in

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SDL, the Simple DirectMedia Layer, is a key C/C++ game framework that just released SDL 3.4 with better GPU support, joysticks and more

SDL 3.4 Released

SDL, the Simple DirectMedia Layer just released SDL 3.4. SDL is one of those foundational game development frameworks that takes care of all the low level details such as window creation, input handling, joystick management, image loading and more. Many other game engines actually make use of SDL to provide

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