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May - In Case You Missed It
Howdy everyone,
Back again with May’s ICYMI, lemme know if I missed anything:
Discussions posts
Last month’s ICYMI:
April - In Case You Missed It
Announcements:
Unity 6 developers - migrate to IAP 5 with our new A…
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2
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167
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June 4, 2026
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:tada: Netcode for GameObjects v2.12.0 is now publicly available
:package: Netcode for Gameobjects 2.12.0 is now live! :package:
NGO v2.12.0 is out! This release focuses on Transport layer improvements to the connection flow and a round of deprecation cleanup → check the sections bel…
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1
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117
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June 3, 2026
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Unity to Deprecate Intel-based Mac Support Starting with Unity 6.6
Support for Intel-based Macs will be deprecated in Unity 6.6 and 6.7, and unavailable from Unity 6.8. Support for Apple silicon is not affected by this change.
Due to Apple’s ongoing reduction of Intel-based Mac support,…
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1
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3571
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June 2, 2026
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UNITY_64 and DEVELOPMENT_BUILD deprecation and Managed Code Variants
Hi everyone,
In Unity 6.6, we’re deprecating the UNITY_64 and DEVELOPMENT_BUILD scripting symbols and introducing a new Player Setting, Managed Code Variant, to take the latter’s job. If you’ve ever guarded code with #i…
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6
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700
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June 1, 2026
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Behavior Package 1.0.16 Released!
We’re excited to announce that Behavior 1.0.16 is now available!
This release brings support for Unity 6.5, a revamped prefab workflow for BehaviorGraphAgent, new node lifecycle APIs, automatic enum dependency tracking,…
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10
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393
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June 4, 2026
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Surface Cache GI Preview
Hi everybody! My name is Rasmus and I’m a graphics engineer in Unity’s lighting team. As some of you already know, we have been working on a new dynamic global illumination feature for Unity called Surface Cache GI (SCGI…
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134
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3926
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June 4, 2026
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⚡ Boosting Android Performance with LTO optimizations in Unity 6.5
Hi everyone! The Unity Android platform team here. We know that game performance in production is of utmost importance to you and your games. In an extremely competitive landscape, every little boost counts to help make …
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1
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480
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May 15, 2026
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Prediction in GameObject Netcode - DevLog Entry 4
We’re back with the 4th entry in our dev logs on the new GameObject layer for Netcode. You can check what we’ve been up to with our first entry here.
Prediction
GhostBehaviour Prediction
Netcode for Entities (N4E) has h…
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19
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1152
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June 4, 2026
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Introducing Lighting Search
We’re excited to introduce Lighting Search in Unity 6.5, a new workflow in the Unity Editor designed to make it easier to manage lighting-related data in complex scenes.
By bringing powerful search, filtering, and editi…
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14
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1202
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June 5, 2026
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PSO Caching Improvements in Unity 6.5
Greeting from the Graphics team,
We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering perform…
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11
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1426
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May 27, 2026
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Increasing the OpenGLES minimum spec in Unity 6.6
Greeting from the Unity Graphics team,
Unity 6.6 will officially increase the Android minimum spec to require OpenGLES 3.1 version or higher. We will now remove the Android Player setting for Require ES 3.1. All Android…
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7
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869
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May 12, 2026
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Update on Behavior Package Support and Team Presence
Hi folks,
Behavior has progressed a lot in the last year, it is in a much better state today, and we’re proud of where the package has landed. As we focus on improving other areas of Unity, our approach to Behavior will…
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5
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1164
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June 4, 2026
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[Android] Gradle 9.1.0 & AGP 9.0.0 Update in Unity 6.3+
Overview
Unity 6.3+ features an update to its Android build tooling, moving to Gradle 9.1.0 (from 8.13) and to Android Gradle Plugin (AGP) 9.0.0 (from 8.10.0).
While we aim to keep build dependencies as stable as possib…
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10
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1283
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May 15, 2026
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OculusXR Package Deprecation
Unity’s OpenXR: Meta package is the recommended path for building Meta Quest experiences.
Starting from Unity 6.5, the OculusXR package is deprecated, and no longer recommended for production.
While the OculusXR packag…
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4
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762
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May 2, 2026
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Planned breaking changes in Unity 6.6
Hi everyone,
As we did with Unity 6.5, here is some early notice about upcoming breaking changes we plan to make in Unity 6.6.
While our goal is for every release in the 6.x series to be a completely seamless upgrade e…
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19
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3926
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May 23, 2026
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Physics Core 2D in Unity 6.5
Physics Core 2D in Unity 6.5
The Physics Core 2D release in 6000.5.0b2 introduces key updates:
Renaming: “LowLevelPhysics2D” is now “PhysicsCore2D,” reflecting its foundational role.
Modularity: The new module is indep…
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41
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2146
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May 15, 2026
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Feedback wanted - Addressables Survey
Hello everyone,
If you’ve been using the Addressables package, we’d love to hear from you. We’re running a short 5–10 minute survey to better understand the community’s experience with Addressables, especially around ov…
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24
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1598
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June 3, 2026
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Unity 6.5 Beta is now available
Hi everyone,
We’re excited to kick off the public Beta for Unity 6.5 and start sharing weekly builds with you for early testing! Visit our beta landing page for the latest beta releases and release notes, and make sure …
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9
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4138
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June 4, 2026
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Unity 6.6 Alpha is now available
Hi everyone,
We’re excited to kick off the public Alpha for Unity 6.6 and start sharing weekly builds with you for early testing!
Through the 6-6-Alpha tag, you can discuss 6.6 pre-releases with us and the wider commun…
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1
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3265
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May 14, 2026
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End of support of Cinemachine 2, from Unity 6.5 and beyond
Hello!
With the ongoing integration of CoreCLR into Unity, bringing significant changes and improvements to the Editor, we decided to focus our effort on upgrading Cinemachine 3 to make it compatible with 6.5. As a resu…
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8
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1769
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June 3, 2026
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Unity 6.4 is now available
Get access to the latest Engine version today by downloading Unity 6.4, and find everything included in this release in our “What’s New” documentation.
Unity 6.4 is a Supported release, which means it receives the same …
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56
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24708
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May 18, 2026
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Render Pipelines strategy for 2026
We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona. We’ve hea…
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839
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35820
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June 5, 2026
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[Android] Unity Engine support for 16 KB memory page sizes (Android 15+)
Hello folks,
We are excited to bring support for future 16 KB compatible devices to the Unity Engine!
With Android 15, Google introduced support for 16 KB memory page sizes in the OS. It is expected that device manufac…
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130
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60476
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April 14, 2026
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visionOS Release Notes 3.0
The latest release of Unity’s official support for visionOS 26 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6.3 via the 3.0 packages.
Highlights for Release 3.0
This release includes…
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9
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813
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February 20, 2026
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Unity MARS End of Support
Following our deprecation of MARS in Unity 6.1, we’re writing to let you know that Unity MARS and the Unity AR Companion app will no longer be supported for production starting from Unity 6.3. For more information on you…
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2
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600
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October 28, 2025
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Updated Composition Layers Experimental Package Now Available
We’re excited to announce an updated release of the Composition Layers Experimental Package! This new version builds on the initial launch, incorporating key additions, changes, and fixes to enhance your development expe…
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75
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4206
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February 23, 2026
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Platform Support Update: Magic Leap (x86_64) Build Target Limited Starting Unity 6.3
Starting in Unity 6.3, the Magic Leap (x86_64) build target will be limited to existing projects only. You’ll still be able to open and build current projects targeting Magic Leap (x86_64), but new projects can not be cr…
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8
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1256
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April 10, 2026
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Unity Support for Android XR: Let’s Get Started!
We’re thrilled to announce that experimental support for Android XR is now available! Whether you’re ready to port an app or create something new, Android XR empowers you to build immersive experiences using the tools yo…
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23
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4638
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February 14, 2025
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Early Unity Versions Downloads
Hey,
We sometimes get requests for the early versions of the Unity Editor.
Please note that we don’t support downgrading a project to an older editor version. However, you can import projects into a new editor version.…
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20
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16165
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March 21, 2026
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Keywords & Branching
Hey fellow Shader Artists!
Not so long ago, I posted about Shader Graphs Properties , and in a similar fashion, I wanted to share some information about Keywords and Branching to save everyone a long read through the do…
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28
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7168
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May 15, 2026
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